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<blockquote data-quote="DEFCON 1" data-source="post: 8199421" data-attributes="member: 7006"><p>5 years? Ick. My campaigns only last long enough for the party's stories to come to fruition, and the longest I ever got was 3 years for my 4E campaign. All my 5Es have ended before 2. So I just use pre-made settings that have a lot of the information already written, and I only flesh out those areas as the party moves towards them through their desires and stories. Throwing down the tracks in front of the train makes for much less wasted material on my part. And because I don't use the same setting areas twice between my games... I always vary my campaigns up... stuff the party doesn't engage with won't ever get used (unless I'm able to re-purpose bits for new adventures down the line.)</p><p></p><p>I am admittedly using D&D in new school ways, rather than old school "kill or be killed" crawling. But it works for us so I've been good with it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8199421, member: 7006"] 5 years? Ick. My campaigns only last long enough for the party's stories to come to fruition, and the longest I ever got was 3 years for my 4E campaign. All my 5Es have ended before 2. So I just use pre-made settings that have a lot of the information already written, and I only flesh out those areas as the party moves towards them through their desires and stories. Throwing down the tracks in front of the train makes for much less wasted material on my part. And because I don't use the same setting areas twice between my games... I always vary my campaigns up... stuff the party doesn't engage with won't ever get used (unless I'm able to re-purpose bits for new adventures down the line.) I am admittedly using D&D in new school ways, rather than old school "kill or be killed" crawling. But it works for us so I've been good with it. [/QUOTE]
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