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<blockquote data-quote="Arilyn" data-source="post: 8198329" data-attributes="member: 6816042"><p>My favourite is Robin's Laws of Good Game Mastering. Suits my style and I have gained useful tips from it. I tend to plan out my NPCs pretty thoroughly, because I like designing characters. I leave the "plot" pretty skeletal, and do a lot of improvising. I will change things on the fly, if it'll make things better at the table. </p><p></p><p>I'm willing to fudge dice rolls, because little pieces of plastic can roll really stupidly at times. Having said this, I don't do it often, and in most games these days, it's unnecessary. I actually can't remember the last time I've done it. </p><p></p><p>I'm about to start running Vaesen. And I will be playing soon in the new Cortex. We have been playing 5e, because it's been fun and light. Easy to run and play. </p><p></p><p>Have also been experimenting with Story Now, which I enjoy too, but takes more mental energy from both GMs and players.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8198329, member: 6816042"] My favourite is Robin's Laws of Good Game Mastering. Suits my style and I have gained useful tips from it. I tend to plan out my NPCs pretty thoroughly, because I like designing characters. I leave the "plot" pretty skeletal, and do a lot of improvising. I will change things on the fly, if it'll make things better at the table. I'm willing to fudge dice rolls, because little pieces of plastic can roll really stupidly at times. Having said this, I don't do it often, and in most games these days, it's unnecessary. I actually can't remember the last time I've done it. I'm about to start running Vaesen. And I will be playing soon in the new Cortex. We have been playing 5e, because it's been fun and light. Easy to run and play. Have also been experimenting with Story Now, which I enjoy too, but takes more mental energy from both GMs and players. [/QUOTE]
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