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<blockquote data-quote="Richards" data-source="post: 8199936" data-attributes="member: 508"><p>I don't prevent my players from coming up with plans like these - I just prefer they give me some heads up time between game sessions, so I have time to craft that adventure for them. So if we finish a given adventure at the end of one session and they plan on having their PCs cross the mountain range next, I'd forego whatever I might have planned for the next adventure so I could write up a "crossing the mountain range" adventure. And then that's what we'd play through the next game session. So you an I are pretty much doing the same thing, I'm just having my players make their "what do we do next" decisions at the end of one session to maximize my prep time for the next session.</p><p></p><p>I have written up a few mystery-style adventures where depending upon what avenues of exploration the PCs opt to try, they may hit various locales. For those, I always end up prepping more than I actually need, which is very much in line with the way you describe your adventure prep. They didn't pick up on one possible suspect, so the whole encounter I had with him and his wife was never used - oh well. But for the most part, I've found it easier to do my prep for one specific adventure and then go through that specific adventure the next session. I suspect if we gamed more often than we do I might be open to a greater amount of flexibility. (Then again, we run 3.5 and thus the stat work for the enemies tends to take a fair bit of time, so I don't know how much more "winging it" and flexibility I'd be willing to open myself up to.)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8199936, member: 508"] I don't prevent my players from coming up with plans like these - I just prefer they give me some heads up time between game sessions, so I have time to craft that adventure for them. So if we finish a given adventure at the end of one session and they plan on having their PCs cross the mountain range next, I'd forego whatever I might have planned for the next adventure so I could write up a "crossing the mountain range" adventure. And then that's what we'd play through the next game session. So you an I are pretty much doing the same thing, I'm just having my players make their "what do we do next" decisions at the end of one session to maximize my prep time for the next session. I have written up a few mystery-style adventures where depending upon what avenues of exploration the PCs opt to try, they may hit various locales. For those, I always end up prepping more than I actually need, which is very much in line with the way you describe your adventure prep. They didn't pick up on one possible suspect, so the whole encounter I had with him and his wife was never used - oh well. But for the most part, I've found it easier to do my prep for one specific adventure and then go through that specific adventure the next session. I suspect if we gamed more often than we do I might be open to a greater amount of flexibility. (Then again, we run 3.5 and thus the stat work for the enemies tends to take a fair bit of time, so I don't know how much more "winging it" and flexibility I'd be willing to open myself up to.) Johnathan [/QUOTE]
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