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General Tabletop Discussion
*Pathfinder & Starfinder
Sub-classes not counted towards Multiclassing?
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<blockquote data-quote="Technik4" data-source="post: 820136" data-attributes="member: 7211"><p><strong>Lemme 'splain someting</strong></p><p></p><p>Ok, here is how multiclassing works:</p><p></p><p>1) You multiclass a combination of non-spellcasting heavy classes. Generally, you maintain at least a 2/3 BAB, your saves go up, and you gain nifty abilities from the universally front-loaded 3e classes. The only mitigating factor is multiclass penalties. Furthermore, each race has a favored class for which it can specifically ignore the only said penalty.</p><p></p><p>2) You multiclass a combination of spell-casting and non-spellcasting (or 2 different spellcasting classes). While you receive the same benefits as 1., your spellcasting suffers on many fronts and said benefits are smaller because of your base class (a spellcaster). This is especially true of dual primary spellcasters (sorc/wiz/clr/drd/brd) as encounters are balanced with respect to single classed "iconics" as the heroes.</p><p></p><p>The "fix" to the problem of multi-classed spellcasters seems to be present in 3.5, however rather than tweak multiclassing rules with regards to spellcasters, the designers felt it was better to design "iconic" prestige classes for perennial favorite combinations that are weaker in 3e than they were in 2e.</p><p></p><p>Now, how does this relate to your query? Basically, unless you are making a truly outlandish combination, multiclass restrictions are fairly easy to dodge. To date, I have never seen anyone willingly take a penalty, even though it may represent their character better. </p><p></p><p>For this reason, I would recommend playing with a house rule of a 10% experience penalty instead of a 20%. While it may seem like quite a hit, good roleplaying can more than make up for it; DMs tend to know the difference between someone who is making a character for specific min/max goals and someone who is roleplaying a character to the best of their ability.</p><p></p><p>The repercussions of such a house rule are slightly weakening the human and half-elf race, as part of their allure IS their specific versatility with respect to multiclassing. The other option is to completely ignore all favored classes and multiclassing penalties, however something (slight) must be done to compensate the human and half-elf.</p><p></p><p>If you are taking 1 rogue level and 4 fighter levels and then going straight spellcaster I assume you know that "by the rules" you are making a somewhat weak character. You wont have enough hit points to be a really good frontline fighter, you wont have enough spells to be a really good spell-caster, and you certainly wont have enough skills to pass as a rogue. My personal suggestion is to reduce the fighter levels to 2. This eliminates any multiclassing issues (as rogue and fighter are now within 1 level of each other) and allows you 2 more spellcasting levels by level 20, which incidentally is enough to achieve 9th level spells.</p><p></p><p>If I may wager a guess the primary reason for the 1 rogue level is to take it at 1st level and get max skills, and while this is a good choice, proceeding to mix fighter and then spellcaster levels is cumbersome. My other suggestion would be to continue the first few levels as a rogue, then switch to spellcaster (rog5 is pretty good or to eliminate all rogue levels and go straight fighter/spellcaster. Either way you give up feats or skills, but gain spellcasting.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 820136, member: 7211"] [b]Lemme 'splain someting[/b] Ok, here is how multiclassing works: 1) You multiclass a combination of non-spellcasting heavy classes. Generally, you maintain at least a 2/3 BAB, your saves go up, and you gain nifty abilities from the universally front-loaded 3e classes. The only mitigating factor is multiclass penalties. Furthermore, each race has a favored class for which it can specifically ignore the only said penalty. 2) You multiclass a combination of spell-casting and non-spellcasting (or 2 different spellcasting classes). While you receive the same benefits as 1., your spellcasting suffers on many fronts and said benefits are smaller because of your base class (a spellcaster). This is especially true of dual primary spellcasters (sorc/wiz/clr/drd/brd) as encounters are balanced with respect to single classed "iconics" as the heroes. The "fix" to the problem of multi-classed spellcasters seems to be present in 3.5, however rather than tweak multiclassing rules with regards to spellcasters, the designers felt it was better to design "iconic" prestige classes for perennial favorite combinations that are weaker in 3e than they were in 2e. Now, how does this relate to your query? Basically, unless you are making a truly outlandish combination, multiclass restrictions are fairly easy to dodge. To date, I have never seen anyone willingly take a penalty, even though it may represent their character better. For this reason, I would recommend playing with a house rule of a 10% experience penalty instead of a 20%. While it may seem like quite a hit, good roleplaying can more than make up for it; DMs tend to know the difference between someone who is making a character for specific min/max goals and someone who is roleplaying a character to the best of their ability. The repercussions of such a house rule are slightly weakening the human and half-elf race, as part of their allure IS their specific versatility with respect to multiclassing. The other option is to completely ignore all favored classes and multiclassing penalties, however something (slight) must be done to compensate the human and half-elf. If you are taking 1 rogue level and 4 fighter levels and then going straight spellcaster I assume you know that "by the rules" you are making a somewhat weak character. You wont have enough hit points to be a really good frontline fighter, you wont have enough spells to be a really good spell-caster, and you certainly wont have enough skills to pass as a rogue. My personal suggestion is to reduce the fighter levels to 2. This eliminates any multiclassing issues (as rogue and fighter are now within 1 level of each other) and allows you 2 more spellcasting levels by level 20, which incidentally is enough to achieve 9th level spells. If I may wager a guess the primary reason for the 1 rogue level is to take it at 1st level and get max skills, and while this is a good choice, proceeding to mix fighter and then spellcaster levels is cumbersome. My other suggestion would be to continue the first few levels as a rogue, then switch to spellcaster (rog5 is pretty good or to eliminate all rogue levels and go straight fighter/spellcaster. Either way you give up feats or skills, but gain spellcasting. Technik [/QUOTE]
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Sub-classes not counted towards Multiclassing?
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