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(Sub) Design & Development - Psionics
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<blockquote data-quote="Hawke" data-source="post: 4865124" data-attributes="member: 61721"><p>Excellent thought process... I guess the question is, if I created a Sword magic item that allowed you to use a minor action to call it from nothingness, and it automatically increased its abilities with your level... how is that different than your soul knife? What features of a Psionic Soul Knife are a requirement that could not be filled with just a neat uber-item?</p><p></p><p>I wonder if perhaps the easiest way would be something akin to Dragonmarks, Spellscars, or other multiclass weapons... spend some feats to get the weapon, have access to some specific/neat powers if you want, but allow it to be applied to any class. Looking at some of the items out there, I can see it not being too worrysome about breaking balance (heck, a rogue player of mine just picked up that Invisible Sword). </p><p></p><p>I'd love to hear from someone that feels a class is necessary, I like being proven wrong =)</p></blockquote><p></p>
[QUOTE="Hawke, post: 4865124, member: 61721"] Excellent thought process... I guess the question is, if I created a Sword magic item that allowed you to use a minor action to call it from nothingness, and it automatically increased its abilities with your level... how is that different than your soul knife? What features of a Psionic Soul Knife are a requirement that could not be filled with just a neat uber-item? I wonder if perhaps the easiest way would be something akin to Dragonmarks, Spellscars, or other multiclass weapons... spend some feats to get the weapon, have access to some specific/neat powers if you want, but allow it to be applied to any class. Looking at some of the items out there, I can see it not being too worrysome about breaking balance (heck, a rogue player of mine just picked up that Invisible Sword). I'd love to hear from someone that feels a class is necessary, I like being proven wrong =) [/QUOTE]
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