eh, don't read too much into that. My wife complains about this about me a lot too. Strong words is just how I talk. Everything is dramatic and extreme and superlative. Except it's not really. I just talk that way, and I have for almost fifty years now, so I think the behavior patterns are too scarred into place to be changed at this point.I didn't claim you said it was generally superior. Your choice of strong words to indicate that you think it's superior is the same problem -- you've strongly indicated that you're going to reject the concepts outright, so any discussion that's trying to look at a difference in approach isn't going to be fruitful because your answer will be no -- one approach isn't valid in your mind so why bother with differences.
For what it's worth, I also prefer really strong flavors in my food, really strong sounds in my music, really strong action in my movies, etc. Go big or go home is just hardwired into my perception of the world.
I did say, however, that after that long of a time, I also am not very excited or fazed by novelty mechanics, among other things. Occasionally I find one that really does something really agreeable that I really like, and I look for ways to incorporate it into my other games. But mostly, I'm the kind of person who has been "over" system and mechanics for quite a long time. Decades, even, at this point. So in the sense that I'm unlikely to be "convinced"... yes, you're right. Unlikely to find the discussion interesting for people who have different perceptions of system than I do, and want different things from the game than I do? No, not at all. I like mulling over why people play the way that they do and what it does for them. Sometimes, yes—the answer is that offers me nothing at all that I would want. Most of the time, even. But not always.