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<blockquote data-quote="Obly99" data-source="post: 8673809" data-attributes="member: 7035194"><p style="text-align: center"><strong>Pirate Captain</strong></p> <p style="text-align: center"></p> <p style="text-align: center">“<em>Hoist the colors, boys! Let’s see if this crew of merchants and traders is made of sterner stuff than the last.”</em></p><p></p><p style="text-align: right"><em>—Hector Berell, captain of the pirate ship Arya’s Jaunt</em></p><p></p><p>All one needs is a ship and crew in order to be a captain. But there is more to running a ship than giving orders. It takes experience, know-how and a willingness to pull your own weight. Captaining a ship of rowdy pirates requires a special fortitude that few possess.</p><p></p><p>Pirate captains are the terrors of the seas. Their reputations are so widespread, their fame (or infamy) so great, that many can strike fear into the hearts of entire crews. Ships often surrender their cargo without chase or a fight rather than risk the wrath of a well-known pirate captain, but a pirate captain is more than just a fearsome reputation. He also knows how to motivate his crew to work harder and faster, giving them every edge possible over their intended targets</p><p></p><p>BECOMING A PIRATE CAPTAIN</p><p></p><p><strong>Hit Die:</strong> d8.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Pirate Captain, a character must fulfill all the following criteria.</p><p></p><p>ENTRY REQUIREMENTS</p><p></p><p><strong>Feats: </strong>Persuasive.</p><p></p><p><strong>Skills: </strong>Profession (sailor) 8 ranks, Survival 6 ranks.</p><p></p><p><strong>Special:</strong> The pirate captain must own his own ship, whether it was purchased, captured in battle, or stolen.</p><p></p><p><strong>Class Skills</strong></p><p>The Pirate Captain’s class skills are Acrobatics (Int), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Swim (Str).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack<br /> Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">Pirate of renown</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Burst of speed</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Inspire Courage</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Pirate Captain.</p><p></p><p><strong>Pirate of Renown (Ex)</strong></p><p>Pirate captains develop a widespread reputation. Each pirate captain has his own personal flag (sometimes referred to as a “Jolly Roger”) that is raised just prior to ordering another ship to stand down. Once per day while hoisting his flag while within sight of a ship he intends to board, a pirate captain can make a special Intimidate check, adding his Pirate captain level as a bonus. This check DC is equal to (10 + HD + Wisdom modifier) of the captain of the opposing ship. If the Intimidate check succeeds, the opposing captain not only recognizes the pirate captain’s standard, but is affected by it. If the pirate captain has a reputation for sparing his victims’ lives, usually (GM’s discretion) the captain orders his ship to stand down and allows the pirates to board. If the pirate captain has a reputation for cruelty and murder, the opposing ship may try to fight or flee, but each member of the crew that is not immune to fear effects is shaken, taking a –2 penalty on attack rolls, saving throws, skill checks and ability checks. This condition lasts for as long as the pirate captain is within sight.</p><p></p><p><strong>Burst of Speed (Ex)</strong></p><p>Pirates are often hunted by the authorities, followed, overtaken and captured or executed. A good pirate captain can help widen the gap between his ship and any pursuers. At 2nd level, a pirate captain can inspire his crew to work harder and faster to increase the speed of his ship as a full-round action. For one hour, the ship’s speed increases by 50%. A pirate captain may do this a number of times per day equal to his Pirate captain level.</p><p></p><p><strong>Inspire Courage (Su)</strong></p><p>Pirate captains know how to motivate their crews, whether by direction or the lash. Once per day, a pirate captain can inspire courage in his shipmates, bolstering them against fear and improving their combat abilities. To be affected, a crewman must be able to hear the pirate captain’s voice. The effect lasts for as long as the crewman hears the pirate captain and for 5 rounds thereafter. An affected crewman receives a +1 morale bonus on attack and weapon damage rolls. Inspire courage is an emotion, mind-affecting ability.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8673809, member: 7035194"] [CENTER][B]Pirate Captain[/B] “[I]Hoist the colors, boys! Let’s see if this crew of merchants and traders is made of sterner stuff than the last.”[/I][/CENTER] [RIGHT][I]—Hector Berell, captain of the pirate ship Arya’s Jaunt[/I][/RIGHT] All one needs is a ship and crew in order to be a captain. But there is more to running a ship than giving orders. It takes experience, know-how and a willingness to pull your own weight. Captaining a ship of rowdy pirates requires a special fortitude that few possess. Pirate captains are the terrors of the seas. Their reputations are so widespread, their fame (or infamy) so great, that many can strike fear into the hearts of entire crews. Ships often surrender their cargo without chase or a fight rather than risk the wrath of a well-known pirate captain, but a pirate captain is more than just a fearsome reputation. He also knows how to motivate his crew to work harder and faster, giving them every edge possible over their intended targets BECOMING A PIRATE CAPTAIN [B]Hit Die:[/B] d8. [B]Requirement[/B] To qualify to become a Pirate Captain, a character must fulfill all the following criteria. ENTRY REQUIREMENTS [B]Feats: [/B]Persuasive. [B]Skills: [/B]Profession (sailor) 8 ranks, Survival 6 ranks. [B]Special:[/B] The pirate captain must own his own ship, whether it was purchased, captured in battle, or stolen. [B]Class Skills[/B] The Pirate Captain’s class skills are Acrobatics (Int), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nature) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Swim (Str). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]Pirate of renown[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Burst of speed[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Inspire Courage[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Pirate Captain. [B]Pirate of Renown (Ex)[/B] Pirate captains develop a widespread reputation. Each pirate captain has his own personal flag (sometimes referred to as a “Jolly Roger”) that is raised just prior to ordering another ship to stand down. Once per day while hoisting his flag while within sight of a ship he intends to board, a pirate captain can make a special Intimidate check, adding his Pirate captain level as a bonus. This check DC is equal to (10 + HD + Wisdom modifier) of the captain of the opposing ship. If the Intimidate check succeeds, the opposing captain not only recognizes the pirate captain’s standard, but is affected by it. If the pirate captain has a reputation for sparing his victims’ lives, usually (GM’s discretion) the captain orders his ship to stand down and allows the pirates to board. If the pirate captain has a reputation for cruelty and murder, the opposing ship may try to fight or flee, but each member of the crew that is not immune to fear effects is shaken, taking a –2 penalty on attack rolls, saving throws, skill checks and ability checks. This condition lasts for as long as the pirate captain is within sight. [B]Burst of Speed (Ex)[/B] Pirates are often hunted by the authorities, followed, overtaken and captured or executed. A good pirate captain can help widen the gap between his ship and any pursuers. At 2nd level, a pirate captain can inspire his crew to work harder and faster to increase the speed of his ship as a full-round action. For one hour, the ship’s speed increases by 50%. A pirate captain may do this a number of times per day equal to his Pirate captain level. [B]Inspire Courage (Su)[/B] Pirate captains know how to motivate their crews, whether by direction or the lash. Once per day, a pirate captain can inspire courage in his shipmates, bolstering them against fear and improving their combat abilities. To be affected, a crewman must be able to hear the pirate captain’s voice. The effect lasts for as long as the crewman hears the pirate captain and for 5 rounds thereafter. An affected crewman receives a +1 morale bonus on attack and weapon damage rolls. Inspire courage is an emotion, mind-affecting ability. [/QUOTE]
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