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<blockquote data-quote="Obly99" data-source="post: 8673816" data-attributes="member: 7035194"><p style="text-align: center">“<em>Without destruction, there is no creation... there is no change.”</em></p><p></p><p style="text-align: right">—Nobunaga Oda</p><p></p><p><strong>Hit Die</strong>: d10.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a daimyo, a character must fulfill all the following criteria.</p><p></p><p><strong>Base Attack Bonus: </strong>+10.</p><p></p><p><strong>Special:</strong> Must have competence with the Katana.</p><p></p><p><strong>Special:</strong> Challenge class feature.</p><p></p><p><strong>Class Skills</strong></p><p>The daimyo’s class skills are <a href="https://www.d20pfsrd.com/skills/acrobatics" target="_blank"><u>Acrobatics</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank"><u>Dex</u></a>), <a href="https://www.d20pfsrd.com/skills/bluff" target="_blank"><u>Bluff</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank"><u>Cha</u></a>), <a href="https://www.d20pfsrd.com/skills/climb" target="_blank"><u>Climb</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank"><u>Str</u></a>), <a href="https://www.d20pfsrd.com/skills/craft" target="_blank"><u>Craft</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u>Int</u></a>), <u><a href="https://www.d20pfsrd.com/skills/diplomacy" target="_blank">Diplomacy</a></u> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank"><u>Cha</u></a>), <a href="https://www.d20pfsrd.com/skills/intimidate" target="_blank"><u>Intimidate</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank"><u>Cha</u></a>), <a href="https://www.d20pfsrd.com/skills/knowledge" target="_blank"><u>Knowledge</u></a> (history) (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u>Int</u></a>), <a href="https://www.d20pfsrd.com/skills/knowledge" target="_blank"><u>Knowledge</u></a> (nobility) (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u>Int</u></a>), <a href="https://www.d20pfsrd.com/skills/linguistics" target="_blank"><u>Linguistics</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u>Int</u></a>), <a href="https://www.d20pfsrd.com/skills/perception" target="_blank"><u>Perception</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><u>Wis</u></a>), <a href="https://www.d20pfsrd.com/skills/perform" target="_blank"><u>Perform</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank"><u>Cha</u></a>), <a href="https://www.d20pfsrd.com/skills/profession" target="_blank"><u>Profession</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><u>Wis</u></a>), <a href="https://www.d20pfsrd.com/skills/ride" target="_blank"><u>Ride</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank"><u>Dex</u></a>), <a href="https://www.d20pfsrd.com/skills/sense-motive" target="_blank"><u>Sense Motive</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><u>Wis</u></a>), <a href="https://www.d20pfsrd.com/skills/survival" target="_blank"><u>Survival</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-" target="_blank"><u>Wis</u></a>), and <a href="https://www.d20pfsrd.com/skills/swim" target="_blank"><u>Swim</u></a> (<a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank"><u>Str</u></a>).</p><p></p><p><strong>Skill Ranks per Level</strong>: 4 + <a href="https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-" target="_blank"><u>Int</u></a> modifier.</p><p></p><p><strong>Table: daimyo</strong></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack<br /> Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td></tr><tr><td>1st</td><td>+1</td><td>+1</td><td>+0</td><td>+1</td><td>Ancestral Armor, Bonus Feat, Name Retainers, Last to Fall, War-forged Strategy</td></tr><tr><td>2nd</td><td>+2</td><td>+1</td><td>+1</td><td>+1</td><td>Lord’s Command, One with the Armor</td></tr><tr><td>3rd</td><td>+3</td><td>+2</td><td>+1</td><td>+2</td><td>Bonus Feat, Lords Tactics, Protect the Weak</td></tr><tr><td>4th</td><td>+4</td><td>+2</td><td>+1</td><td>+2</td><td>Lords Summons</td></tr><tr><td>5th</td><td>+5</td><td>+3</td><td>+2</td><td>+3</td><td>Bonus Feat, Lords Will</td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the daimyo.</p><p></p><p><strong>Ancestral Armor (Su)</strong></p><p>The armor of the Daimyo, after a ceremony, is imbued with his ancestors power and protection.</p><p></p><ul> <li data-xf-list-type="ul">This Armor does not give any armor check penalty, max Dex bonus, spell failure chance or speed reduction. This armor count as having 0 lbs. of weight.</li> <li data-xf-list-type="ul">This Armor cannot take damage or be sundered while worn by the daimyo.</li> <li data-xf-list-type="ul">This Armor gives the daimyo DR 1/- per daimyo prestige class level, damage reduction from different sources does not stack.</li> </ul><p>Only the daimyo gain this beneficts: all other creatures do not gain this powers and treat his armor as if it had the broken condition. If the armor is lost or destoryed, an 8 hours ceremony and the consume of 200 gp per daimyo prestige class level allows the daimyo to imbue a new armor with this powers, the previous armor lost this benefits.</p><p></p><p><strong>Bonus Feats</strong></p><p>At 1st level, and every two levels thereafter, a daimyo gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as Combat Feats.</p><p></p><p><strong>Named Retainers (Su)</strong></p><p>At 1st level the daimyo name two characters as his retainers, give each one a title from the list and they will receive the bonuses listed while within 30 ft. of the daimyo. At 3rd level the retainers numbers double, and at 5th level the number of retainers equals the daimyo's wisdom modifier (minimum 6). Player daimyo usually select the other PC.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Political Advisor:</strong> This retainer gains +2 per daimyo prestige class level to Bluff, Diplomacy, and Sense Motive checks.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>War Advisor:</strong> This retainer gains +2 per daimyo prestige class level to Intelligence check, Intimidate, and Profession (soldier) checks.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Personal Guard:</strong> This retainer gains Bodyguard and In Harm’s Way as bonus feats, though he can use them only to improve his daimyo’s AC or intercept a successful attack against his daimyo.</li> </ul><p></p><p><strong>Last to Fall (Ex)</strong></p><p>At 1st level, the daimyo cannot easy fall. Whenever the daimyo is below 0 hit points, he automatically stabilize without needing to attempt a Constitution check. The daimyo may choose to continue fight. He must make this decision as soon as he is reduced to negative hit points (even if it isn’t his turn). If the daimyo do not choose to continue fight, he immediately fall unconscious. The daimyo remains conscious and can continue fighting even if its hit point total is below 0. If the daimyo take a move and a standard action or a full-round action while he is at 0 or fewer hit points, he take 1 point of damage (DR does not apply). In addition, the daimyo does not dies until his total number of negative hit points is equal to or greater than triple his Constitution score. Further, while using this ability, the daimyo gains double his daimyo level as a bonus on attacks and damage rolls, immunity to death, disintegration, and mind-affecting effects and poison.</p><p></p><p><strong>War-forged Strategy (Ex)</strong></p><p>At 1st level, by his experiences in war, the daimyo learned how to defend better. When he worn his ancestral armor, the daimyo adds his Wisdom bonus (if any) to his AC and his CMD. These bonuses to AC apply even against touch attacks or when the daimyo is flat-footed. He loses these bonuses when he is immobilized or helpless, or when he wears any other armor. The daimyo levels stack with fighter levels for meet prerequisite. If the daimyo does not has any fighter level, instead count as a fighter with a level equal to double his daimyo level for meet prerequite.</p><p></p><p><strong>Lords Command (Su)</strong></p><p>At 2nd level, the daimyo's presence on the battlefield is intense. Any ally within 30 ft. of the daimyo gains a morale bonus to AC, attack roll, and saving throw equal to the daimyo's wisdom modifier (even the daimyo gains this bonus, but not the AC bonus).</p><p></p><p><strong>One with the Armor (Ex)</strong></p><p>At 2nd level, the daimyo can sleep without penalty in his Ancestral Armor, even if its is medium or heavy. Taking advantage of its stiffness, if the Ancestral Armor is heavy, the daimyo can sleep standing upright in the armor without penalty.</p><p></p><p><strong>Lords Tactics (Su)</strong></p><p>At 3rd level, while fighting the daimyo can issue orders to his allies to make the tide of the battle go his way. While fighting, the daimyo and his allies within 30 ft. ignore difficult terrain and gains +10 enhancement bonus to their speeds.</p><p></p><p><strong>Protect the Weak (Ex)</strong></p><p>At 3rd level, the daimyo knows that fighting alone does not win a battle, therefore he learned to protect his allies to win together. As an immediate action, the daimyo can protect an ally in his movement range against an attack or harmful effect. If the daimyo declares this ability, the enemy attack roll (if any) has to be rolled against the daimyo AC. If the attack or harmful effect has a saving throw the ally rolls two times (using the higher result) and can use the daimyo saving throw (if higher). Regardless, the damage (if any) will be divided between the daimyo and the ally.</p><p></p><p><strong>Lords Summons (Su)</strong></p><p>At 4th level, the daimyo may summon his retainers to his side, this is a full-round action that provoke attack of opportunity. The retainers appear at the daimyo location along with their gear, as long as the daimyo and the retainers are on the same plane. The retainer knows who is attempting to teleport him, and Lords Summon only functions on willing retainers.</p><p></p><p><strong>Lords Will (Su)</strong></p><p>At 5th level, the daimyo commands his allies better. As a standard action, a number of time per day equal to his wisdom modifier (minimum 1), the daimyo can bestow the benefict of the <em>haste</em> spell to a single ally within 30 ft., using his character level as his CL. An ally can benefict from this ability only once per day.</p><p></p><p>Based on this old PC <a href="https://www.dandwiki.com/wiki/Daimyo_(3.5e_Prestige_Class)" target="_blank">Daimyo (3.5e Prestige Class) - D&D Wiki</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 8673816, member: 7035194"] [CENTER]“[I]Without destruction, there is no creation... there is no change.”[/I][/CENTER] [RIGHT]—Nobunaga Oda[/RIGHT] [B]Hit Die[/B]: d10. [B]Requirement[/B] To qualify to become a daimyo, a character must fulfill all the following criteria. [B]Base Attack Bonus: [/B]+10. [B]Special:[/B] Must have competence with the Katana. [B]Special:[/B] Challenge class feature. [B]Class Skills[/B] The daimyo’s class skills are [URL='https://www.d20pfsrd.com/skills/acrobatics'][U]Acrobatics[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-'][U]Dex[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/bluff'][U]Bluff[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-'][U]Cha[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/climb'][U]Climb[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-'][U]Str[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/craft'][U]Craft[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-'][U]Int[/U][/URL]), [U][URL='https://www.d20pfsrd.com/skills/diplomacy']Diplomacy[/URL][/U] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-'][U]Cha[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/intimidate'][U]Intimidate[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-'][U]Cha[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/knowledge'][U]Knowledge[/U][/URL] (history) ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-'][U]Int[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/knowledge'][U]Knowledge[/U][/URL] (nobility) ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-'][U]Int[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/linguistics'][U]Linguistics[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-'][U]Int[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/perception'][U]Perception[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-'][U]Wis[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/perform'][U]Perform[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-'][U]Cha[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/profession'][U]Profession[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-'][U]Wis[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/ride'][U]Ride[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-'][U]Dex[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/sense-motive'][U]Sense Motive[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-'][U]Wis[/U][/URL]), [URL='https://www.d20pfsrd.com/skills/survival'][U]Survival[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Wisdom-Wis-'][U]Wis[/U][/URL]), and [URL='https://www.d20pfsrd.com/skills/swim'][U]Swim[/U][/URL] ([URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-'][U]Str[/U][/URL]). [B]Skill Ranks per Level[/B]: 4 + [URL='https://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligence-Int-'][U]Int[/U][/URL] modifier. [B]Table: daimyo[/B] [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [/TR] [TR] [TD]1st[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]+0[/TD] [TD]+1[/TD] [TD]Ancestral Armor, Bonus Feat, Name Retainers, Last to Fall, War-forged Strategy[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]Lord’s Command, One with the Armor[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]Bonus Feat, Lords Tactics, Protect the Weak[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+4[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]Lords Summons[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+5[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+3[/TD] [TD]Bonus Feat, Lords Will[/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the daimyo. [B]Ancestral Armor (Su)[/B] The armor of the Daimyo, after a ceremony, is imbued with his ancestors power and protection. [LIST] [*]This Armor does not give any armor check penalty, max Dex bonus, spell failure chance or speed reduction. This armor count as having 0 lbs. of weight. [*]This Armor cannot take damage or be sundered while worn by the daimyo. [*]This Armor gives the daimyo DR 1/- per daimyo prestige class level, damage reduction from different sources does not stack. [/LIST] Only the daimyo gain this beneficts: all other creatures do not gain this powers and treat his armor as if it had the broken condition. If the armor is lost or destoryed, an 8 hours ceremony and the consume of 200 gp per daimyo prestige class level allows the daimyo to imbue a new armor with this powers, the previous armor lost this benefits. [B]Bonus Feats[/B] At 1st level, and every two levels thereafter, a daimyo gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as Combat Feats. [B]Named Retainers (Su)[/B] At 1st level the daimyo name two characters as his retainers, give each one a title from the list and they will receive the bonuses listed while within 30 ft. of the daimyo. At 3rd level the retainers numbers double, and at 5th level the number of retainers equals the daimyo's wisdom modifier (minimum 6). Player daimyo usually select the other PC. [LIST] [*][B]Political Advisor:[/B] This retainer gains +2 per daimyo prestige class level to Bluff, Diplomacy, and Sense Motive checks. [/LIST] [LIST] [*][B]War Advisor:[/B] This retainer gains +2 per daimyo prestige class level to Intelligence check, Intimidate, and Profession (soldier) checks. [/LIST] [LIST] [*][B]Personal Guard:[/B] This retainer gains Bodyguard and In Harm’s Way as bonus feats, though he can use them only to improve his daimyo’s AC or intercept a successful attack against his daimyo. [/LIST] [B]Last to Fall (Ex)[/B] At 1st level, the daimyo cannot easy fall. Whenever the daimyo is below 0 hit points, he automatically stabilize without needing to attempt a Constitution check. The daimyo may choose to continue fight. He must make this decision as soon as he is reduced to negative hit points (even if it isn’t his turn). If the daimyo do not choose to continue fight, he immediately fall unconscious. The daimyo remains conscious and can continue fighting even if its hit point total is below 0. If the daimyo take a move and a standard action or a full-round action while he is at 0 or fewer hit points, he take 1 point of damage (DR does not apply). In addition, the daimyo does not dies until his total number of negative hit points is equal to or greater than triple his Constitution score. Further, while using this ability, the daimyo gains double his daimyo level as a bonus on attacks and damage rolls, immunity to death, disintegration, and mind-affecting effects and poison. [B]War-forged Strategy (Ex)[/B] At 1st level, by his experiences in war, the daimyo learned how to defend better. When he worn his ancestral armor, the daimyo adds his Wisdom bonus (if any) to his AC and his CMD. These bonuses to AC apply even against touch attacks or when the daimyo is flat-footed. He loses these bonuses when he is immobilized or helpless, or when he wears any other armor. The daimyo levels stack with fighter levels for meet prerequisite. If the daimyo does not has any fighter level, instead count as a fighter with a level equal to double his daimyo level for meet prerequite. [B]Lords Command (Su)[/B] At 2nd level, the daimyo's presence on the battlefield is intense. Any ally within 30 ft. of the daimyo gains a morale bonus to AC, attack roll, and saving throw equal to the daimyo's wisdom modifier (even the daimyo gains this bonus, but not the AC bonus). [B]One with the Armor (Ex)[/B] At 2nd level, the daimyo can sleep without penalty in his Ancestral Armor, even if its is medium or heavy. Taking advantage of its stiffness, if the Ancestral Armor is heavy, the daimyo can sleep standing upright in the armor without penalty. [B]Lords Tactics (Su)[/B] At 3rd level, while fighting the daimyo can issue orders to his allies to make the tide of the battle go his way. While fighting, the daimyo and his allies within 30 ft. ignore difficult terrain and gains +10 enhancement bonus to their speeds. [B]Protect the Weak (Ex)[/B] At 3rd level, the daimyo knows that fighting alone does not win a battle, therefore he learned to protect his allies to win together. As an immediate action, the daimyo can protect an ally in his movement range against an attack or harmful effect. If the daimyo declares this ability, the enemy attack roll (if any) has to be rolled against the daimyo AC. If the attack or harmful effect has a saving throw the ally rolls two times (using the higher result) and can use the daimyo saving throw (if higher). Regardless, the damage (if any) will be divided between the daimyo and the ally. [B]Lords Summons (Su)[/B] At 4th level, the daimyo may summon his retainers to his side, this is a full-round action that provoke attack of opportunity. The retainers appear at the daimyo location along with their gear, as long as the daimyo and the retainers are on the same plane. The retainer knows who is attempting to teleport him, and Lords Summon only functions on willing retainers. [B]Lords Will (Su)[/B] At 5th level, the daimyo commands his allies better. As a standard action, a number of time per day equal to his wisdom modifier (minimum 1), the daimyo can bestow the benefict of the [I]haste[/I] spell to a single ally within 30 ft., using his character level as his CL. An ally can benefict from this ability only once per day. Based on this old PC [URL="https://www.dandwiki.com/wiki/Daimyo_(3.5e_Prestige_Class)"]Daimyo (3.5e Prestige Class) - D&D Wiki[/URL] [/QUOTE]
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