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General Tabletop Discussion
*Pathfinder & Starfinder
Sub-classes not counted towards Multiclassing?
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<blockquote data-quote="Kaffis" data-source="post: 821659" data-attributes="member: 10305"><p>So let me get this straight. You want to play a rogue with 3 bonus feats and take weapon specialization, but after that, you're done with the fighter class. And your upset at being penalized. There's a reason specialization is fighter only, and that's to keep other classes from getting it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>What you're suggesting sounds a lot like dual classing from 2nd Ed to me, which was imo a horrible system. The multiclassing rules in our beloved 3rd Ed were designed to allow classes to get into their niche fairly quickly by being a little front loaded, but still prevent somebody from picking up all of these niche perks by spreading themselves a little here and a little there. It doesn't matter that your character has forsaken the ways of the fighter forever, he still benefits from those skills, and must work extra hard to maintain a diverse set of skills while at the same time 'dumbing down' his practice since he hasn't been actively improving on some of them. In other words, your Ftr4/Rog10 has to seek out different levels of stuff to practice (to merely keep fresh and useable) his weapon mastery and advance his thieving/sneak attacking skills on.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 821659, member: 10305"] So let me get this straight. You want to play a rogue with 3 bonus feats and take weapon specialization, but after that, you're done with the fighter class. And your upset at being penalized. There's a reason specialization is fighter only, and that's to keep other classes from getting it. :D What you're suggesting sounds a lot like dual classing from 2nd Ed to me, which was imo a horrible system. The multiclassing rules in our beloved 3rd Ed were designed to allow classes to get into their niche fairly quickly by being a little front loaded, but still prevent somebody from picking up all of these niche perks by spreading themselves a little here and a little there. It doesn't matter that your character has forsaken the ways of the fighter forever, he still benefits from those skills, and must work extra hard to maintain a diverse set of skills while at the same time 'dumbing down' his practice since he hasn't been actively improving on some of them. In other words, your Ftr4/Rog10 has to seek out different levels of stuff to practice (to merely keep fresh and useable) his weapon mastery and advance his thieving/sneak attacking skills on. [/QUOTE]
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Sub-classes not counted towards Multiclassing?
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