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<blockquote data-quote="Beefermatic" data-source="post: 8658857" data-attributes="member: 6670757"><p>I really like certain aspects of this, but think it has some obvious issues, the formatting is great, but I think the ki and prana pools are a bit redundant but no more so than the magus and their arcane pool. I think Inedia and Anoxia are a bit much, and honestly I didn't want them to just be better in all ways than the monk and also be able to match a fighter's specialization, but I don't dislike this. However, here's my feedback and I won't be generally using this, and here's why:</p><p></p><p>The biggest issue I see, is their Eternal, immortality from old age thing they get at higher levels. Imo, this defeats any drawback for taking the class, but that's sort of why they're extra strong, they pay the ultimate price for gaining that power.</p><p></p><p>These are supposed to be more like Frieza soldiers, instead of Godlike beings, they're generally lower level hyperboreans without enough power to hang with higher ups, being forced to burn themselves out to be more useful to their commanders in the short term vice a godlike super class with zero flaws. Along with that, they would never normally be able to reach past level 100, so the increase to their adaption wouldn't make sense, moreover to make their adaption leaps and bounds better than even a Time Lord's Immunity hardly stands to reason for a simple class feature, even a thousand levels in.</p><p></p><p>So, obviously from what I've stated, I believe that this version of the class, with that ability in particular, is super busted strong. The Prana Warrior was never meant to be a 'Super Monk', better in all ways, with zero reason to take the other classes, it was meant to be like someone taking steroids, mass gains but at the expense of your overall health and life ultimately. Just making it able to circumvent that drawback is like giving a fighter 9th level spells for reaching 20th level, or allowing a 20th level Paladin to just act in any way they see fit, it's just not in line and makes no sense for what the class is supposed to be. Imo.</p><p></p><p>I think I wouldn't mind it so much if it didn't make it so they no longer die from old age, or nullify the Soul of Kindling ability. I actually like the idea that it nullifies the age penalties to physical ability scores, I think that makes sense and I'll probably add that in with mine, it's just the nullification of the biggest flaw with the class part that bugs me and just doesn't make sense.</p><p></p><p>I will probably use this for certain elite Hyperboreans, and certain Mary Sue types. I like the Ki Abilities, but still feel like those should be monk only powers, likewise the Fighter feat selection, cool as that would be, I don't think it makes sense, they're not really dedicating themselves to a weapon and shouldn't be able to have the same level of finesse or skill as a legit fighter, someone who puts all their effort and focus into their weapons or the same capability to specialize like a a fighter or monk, I just don't think that's fair. Like why play anything else? </p><p></p><p>I'm really not trying to be sour grapes here, but generally I feel this version gives a class, a class that already had a lot, basically an "I Win" button. It makes an already overpowered class just way too strong. I don't dislike it, i like a lot of the ideas, but I don't think it really lines up except for as a super OP Goku character, for what this class was supposed to originally represent and how they get to this level of power so quickly, I just don't think it matches up.</p><p></p><p>If you want it for your campaign go nuts, but it's not what I envision, at all, for the class I made at higher levels whatsoever if they simply can circumvent it's downsides and outperform any other melee class. They're supposed to be powerful, but there's supposed to be a cost, and the point was it's supposed to have a downside.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8658857, member: 6670757"] I really like certain aspects of this, but think it has some obvious issues, the formatting is great, but I think the ki and prana pools are a bit redundant but no more so than the magus and their arcane pool. I think Inedia and Anoxia are a bit much, and honestly I didn't want them to just be better in all ways than the monk and also be able to match a fighter's specialization, but I don't dislike this. However, here's my feedback and I won't be generally using this, and here's why: The biggest issue I see, is their Eternal, immortality from old age thing they get at higher levels. Imo, this defeats any drawback for taking the class, but that's sort of why they're extra strong, they pay the ultimate price for gaining that power. These are supposed to be more like Frieza soldiers, instead of Godlike beings, they're generally lower level hyperboreans without enough power to hang with higher ups, being forced to burn themselves out to be more useful to their commanders in the short term vice a godlike super class with zero flaws. Along with that, they would never normally be able to reach past level 100, so the increase to their adaption wouldn't make sense, moreover to make their adaption leaps and bounds better than even a Time Lord's Immunity hardly stands to reason for a simple class feature, even a thousand levels in. So, obviously from what I've stated, I believe that this version of the class, with that ability in particular, is super busted strong. The Prana Warrior was never meant to be a 'Super Monk', better in all ways, with zero reason to take the other classes, it was meant to be like someone taking steroids, mass gains but at the expense of your overall health and life ultimately. Just making it able to circumvent that drawback is like giving a fighter 9th level spells for reaching 20th level, or allowing a 20th level Paladin to just act in any way they see fit, it's just not in line and makes no sense for what the class is supposed to be. Imo. I think I wouldn't mind it so much if it didn't make it so they no longer die from old age, or nullify the Soul of Kindling ability. I actually like the idea that it nullifies the age penalties to physical ability scores, I think that makes sense and I'll probably add that in with mine, it's just the nullification of the biggest flaw with the class part that bugs me and just doesn't make sense. I will probably use this for certain elite Hyperboreans, and certain Mary Sue types. I like the Ki Abilities, but still feel like those should be monk only powers, likewise the Fighter feat selection, cool as that would be, I don't think it makes sense, they're not really dedicating themselves to a weapon and shouldn't be able to have the same level of finesse or skill as a legit fighter, someone who puts all their effort and focus into their weapons or the same capability to specialize like a a fighter or monk, I just don't think that's fair. Like why play anything else? I'm really not trying to be sour grapes here, but generally I feel this version gives a class, a class that already had a lot, basically an "I Win" button. It makes an already overpowered class just way too strong. I don't dislike it, i like a lot of the ideas, but I don't think it really lines up except for as a super OP Goku character, for what this class was supposed to originally represent and how they get to this level of power so quickly, I just don't think it matches up. If you want it for your campaign go nuts, but it's not what I envision, at all, for the class I made at higher levels whatsoever if they simply can circumvent it's downsides and outperform any other melee class. They're supposed to be powerful, but there's supposed to be a cost, and the point was it's supposed to have a downside. [/QUOTE]
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