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Su-Monster Psionic Powers against Spell-like Abilities
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<blockquote data-quote="Christopher Lambert" data-source="post: 1894347" data-attributes="member: 25412"><p>Most 3/day, but <em>detect psionics</em> could be at will.</p><p></p><p></p><p></p><p>Replace this one with a supernatural ability that can detect psionic creatures (instead of necessarily using <em>detect psionics</em>.) <em>Detect psionics</em> 3.5 can detect psionic creatures who aren't currently using powers, but most people don't know this, so you'll save trouble by using a supernatural ability that specifically detects psionic creatures.</p><p></p><p></p><p></p><p>It's still in the XPH, but the way the su-monster used it in 2e was a lot better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You could give it <em>schism</em> three times per day and <em>hustle</em> 3/day. Or 1/day, if you're worried about the amount of power.</p><p></p><p></p><p></p><p>3/day.</p><p></p><p></p><p></p><p>Don't bother. The su-monster doesn't need converted defense modes since it has the immunity to mind-affecting effects SQ (which they forgot in the 3.0 conversion), so give that back.</p><p></p><p>As for attack modes, <em>mind thrust</em> would be totally useless in 3e (assuming you're converting the old 2e power) but <em>psychic crush</em> does what the new <em>mind thrust</em> does.</p><p></p><p>Confused yet?</p><p></p><p>And I don't know what to do about <em>ego whip</em>... but if there's a power that inflicts the shaken condition, use it. Like <em>demoralize</em>.</p><p></p><p>So, to recap</p><p></p><p>SA Psionics (Ps): 3/day-<em>demoralize, hustle, body adjustment, mind thrust, schism</em>. Manifester level 6th. DC (whatever).</p><p></p><p>SQ detect psionic creatures, immunity to mind-affecting effects</p><p></p><p></p><p></p><p>The former was renamed, as you noted, and <em>schism</em> is now a 4th-level Telepathic (only) power. You can use XPH powers and describe them if the users of the su-monster wouldn't know what they do.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1894347, member: 25412"] Most 3/day, but [i]detect psionics[/i] could be at will. Replace this one with a supernatural ability that can detect psionic creatures (instead of necessarily using [i]detect psionics[/i].) [i]Detect psionics[/i] 3.5 can detect psionic creatures who aren't currently using powers, but most people don't know this, so you'll save trouble by using a supernatural ability that specifically detects psionic creatures. It's still in the XPH, but the way the su-monster used it in 2e was a lot better :) You could give it [i]schism[/i] three times per day and [i]hustle[/i] 3/day. Or 1/day, if you're worried about the amount of power. 3/day. Don't bother. The su-monster doesn't need converted defense modes since it has the immunity to mind-affecting effects SQ (which they forgot in the 3.0 conversion), so give that back. As for attack modes, [i]mind thrust[/i] would be totally useless in 3e (assuming you're converting the old 2e power) but [i]psychic crush[/i] does what the new [i]mind thrust[/i] does. Confused yet? And I don't know what to do about [i]ego whip[/i]... but if there's a power that inflicts the shaken condition, use it. Like [i]demoralize[/i]. So, to recap SA Psionics (Ps): 3/day-[i]demoralize, hustle, body adjustment, mind thrust, schism[/i]. Manifester level 6th. DC (whatever). SQ detect psionic creatures, immunity to mind-affecting effects The former was renamed, as you noted, and [i]schism[/i] is now a 4th-level Telepathic (only) power. You can use XPH powers and describe them if the users of the su-monster wouldn't know what they do. [/QUOTE]
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