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<blockquote data-quote="turnip_farmer" data-source="post: 8199563" data-attributes="member: 7029365"><p>I also like to do a lot of prep, but I don't come prepared with a specific adventure I expect the players to do this week.</p><p></p><p>I try to consider all the reasonable options they could go for, and prep for all of them. This is sometimes very time-consuming up front, but it's not as bad as it sounds in the long run. Maybe they don't go to the Temple of Wangdoodle next week, but if they have caused to head there later in the campaign I've got a bunch of maps and stuff prepared.</p><p></p><p>Recently, it occurred to me that my players may just decide to trek straight across the mountain range to stop the villain at his source. I hours thinking through how this would work, planning interesting environmental challenges, setting up some fights with encounter maps, preparing handouts for the Shangri-la style hidden city up on the mountain plateau etc etc.</p><p></p><p>In the end, they didn't go there, and all that prep was wasted. Except it's not. I know that, at some future point, in this campaign or another, someone will need to cross a mountain range. And then it will only take a very short time to reskin all this content to be campaign and level appropriate, and I'll finally get to use my mountain chasm encounter map.</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8199563, member: 7029365"] I also like to do a lot of prep, but I don't come prepared with a specific adventure I expect the players to do this week. I try to consider all the reasonable options they could go for, and prep for all of them. This is sometimes very time-consuming up front, but it's not as bad as it sounds in the long run. Maybe they don't go to the Temple of Wangdoodle next week, but if they have caused to head there later in the campaign I've got a bunch of maps and stuff prepared. Recently, it occurred to me that my players may just decide to trek straight across the mountain range to stop the villain at his source. I hours thinking through how this would work, planning interesting environmental challenges, setting up some fights with encounter maps, preparing handouts for the Shangri-la style hidden city up on the mountain plateau etc etc. In the end, they didn't go there, and all that prep was wasted. Except it's not. I know that, at some future point, in this campaign or another, someone will need to cross a mountain range. And then it will only take a very short time to reskin all this content to be campaign and level appropriate, and I'll finally get to use my mountain chasm encounter map. [/QUOTE]
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