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<blockquote data-quote="Obly99" data-source="post: 8665210" data-attributes="member: 7035194"><p>Ok, this time I'm bringing you an NPC Boss only class. It (as the name also makes clear) is based on Marshall D. Teach, Blackbeard from the manga/anime One Piece. The class is deliberately OP.</p><p style="text-align: center"><strong>Blackbeard</strong></p><p></p><p><strong>Hit Die:</strong> d12.</p><p></p><p><strong>Starting Wealth:</strong> 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.</p><p></p><p><strong>Starting Age:</strong> Intuitive.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Blackbeard’s class skills are Acrobatics (Dex), Bluff (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><p><strong>Table: Blackbeard</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">AC bonus, flurry, grappler, punching bag, sneak attack 1d6, unarmed strike, will of D., yami yami no mi (touch)</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Devouring the damage, uncanny dodge</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Dirty maneuver, sneak attack 2d6</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">The darkness consume all</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Improved uncanny dodge, sneak attack 3d6</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Absorption</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Sneak attack 4d6</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">Yami yami no mi (distance)</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">Sneak attack 5d6, stalwart</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">Dead magic zone</p> </td></tr><tr><td><p style="text-align: center">11th</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">Sneak attack 6d6</p> </td></tr><tr><td><p style="text-align: center">12th</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">Protect the crew</p> </td></tr><tr><td><p style="text-align: center">13th</p> </td><td><p style="text-align: center">+13</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">Sneak attack 7d6</p> </td></tr><tr><td><p style="text-align: center">14th</p> </td><td><p style="text-align: center">+14</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">Black Sea</p> </td></tr><tr><td><p style="text-align: center">15th</p> </td><td><p style="text-align: center">+15</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">Sneak attack 8d6</p> </td></tr><tr><td><p style="text-align: center">16th</p> </td><td><p style="text-align: center">+16</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">Dark kingdom</p> </td></tr><tr><td><p style="text-align: center">17th</p> </td><td><p style="text-align: center">+17</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">Sneak attack 9d6</p> </td></tr><tr><td><p style="text-align: center">18th</p> </td><td><p style="text-align: center">+18</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">Consume object</p> </td></tr><tr><td><p style="text-align: center">19th</p> </td><td><p style="text-align: center">+19</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">Sneak attack 10d6</p> </td></tr><tr><td><p style="text-align: center">20th</p> </td><td><p style="text-align: center">+20</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">Even the gods can die</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Blackbeard.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Blackbeard is proficient with all simple and martial weapons, all firearms, and with light armor, but not with shields.</p><p></p><p><strong>AC Bonus (Ex)</strong></p><p>When unarmored and unencumbered, the blackbeard adds his Charisma bonus (if any) to his AC and his CMD. In addition, a blackbeard gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every blackbeard levels thereafter, up to a maximum of +5 at 20th level.</p><p></p><p>These bonuses to AC apply even against touch attacks or when the blackbeard is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.</p><p></p><p><strong>Flurry (Ex)</strong></p><p>At 1st level, a blackbeard can make a flurry as a unique full-attack action. When making a flurry, the blackbeard can make two additional attacks at his highest base attack bonus. When using this ability, the blackbeard must make these attacks with his unarmed strikes. Unlike a normal full attack, a blackbeard cannot make any attacks which would be made at a reduced base attack bonus (a 6th level blackbeard could make two attacks at +6, but not a third at +1), including those granted by feats such as Two-Weapon Fighting.</p><p>At 6th level, and every five levels thereafter, a blackbeard can make an additional attack at his highest base attack bonus whenever he make a flurry. This stacks with the first two attacks from this ability and additional attacks from <em>haste</em> and similar effects. A blackbeard cannot benefit from other abilities or effects which would grant additional attacks while using flurry except <em>haste</em> effects. A blackbeard applies his full Strength bonus to his damage rolls for all successful attacks made with flurry. A blackbeard may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry. Flurry count as the flurry of blows class feature.</p><p>When blackbeard, as a move action maintain a grapple, he can as a standard action make a flurry even if it’s normally a full-round action but all attacks must be made against the foe grappled.</p><p></p><p><strong>Grappler (Ex)</strong></p><p>The blackbeard gains Improved Grapple and Greater Grappler as a bonus feats without the need to make their prerequisites.</p><p></p><p><strong>Punching Bag (Ex)</strong></p><p>The blackbeard gains Toughness as a bonus feat but instead of the usual benefits he gain +18 hit points. If he has more than 3 Hit Dice, he gains +6 hit points whenever he gains a Hit Die. The hit points from blackbeard is always maximized (like he rolled always a 12).</p><p></p><p><strong>Sneak Attack (Ex)</strong></p><p>If a blackbeard can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.</p><p></p><p>The blackbeard’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the blackbeard flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 blackbeard levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.</p><p></p><p>With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a blackbeard can make a sneak attack that deals nonlethal damage instead of lethal damage. He can use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack with the usual –4 penalty.</p><p></p><p>The blackbeard must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A blackbeard cannot sneak attack while striking a creature with total concealment.</p><p></p><p><strong>Unarmed Strike (Ex)</strong></p><p>The blackbeard gains Improved Unarmed Strike as a bonus feat. He also treats his blackbeard levels as monk levels when determining the amount of damage he deals with his unarmed strikes.</p><p></p><p><strong>Will of D. (Ex)</strong></p><p>The blackbeard receives an untyped bonus to AC and CMD equal to his Charisma modifier. This bonus does not stack with any armor or shield bonuses he may receive. This bonus to AC apply even against touch attacks or when the blackbeard is flat-footed. He loses this bonus when he is immobilized, helpless, or when he carries a medium or heavy load. This bonus stack with AC bonus. The blackbeard can use his Charisma modifier in place of his Wisdom modifier for his Will saving throws.</p><p></p><p><strong>Yami Yami no Mi (Su)</strong></p><p>The blackbeard can make a special melee touch attack, using his Charisma modifier instead of Strength, against a creature or object as a standard action. If this attack hit, the creature or object is automatically grappled and under an effect of antimagic field, that does not interferes with his items but only on the creature himself (he does not lose the benefits of items and can activate them but cannot cast spells, spell-like or use supernatural abilities and all spells, spell-like and supernatural active on him or cast on him are suppressed) until the grapple is break. A blackbeard can grapple creatures of any size with Yami Yami no Mi. A blackbeard add his Charisma modifier to grapple check. A blackbeard does not take the -4 penalty to grapple check if he use only one hand or the other is occupied and does not take the grappled condition when grapple a creature using the Yami Yami no Mi. Freedom of movement and similar effects do not work against Yami Yami no Mi but instead give at the creature grappled +8 to the CMB or Escape Artist check made to break the grapple but not to check made to reverse the grapple and become the grappler. While blackbeard has a creature grappled with Yami Yami no Mi, he can move at half of his speed with his foe without provoking attack of opportunity from that creature with a successful grapple check made as part of the movement. If that grapple check fail, both blackbeard and the foe remain of that spot.</p><p></p><p>At 8th level, blackbeard can pull creature toward him with his darkness. As a standard action blackbeard can target a creature within 10 ft. per level of himself. If blackbear win a Charisma check against a Strength check of the creature, the creature is pulled at blackbear (this movement does not provoke attack of opportunity) and is automatically grappled like for the lesser version of this effect.</p><p></p><p><strong>Devouring the Damage (Su)</strong></p><p>At 2nd level, a blackbeard gains the ability to use tha darkness to remove damage to himself or to an ally within 10 ft. per blackbeard level of himself. This ability remove 10 damage per blackbeard level. If the target is unwilling this required a ranged touch attack. Because this ability remove the damage does not count as heal, it can remove damage that normally cannot be cured like vile and permanent damage. The blackbeard can use this ability a number of time per day equal to his level + Charisma modifier.</p><p></p><p><strong>Uncanny Dodge (Ex)</strong></p><p>At 2nd level, a blackbeard gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to armor class if immobilized. A blackbeard with this ability can still lose his Dexterity bonus to armor class if an opponent successfully uses the feint action against him.</p><p>If a blackbeard already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.</p><p></p><p><strong>Dirty Maneuver (Ex)</strong></p><p>At 3rd level, while using the flurry, a blackbeard can forgo his first unarmed attack to make a Bluff check to feint the opponent. If he successfully feint, that opponent is denied his Dexterity bonus to AC until the end of the blackbeard turn.</p><p></p><p><strong>The Darkness Consume All (Su)</strong></p><p>At 4th level, a blackbeard gains one aspect of a defeated opponent that is more powerful than what him already possess. He must have personally defeated the opponent (he must take the majority beneficiary of any EXP gained from the opponents defeat for this power to take effect). This assimilation include ability scores:</p><p>ex: If he defeat an opponent with a higher wisdom score than himself, he can gains his strength score. (ex: Xandrid, with Wisdom 29 (16 base + 2 race + 6 enhanced + 2 inherent + 1 level advancement) kill Orochi, with Wisdom 36 (24 base + 6 enhanced + 2 inherent + 2 sacred + 2 level advancement). Xandrid chose to absorb his Wisdom and now has Wisdom 35 (24 base + 2 race + 6 enhanced + 2 inherent + 1 level advancement)).</p><p>Defensive abilities like resistance, immunity, spell resistance, etc.</p><p>Special attack like pounce, trample, etc.</p><p>Lastly it includes powers and abilities.</p><p>The blackbeard can gains one the defeated enemy mortal, divine, cosmic, etc., even class abilities.</p><p>Special: In the likely event of any ambiguity over what exactly can be gained, the GM has the final say.</p><p></p><p><strong>Improved Uncanny Dodge (Ex)</strong></p><p>At 5th level and higher, a blackbeard can no longer be flanked. This defense denies a rogue the ability to sneak attack the blackbeard by flanking him, unless the attacker has at least four more rogue levels than the target has blackbeard levels.</p><p>If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.</p><p></p><p><strong>Absorption (Su)</strong></p><p>At 6th level, a blackbeard gain Combat Reflexes as a bonus feat but use Charisma instead of Dexterity for the addition number of attacks of opportunity. When blackbeard is targeted with a ranged attack, spell, spell-like or supernatural effect, can as an attack of opportunity, make a check using his blackbeard level plus his Charisma modifier with DC equal of the attack roll for an attack, equal to 11 + caster level + spellcasting modifier against a spell, 11 + HD + ability modifier for other supernatural effects. If the result is greater than the DC, the attack/spell/effect is negated and blackbeard regain a number of hit points equal to the caster level (for spells and spell-like abilities) or HD (for other effects, but not from attacks). Blackbeard must be aware of the attack/spell/effect and not flat-footed for use this ability. Blackbeard can absorb area spells and effects (like fireball) if is included in the area. Blackbeard can absorb multiple target effects and spells (like fairness) but only the effect targeting himself, in fact not denying it for others (for effects and spells like chain lightning, which require bouncing from one person to another to continue, if absorbed, stop the effect).</p><p></p><p><strong>Stalwart (Ex)</strong></p><p>When he reaches 9th level, a blackbeard can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. This ability can only be used if the blackbeard is wearing light armor, medium armor, or no armor. A helpless blackbeard does not gain the benefit of the stalwart ability.</p><p></p><p><strong>Dead Magic Zone (Su)</strong></p><p>When he reaches 10th level, a blackbeard Yami Yami no Mi now replicate Dead Magic zone instead of antimagic field. Dead magic affects even artifacts, supernatural divine (or better) abilities and epic spells.</p><p></p><p><strong>Protect the Crew (Su)</strong></p><p>At 12th level, a blackbeard can project an area of crushing obscurity of 10 ft. per blackbeard level centered on himself. Activate this area is a free action and remain active until the start of his next turn. While the area is active, blackbeard can chose to redirect all ranged attacks, spells, spell-like abilities and supernatural effects on himself. Redirecting is a free action usable even if is not his turn but blackbeard must make a make a check using his blackbeard level plus his Charisma modifier with DC equal of the attack roll for an attack, equal to 11 + caster level + spellcasting modifier against a spell, 11 + HD + ability modifier for other supernatural effects. If the result is greater than the DC, the attack/spell/effect is redirected on himself. This ability is usually used for steal beneficial effects like haste or heal or for protect allies from powerful effects, using absorption for totally negate it later. If used against an area effect, the effect in now centered on himself. If used against multiple target effect, the effect in now targeting only himself. Blackbeard can use this ability for a number of rounds every day equal to his blackbeard level + Charisma modifier.</p><p></p><p><strong>Black Sea (Su)</strong></p><p>At 14th level, a blackbeard can create an area of all consuming darkness on the ground of 10 ft. per blackbeard level centered on himself. Activate this area is a full-round action which can only be done when blackbeard is on solid ground. All creatures and object on a solid ground and in an area of 10 ft. per blackbeard level over that ground must make a Strength check against a DC of 11 + blackbeard Charisma modifier. Blackbeard can choose to exclude any number of creatures or objects from this ability. For every 1 point they fail the check, they are dragged 5 ft. towards the ground. If their movement would at least wear them 5 ft. below the ground, they are sucked inside a pocket dimension which has the trait of the Dead Magic zone. Every round they pass inside this area they take 1d6 non-lethal damage per 4 blackbeard level and they are made fatigued. If they are already fatigued they become exhausted. If they are already exhausted they become unconscious. If they are immune to non-lethal damage, they instead take 1d6 magic bludgeoning damage per 4 blackbeard level that ignore hardness. The only way for escape this pocket dimension is make a successful Strength check against a DC of 11 + blackbeard Charisma modifier. A creature that escape is placed in a free square adjacent to the blackbear or if there are no free adjacent ones, in the closest available one that would deal no damage. Blackbeard can release any number of creatures of objects as a swift action.</p><p></p><p><strong>Dark Kingdom (Su)</strong></p><p>At 16th level, a blackbeard can use his pocket dimension to store a hold or adjacent item without damage him as a standard action. The pocket dimension can save store a number of lb. equal to 100 per blackbeard level. If this weight is exceeded, blackbeard must select an item that no longer benefits from protection (and begins to take damage) or who is automatically eject out the pocket dimension.</p><p></p><p><strong>Consume Object (Su)</strong></p><p>At 18th level, a blackbeard can consume a magic item as a swift action that is hold with his Yami Yami no Mi. The object is destroyed and blackbeard heal a number of hit points equal to double the caster level of the object. This ability can even permanently destroy artifacts (even bonded artifacts) and soul objects if the object fail a Will save DC 10 + ½ blackbear level + Charisma modifier.</p><p></p><p><strong>Even the Gods can Die (Su)</strong></p><p>At 20th level, a blackbeard has reach a point in which he lays his eyes on new prey: the Gods. When blackbeard grapple an immortal creature or equivalent (like Abominations or Entities) with the Yami Yami no Mi and the creature has a divine rank or equivalent (like the foresight for a cometary dragon) equal or lesser than blackbeard level/5, the immortal lose the divine template (or the divine traits like d20, maximized HD, salient ability, etc.) becoming a mortal again until he break the grapple.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8665210, member: 7035194"] Ok, this time I'm bringing you an NPC Boss only class. It (as the name also makes clear) is based on Marshall D. Teach, Blackbeard from the manga/anime One Piece. The class is deliberately OP. [CENTER][B]Blackbeard[/B][/CENTER] [B]Hit Die:[/B] d12. [B]Starting Wealth:[/B] 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less. [B]Starting Age:[/B] Intuitive. [B]Class Skills[/B] The Blackbeard’s class skills are Acrobatics (Dex), Bluff (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [B]Table: Blackbeard[/B] [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]AC bonus, flurry, grappler, punching bag, sneak attack 1d6, unarmed strike, will of D., yami yami no mi (touch)[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Devouring the damage, uncanny dodge[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Dirty maneuver, sneak attack 2d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]The darkness consume all[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Improved uncanny dodge, sneak attack 3d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Absorption[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Sneak attack 4d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]Yami yami no mi (distance)[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]Sneak attack 5d6, stalwart[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]Dead magic zone[/CENTER][/TD] [/TR] [TR] [TD][CENTER]11th[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]Sneak attack 6d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]12th[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]Protect the crew[/CENTER][/TD] [/TR] [TR] [TD][CENTER]13th[/CENTER][/TD] [TD][CENTER]+13[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]Sneak attack 7d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]14th[/CENTER][/TD] [TD][CENTER]+14[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]Black Sea[/CENTER][/TD] [/TR] [TR] [TD][CENTER]15th[/CENTER][/TD] [TD][CENTER]+15[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]Sneak attack 8d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]16th[/CENTER][/TD] [TD][CENTER]+16[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]Dark kingdom[/CENTER][/TD] [/TR] [TR] [TD][CENTER]17th[/CENTER][/TD] [TD][CENTER]+17[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]Sneak attack 9d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]18th[/CENTER][/TD] [TD][CENTER]+18[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]Consume object[/CENTER][/TD] [/TR] [TR] [TD][CENTER]19th[/CENTER][/TD] [TD][CENTER]+19[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]Sneak attack 10d6[/CENTER][/TD] [/TR] [TR] [TD][CENTER]20th[/CENTER][/TD] [TD][CENTER]+20[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]Even the gods can die[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Blackbeard. [B]Weapon and Armor Proficiency[/B] Blackbeard is proficient with all simple and martial weapons, all firearms, and with light armor, but not with shields. [B]AC Bonus (Ex)[/B] When unarmored and unencumbered, the blackbeard adds his Charisma bonus (if any) to his AC and his CMD. In addition, a blackbeard gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every blackbeard levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the blackbeard is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. [B]Flurry (Ex)[/B] At 1st level, a blackbeard can make a flurry as a unique full-attack action. When making a flurry, the blackbeard can make two additional attacks at his highest base attack bonus. When using this ability, the blackbeard must make these attacks with his unarmed strikes. Unlike a normal full attack, a blackbeard cannot make any attacks which would be made at a reduced base attack bonus (a 6th level blackbeard could make two attacks at +6, but not a third at +1), including those granted by feats such as Two-Weapon Fighting. At 6th level, and every five levels thereafter, a blackbeard can make an additional attack at his highest base attack bonus whenever he make a flurry. This stacks with the first two attacks from this ability and additional attacks from [I]haste[/I] and similar effects. A blackbeard cannot benefit from other abilities or effects which would grant additional attacks while using flurry except [I]haste[/I] effects. A blackbeard applies his full Strength bonus to his damage rolls for all successful attacks made with flurry. A blackbeard may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry. Flurry count as the flurry of blows class feature. When blackbeard, as a move action maintain a grapple, he can as a standard action make a flurry even if it’s normally a full-round action but all attacks must be made against the foe grappled. [B]Grappler (Ex)[/B] The blackbeard gains Improved Grapple and Greater Grappler as a bonus feats without the need to make their prerequisites. [B]Punching Bag (Ex)[/B] The blackbeard gains Toughness as a bonus feat but instead of the usual benefits he gain +18 hit points. If he has more than 3 Hit Dice, he gains +6 hit points whenever he gains a Hit Die. The hit points from blackbeard is always maximized (like he rolled always a 12). [B]Sneak Attack (Ex)[/B] If a blackbeard can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. The blackbeard’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the blackbeard flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 blackbeard levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a blackbeard can make a sneak attack that deals nonlethal damage instead of lethal damage. He can use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack with the usual –4 penalty. The blackbeard must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A blackbeard cannot sneak attack while striking a creature with total concealment. [B]Unarmed Strike (Ex)[/B] The blackbeard gains Improved Unarmed Strike as a bonus feat. He also treats his blackbeard levels as monk levels when determining the amount of damage he deals with his unarmed strikes. [B]Will of D. (Ex)[/B] The blackbeard receives an untyped bonus to AC and CMD equal to his Charisma modifier. This bonus does not stack with any armor or shield bonuses he may receive. This bonus to AC apply even against touch attacks or when the blackbeard is flat-footed. He loses this bonus when he is immobilized, helpless, or when he carries a medium or heavy load. This bonus stack with AC bonus. The blackbeard can use his Charisma modifier in place of his Wisdom modifier for his Will saving throws. [B]Yami Yami no Mi (Su)[/B] The blackbeard can make a special melee touch attack, using his Charisma modifier instead of Strength, against a creature or object as a standard action. If this attack hit, the creature or object is automatically grappled and under an effect of antimagic field, that does not interferes with his items but only on the creature himself (he does not lose the benefits of items and can activate them but cannot cast spells, spell-like or use supernatural abilities and all spells, spell-like and supernatural active on him or cast on him are suppressed) until the grapple is break. A blackbeard can grapple creatures of any size with Yami Yami no Mi. A blackbeard add his Charisma modifier to grapple check. A blackbeard does not take the -4 penalty to grapple check if he use only one hand or the other is occupied and does not take the grappled condition when grapple a creature using the Yami Yami no Mi. Freedom of movement and similar effects do not work against Yami Yami no Mi but instead give at the creature grappled +8 to the CMB or Escape Artist check made to break the grapple but not to check made to reverse the grapple and become the grappler. While blackbeard has a creature grappled with Yami Yami no Mi, he can move at half of his speed with his foe without provoking attack of opportunity from that creature with a successful grapple check made as part of the movement. If that grapple check fail, both blackbeard and the foe remain of that spot. At 8th level, blackbeard can pull creature toward him with his darkness. As a standard action blackbeard can target a creature within 10 ft. per level of himself. If blackbear win a Charisma check against a Strength check of the creature, the creature is pulled at blackbear (this movement does not provoke attack of opportunity) and is automatically grappled like for the lesser version of this effect. [B]Devouring the Damage (Su)[/B] At 2nd level, a blackbeard gains the ability to use tha darkness to remove damage to himself or to an ally within 10 ft. per blackbeard level of himself. This ability remove 10 damage per blackbeard level. If the target is unwilling this required a ranged touch attack. Because this ability remove the damage does not count as heal, it can remove damage that normally cannot be cured like vile and permanent damage. The blackbeard can use this ability a number of time per day equal to his level + Charisma modifier. [B]Uncanny Dodge (Ex)[/B] At 2nd level, a blackbeard gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to armor class if immobilized. A blackbeard with this ability can still lose his Dexterity bonus to armor class if an opponent successfully uses the feint action against him. If a blackbeard already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead. [B]Dirty Maneuver (Ex)[/B] At 3rd level, while using the flurry, a blackbeard can forgo his first unarmed attack to make a Bluff check to feint the opponent. If he successfully feint, that opponent is denied his Dexterity bonus to AC until the end of the blackbeard turn. [B]The Darkness Consume All (Su)[/B] At 4th level, a blackbeard gains one aspect of a defeated opponent that is more powerful than what him already possess. He must have personally defeated the opponent (he must take the majority beneficiary of any EXP gained from the opponents defeat for this power to take effect). This assimilation include ability scores: ex: If he defeat an opponent with a higher wisdom score than himself, he can gains his strength score. (ex: Xandrid, with Wisdom 29 (16 base + 2 race + 6 enhanced + 2 inherent + 1 level advancement) kill Orochi, with Wisdom 36 (24 base + 6 enhanced + 2 inherent + 2 sacred + 2 level advancement). Xandrid chose to absorb his Wisdom and now has Wisdom 35 (24 base + 2 race + 6 enhanced + 2 inherent + 1 level advancement)). Defensive abilities like resistance, immunity, spell resistance, etc. Special attack like pounce, trample, etc. Lastly it includes powers and abilities. The blackbeard can gains one the defeated enemy mortal, divine, cosmic, etc., even class abilities. Special: In the likely event of any ambiguity over what exactly can be gained, the GM has the final say. [B]Improved Uncanny Dodge (Ex)[/B] At 5th level and higher, a blackbeard can no longer be flanked. This defense denies a rogue the ability to sneak attack the blackbeard by flanking him, unless the attacker has at least four more rogue levels than the target has blackbeard levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. [B]Absorption (Su)[/B] At 6th level, a blackbeard gain Combat Reflexes as a bonus feat but use Charisma instead of Dexterity for the addition number of attacks of opportunity. When blackbeard is targeted with a ranged attack, spell, spell-like or supernatural effect, can as an attack of opportunity, make a check using his blackbeard level plus his Charisma modifier with DC equal of the attack roll for an attack, equal to 11 + caster level + spellcasting modifier against a spell, 11 + HD + ability modifier for other supernatural effects. If the result is greater than the DC, the attack/spell/effect is negated and blackbeard regain a number of hit points equal to the caster level (for spells and spell-like abilities) or HD (for other effects, but not from attacks). Blackbeard must be aware of the attack/spell/effect and not flat-footed for use this ability. Blackbeard can absorb area spells and effects (like fireball) if is included in the area. Blackbeard can absorb multiple target effects and spells (like fairness) but only the effect targeting himself, in fact not denying it for others (for effects and spells like chain lightning, which require bouncing from one person to another to continue, if absorbed, stop the effect). [B]Stalwart (Ex)[/B] When he reaches 9th level, a blackbeard can use mental and physical resiliency to avoid certain attacks. If he makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. This ability can only be used if the blackbeard is wearing light armor, medium armor, or no armor. A helpless blackbeard does not gain the benefit of the stalwart ability. [B]Dead Magic Zone (Su)[/B] When he reaches 10th level, a blackbeard Yami Yami no Mi now replicate Dead Magic zone instead of antimagic field. Dead magic affects even artifacts, supernatural divine (or better) abilities and epic spells. [B]Protect the Crew (Su)[/B] At 12th level, a blackbeard can project an area of crushing obscurity of 10 ft. per blackbeard level centered on himself. Activate this area is a free action and remain active until the start of his next turn. While the area is active, blackbeard can chose to redirect all ranged attacks, spells, spell-like abilities and supernatural effects on himself. Redirecting is a free action usable even if is not his turn but blackbeard must make a make a check using his blackbeard level plus his Charisma modifier with DC equal of the attack roll for an attack, equal to 11 + caster level + spellcasting modifier against a spell, 11 + HD + ability modifier for other supernatural effects. If the result is greater than the DC, the attack/spell/effect is redirected on himself. This ability is usually used for steal beneficial effects like haste or heal or for protect allies from powerful effects, using absorption for totally negate it later. If used against an area effect, the effect in now centered on himself. If used against multiple target effect, the effect in now targeting only himself. Blackbeard can use this ability for a number of rounds every day equal to his blackbeard level + Charisma modifier. [B]Black Sea (Su)[/B] At 14th level, a blackbeard can create an area of all consuming darkness on the ground of 10 ft. per blackbeard level centered on himself. Activate this area is a full-round action which can only be done when blackbeard is on solid ground. All creatures and object on a solid ground and in an area of 10 ft. per blackbeard level over that ground must make a Strength check against a DC of 11 + blackbeard Charisma modifier. Blackbeard can choose to exclude any number of creatures or objects from this ability. For every 1 point they fail the check, they are dragged 5 ft. towards the ground. If their movement would at least wear them 5 ft. below the ground, they are sucked inside a pocket dimension which has the trait of the Dead Magic zone. Every round they pass inside this area they take 1d6 non-lethal damage per 4 blackbeard level and they are made fatigued. If they are already fatigued they become exhausted. If they are already exhausted they become unconscious. If they are immune to non-lethal damage, they instead take 1d6 magic bludgeoning damage per 4 blackbeard level that ignore hardness. The only way for escape this pocket dimension is make a successful Strength check against a DC of 11 + blackbeard Charisma modifier. A creature that escape is placed in a free square adjacent to the blackbear or if there are no free adjacent ones, in the closest available one that would deal no damage. Blackbeard can release any number of creatures of objects as a swift action. [B]Dark Kingdom (Su)[/B] At 16th level, a blackbeard can use his pocket dimension to store a hold or adjacent item without damage him as a standard action. The pocket dimension can save store a number of lb. equal to 100 per blackbeard level. If this weight is exceeded, blackbeard must select an item that no longer benefits from protection (and begins to take damage) or who is automatically eject out the pocket dimension. [B]Consume Object (Su)[/B] At 18th level, a blackbeard can consume a magic item as a swift action that is hold with his Yami Yami no Mi. The object is destroyed and blackbeard heal a number of hit points equal to double the caster level of the object. This ability can even permanently destroy artifacts (even bonded artifacts) and soul objects if the object fail a Will save DC 10 + ½ blackbear level + Charisma modifier. [B]Even the Gods can Die (Su)[/B] At 20th level, a blackbeard has reach a point in which he lays his eyes on new prey: the Gods. When blackbeard grapple an immortal creature or equivalent (like Abominations or Entities) with the Yami Yami no Mi and the creature has a divine rank or equivalent (like the foresight for a cometary dragon) equal or lesser than blackbeard level/5, the immortal lose the divine template (or the divine traits like d20, maximized HD, salient ability, etc.) becoming a mortal again until he break the grapple. [/QUOTE]
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