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<blockquote data-quote="Lanefan" data-source="post: 8198748" data-attributes="member: 29398"><p>Agreed. That said, I don't mind there being a vaguely-accessible revival mechanic. I like how 1e does it - revival is available but hella expensive until mid-level, it's not 100% guaranteed to work, and even if it does there's a long-term hit involved (the lost Con point).</p><p></p><p>Yes.</p><p></p><p>I'd rather mix it up - sometimes within the campaign the players are completely free to choose what comes next, sometimes they've no choice at all, and most of the time it's in the middle somewhere: they're free to choose but there's only a certain number of options from which they're likely to pick unless they go right out the barn door and do something unforeseen.</p><p></p><p>Agreed if one is world-building on the fly or has very limited run-up time. If one has the time beforehand I recommend doing as much worldbuilding as possible then, as it's work that then doesn't have to do during play: at the very least make that "well-detailed starting area" include everywhere they're likely to go for thew first few years of the campaign.</p><p></p><p>While I don't usually write out what the bad guys will do, I completely agree with the sentiment. That said, the bad guys have to have enough flexibility to be able to react to events as-when they happen in the chaos of war.</p><p></p><p>Yup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a player: if the setting is consistent within itself and has (or can be given) enough detail to allow the players to interact with it (e.g. the DM has made a map of the area which we-as-players can look at in order to decide where we're going) then things are probably good to rock.</p><p></p><p>As a DM: I'm lazy, so I'll gladly do loads of worldbuilding provided I only have to do it once (or once in a very long time), as it's a crap-ton of work. After that, I can keep augmenting that setting as the mood strikes and the years go by, as once built I expect the setting to last me for at least a decade.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8198748, member: 29398"] Agreed. That said, I don't mind there being a vaguely-accessible revival mechanic. I like how 1e does it - revival is available but hella expensive until mid-level, it's not 100% guaranteed to work, and even if it does there's a long-term hit involved (the lost Con point). Yes. I'd rather mix it up - sometimes within the campaign the players are completely free to choose what comes next, sometimes they've no choice at all, and most of the time it's in the middle somewhere: they're free to choose but there's only a certain number of options from which they're likely to pick unless they go right out the barn door and do something unforeseen. Agreed if one is world-building on the fly or has very limited run-up time. If one has the time beforehand I recommend doing as much worldbuilding as possible then, as it's work that then doesn't have to do during play: at the very least make that "well-detailed starting area" include everywhere they're likely to go for thew first few years of the campaign. While I don't usually write out what the bad guys will do, I completely agree with the sentiment. That said, the bad guys have to have enough flexibility to be able to react to events as-when they happen in the chaos of war. Yup. :) As a player: if the setting is consistent within itself and has (or can be given) enough detail to allow the players to interact with it (e.g. the DM has made a map of the area which we-as-players can look at in order to decide where we're going) then things are probably good to rock. As a DM: I'm lazy, so I'll gladly do loads of worldbuilding provided I only have to do it once (or once in a very long time), as it's a crap-ton of work. After that, I can keep augmenting that setting as the mood strikes and the years go by, as once built I expect the setting to last me for at least a decade. [/QUOTE]
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