Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Sub-Epic Offerings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 8676530" data-attributes="member: 7035194"><p>Based on this old PC <a href="https://forums.giantitp.com/showthread.php?144793-D-amp-D-3-5-Homebrew-Reborn-Necromancer" target="_blank">D&D 3.5 Homebrew: Reborn Necromancer</a></p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Reborn Necromancer</span></strong></p><p></p><p>Lords of necromancy and with the ability to create and control immense amounts of undead, few can rival this spellcaster.</p><p></p><p>BECOMING A REBORN NECROMANCER</p><p></p><p><strong>Hit Die:</strong> d8.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Reborn Necromancer, a character must fulfill all the following criteria.</p><p></p><p>ENTRY REQUIREMENTS</p><p></p><p><strong>Feat:</strong> Command Undead, Spell Focus (Necromancy).</p><p></p><p><strong>Skills: </strong>Heal 6 ranks, Knowledge (arcane) 6 ranks, Knowledge (religion) 6 ranks.</p><p></p><p><strong>Spells:</strong> Able to cast animate dead as a spell or spell-like ability.</p><p></p><p><strong>Special:</strong> If the character has the domains class feature, he must have access to one of the following domain or subdomain: Death, Necromancy (Animation; The Knotty-Works), Undead.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Reborn Necromancer’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcane) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics, Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack<br /> Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td><td><p style="text-align: center"><strong>Spells per day</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Command Undead, Magic of the Unliving, Unholy Rebirth</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Aura of Dread, Train Undead</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Channel Resistance +2</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Eternal Balance, Master’s Call, Necromantic Prowess (+1)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Captain of Undeath, Ritual Master</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Channel Resistance +4</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Undead Versatility</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Master’s Demand, Necromantic Prowess (+2)</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Channel Resistance +6</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Eyes of the Dark Lord, General of Undeath</p> </td><td><p style="text-align: center">+1 level of existing class</p> </td></tr></table><p><strong>Class Features</strong></p><p>All of the following are class features of the Reborn Necromancer.</p><p></p><p><strong>Spellcasting</strong></p><p>At the indicated levels, a Reborn Necromancer gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a Reborn Necromancer, he must decide to which class he adds the new level for the purposes of determining spells per day.</p><p></p><p><strong>Command Undead (Su)</strong></p><p>Reborn necromancer class levels stack with levels of all other classes that grant the ability to channel energy and for the command undead feat (like cleric, undead master archetype, necromancy arcane school, atc.) for the purpose of determining the character’s effective cleric level for channel. For example, a 7th-level cleric/5th-level reborn necromancer channel energy as a 12th-level cleric.</p><p></p><p><strong>Magic of the Unliving (Ex)</strong></p><p>A reborn necromancer focuses on learning black magic, regardless of the source. He can learn and cast spells of the necromancy school from any spell list. If, however, the spell would normally be of the wrong type of magic (arcane/divine/occult), it can only be learned and cast on a spell level higher than it would normally be. Therefore, for example, a cleric reborn necromancer cannot cast 9th level arcane necromancy spells and vice versa.</p><p></p><p><strong>Unholy Rebirth</strong></p><p>Upon attaining the 1st level, a reborn necromancer strengthens his bond with a strong unholy power, such as the negative energy plane or an evil deity. This requires one hour of meditation for every level in other classes the reborn necromancer has, which may be interrupted or broken up in smaller pieces. When this rite of meditation has been completed, the reborn necromancer seals his chosen fate with a one-hour ritual ending at strike of midnight. The reborn necromancer gains the Necropolitan Template. A reborn necromancer whom was already undead upon attaining this level stands for a choice: he can retain his old undead race or template, or can change into a necropolitan.</p><p></p><p style="text-align: center"><strong>Template Necropolitan (CR +0)</strong></p><p></p><p></p><p><strong>Alignment: </strong>Same as the base creature.</p><p></p><p><strong>Size and Type: </strong>The creature's type changes to undead, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.</p><p></p><p><strong>Hit Dice:</strong> Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, necropolitans use their Charisma modifier to determine bonus hit points (instead of Constitution).</p><p></p><p><strong>Defensive Abilities:</strong> A necropolitan gains all the defensive abilities granted by the undead type.</p><p></p><p><strong>Special Qualities:</strong> A necropolitan retains all the special qualities of the base creature and gains those described below.</p><p></p><p><strong>Resist Control (Ex):</strong> Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control or command undead spell.</p><p></p><p><strong>Channel Resistance (Ex):</strong> A necropolitan has +2 channel resistance, or increase any channel resistance by +2.</p><p></p><p><strong>Abilities:</strong> Same as the base creature, except that as undead creatures, necropolitans have no Constitution score.</p><p></p><p><strong>Aura of Dread (Su)</strong></p><p>Unholy power grants the reborn necromancer strength, but there are drawbacks to this connection as well. From the 2nd level, reborn necromancers are surrounded by an aura of fear. Living creatures in this aura feel tendrils of despair in their minds. Creatures in the area are aware that something unnatural is nearby. The reborn necromancer has a penalty to Diplomacy checks but a bonus to Intimidate checks when used on living creatures equal to ½ the levels in the reborn necromancer prestige class. Animals do not willingly approach the reborn necromancer unless the animal’s master makes a DC 25 Handle Animal, Ride, or wild empathy check (this count and work as unnatural aura). This aura projects over an area surrounding the reborn necromancer of 5 feet per reborn necromancer level.</p><p></p><p><strong>Train Undead</strong></p><p>At 2nd level, a reborn necromancer swiftly learns that mindless undead minions are useful in many ways, but hard to handle. He therefore learns how to train small tricks to them, as if they were animals. He can treat undead without an intelligence score as animals with an intelligence score of 1 for training purposes, except that instead of handle animal, a reborn necromancer uses knowledge (religion).</p><p></p><p><strong>Channel Resistance (Ex)</strong></p><p>At 3rd level, a reborn necromancer has gained immortality through the rite of unholy rebirth, but he can be defeated by warriors of deities. He trains to resist these attacks, and gains an unnamed bonus to his channel resistance equal to the number shown in the table.</p><p></p><p><strong>Eternal Balance (Su)</strong></p><p>At 4th level, a reborn necromancer interact with positive energy as a living creature (eg. cannot be damage with the use of channel positive energy against the undead and is cured with cure light wounds, heal and the use of channel positive energy for heal the living) and with negative energy as a undead.</p><p></p><p><strong>Master’s Call (Su)</strong></p><p>At 4th level, a reborn necromancer of can perform a greater command against undead in place of a regular command attempt. The greater command is like a normal command except that intelligente undead that are commanded with greater command gains a new save only once per week instead of every day. This ability is usable 1/week and costs four use of channel energy instead of one.</p><p></p><p><strong>Necromantic Prowess (Su)</strong></p><p>At 4th level, the reborn necromancer’s specialization in necromancy spells increases as he gains more power. He receives the indicated number as a bonus on the caster level and save DC’s of any necromancy spells he casts.</p><p></p><p><strong>Captain of Undeath</strong></p><p>At 5th level, a reborn necromancer can control more undead than other masters of the undead can. A reborn necromancer double the amount of undead HD controllable with animate dead and command undead feat. For example: if the reborn necromancer would normally be able to control 4 HD per caster level, he can now control 8 HD per caster level, and if he could control 11 HD of undead with command undead, he can now control 22 HD.</p><p></p><p><strong>Ritual Master (Su)</strong></p><p>At 5th level, some reborn necromancers think that blood contains power and others say it is the soul that is the real source of strength of any living being. Although they may never reach consensus on this subject, they agree on one thing: scarification unleashes power that can be used. You can sacrifice living creatures to empower the spells you know that create undead. The creature to be sacrificed must have at least half the amount of HD the undead to be created will have, or he will grant no power to a reborn necromancer. Sacrificing a creature during a spell or ritual that create an undead creature grants certain benefits. You may lower the amount of material the spell or ritual costs by 25 gp per HD sacrificed. The body of the creature that you are using for the creation of an undead does grant this power only if he’s killed during the casting of the spell or ritual (and has at least half the HD of the undead's that must be created). Sacrificed creatures have to die during the casting of the spell or ritual to empower it. You can sacrifice multiple creatures but the cost cannot lower than 0.</p><p></p><p><strong>Undead Versatility</strong></p><p>At 7th level, a reborn necromancer ignore caster level prerequisites for create specific undead with the create undead and create greater undead spells. A reborn necromancer can create any undead with a CR up to 11 with create undead, and up to his caster level with create greater undead. The GM decides any extra specific components for each undead (ex: thirty bodies of people starved for a Gashadokuro). A reborn necromancer can create undead based on template (like vampire, lich, dread ghoul, etc.) only if the undead final CR is equal or lower than his caster level. If the creation of the undead require particular components (like the phylactery of a lich), that components must be provided during the casting as an additional material and/or focus component.</p><p></p><p><strong>Master’s Demand (Su)</strong></p><p>At 8th level, a reborn necromancer can assert his will with easy. This ability functions like and replaces Master’s Call except that it requires only two channel use instead of four, and can be used 2/week.</p><p></p><p><strong>Eyes of the Dark Lord (Su)</strong></p><p>The amount of control the reborn necromancer has over his undead increases every day. At 10th level, he can look through the senses of any undead he is currently controlling. The undead must be within a radius of 1 mile per reborn necromancer prestige class level. Looking through the senses of an undead requires a full round action to start watching, and one swift to stop. While the reborn necromancer is in the undead’s mind, he leaves his own body in a sleep-like state. The reborn necromancer may look through the undead’s senses and he may use its mouth to speak, but no other actions may be taken.</p><p></p><p><strong>General of Undeath</strong></p><p>Reborn necromancers of this level can create enormous armies of crawling undead, and keep them all under his control. A reborn necromancer quadruple the amount of undead HD controllable with animate dead and command undead feat. For example: if the reborn necromancer would normally be able to control 4 HD per caster level, he can now control 16 HD per caster level, and if he could control 16 HD of undead with command undead, he can now control 32 HD. This replace and does not stack with captain of undead. He may also add half the modifier of the ability score he use to cast spells as a bonus to his caster level of the following spells: animate dead, command undead, create undead, create greater undead.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8676530, member: 7035194"] Based on this old PC [URL='https://forums.giantitp.com/showthread.php?144793-D-amp-D-3-5-Homebrew-Reborn-Necromancer']D&D 3.5 Homebrew: Reborn Necromancer[/URL] [CENTER][B][SIZE=7]Reborn Necromancer[/SIZE][/B][/CENTER] Lords of necromancy and with the ability to create and control immense amounts of undead, few can rival this spellcaster. BECOMING A REBORN NECROMANCER [B]Hit Die:[/B] d8. [B]Requirement[/B] To qualify to become a Reborn Necromancer, a character must fulfill all the following criteria. ENTRY REQUIREMENTS [B]Feat:[/B] Command Undead, Spell Focus (Necromancy). [B]Skills: [/B]Heal 6 ranks, Knowledge (arcane) 6 ranks, Knowledge (religion) 6 ranks. [B]Spells:[/B] Able to cast animate dead as a spell or spell-like ability. [B]Special:[/B] If the character has the domains class feature, he must have access to one of the following domain or subdomain: Death, Necromancy (Animation; The Knotty-Works), Undead. [B]Class Skills[/B] The Reborn Necromancer’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (arcane) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics, Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [TD][CENTER][B]Spells per day[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Command Undead, Magic of the Unliving, Unholy Rebirth[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Aura of Dread, Train Undead[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Channel Resistance +2[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Eternal Balance, Master’s Call, Necromantic Prowess (+1)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Captain of Undeath, Ritual Master[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Channel Resistance +4[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Undead Versatility[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Master’s Demand, Necromantic Prowess (+2)[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Channel Resistance +6[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Eyes of the Dark Lord, General of Undeath[/CENTER][/TD] [TD][CENTER]+1 level of existing class[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Reborn Necromancer. [B]Spellcasting[/B] At the indicated levels, a Reborn Necromancer gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a Reborn Necromancer, he must decide to which class he adds the new level for the purposes of determining spells per day. [B]Command Undead (Su)[/B] Reborn necromancer class levels stack with levels of all other classes that grant the ability to channel energy and for the command undead feat (like cleric, undead master archetype, necromancy arcane school, atc.) for the purpose of determining the character’s effective cleric level for channel. For example, a 7th-level cleric/5th-level reborn necromancer channel energy as a 12th-level cleric. [B]Magic of the Unliving (Ex)[/B] A reborn necromancer focuses on learning black magic, regardless of the source. He can learn and cast spells of the necromancy school from any spell list. If, however, the spell would normally be of the wrong type of magic (arcane/divine/occult), it can only be learned and cast on a spell level higher than it would normally be. Therefore, for example, a cleric reborn necromancer cannot cast 9th level arcane necromancy spells and vice versa. [B]Unholy Rebirth[/B] Upon attaining the 1st level, a reborn necromancer strengthens his bond with a strong unholy power, such as the negative energy plane or an evil deity. This requires one hour of meditation for every level in other classes the reborn necromancer has, which may be interrupted or broken up in smaller pieces. When this rite of meditation has been completed, the reborn necromancer seals his chosen fate with a one-hour ritual ending at strike of midnight. The reborn necromancer gains the Necropolitan Template. A reborn necromancer whom was already undead upon attaining this level stands for a choice: he can retain his old undead race or template, or can change into a necropolitan. [CENTER][B]Template Necropolitan (CR +0)[/B][/CENTER] [B]Alignment: [/B]Same as the base creature. [B]Size and Type: [/B]The creature's type changes to undead, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged. [B]Hit Dice:[/B] Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, necropolitans use their Charisma modifier to determine bonus hit points (instead of Constitution). [B]Defensive Abilities:[/B] A necropolitan gains all the defensive abilities granted by the undead type. [B]Special Qualities:[/B] A necropolitan retains all the special qualities of the base creature and gains those described below. [B]Resist Control (Ex):[/B] Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control or command undead spell. [B]Channel Resistance (Ex):[/B] A necropolitan has +2 channel resistance, or increase any channel resistance by +2. [B]Abilities:[/B] Same as the base creature, except that as undead creatures, necropolitans have no Constitution score. [B]Aura of Dread (Su)[/B] Unholy power grants the reborn necromancer strength, but there are drawbacks to this connection as well. From the 2nd level, reborn necromancers are surrounded by an aura of fear. Living creatures in this aura feel tendrils of despair in their minds. Creatures in the area are aware that something unnatural is nearby. The reborn necromancer has a penalty to Diplomacy checks but a bonus to Intimidate checks when used on living creatures equal to ½ the levels in the reborn necromancer prestige class. Animals do not willingly approach the reborn necromancer unless the animal’s master makes a DC 25 Handle Animal, Ride, or wild empathy check (this count and work as unnatural aura). This aura projects over an area surrounding the reborn necromancer of 5 feet per reborn necromancer level. [B]Train Undead[/B] At 2nd level, a reborn necromancer swiftly learns that mindless undead minions are useful in many ways, but hard to handle. He therefore learns how to train small tricks to them, as if they were animals. He can treat undead without an intelligence score as animals with an intelligence score of 1 for training purposes, except that instead of handle animal, a reborn necromancer uses knowledge (religion). [B]Channel Resistance (Ex)[/B] At 3rd level, a reborn necromancer has gained immortality through the rite of unholy rebirth, but he can be defeated by warriors of deities. He trains to resist these attacks, and gains an unnamed bonus to his channel resistance equal to the number shown in the table. [B]Eternal Balance (Su)[/B] At 4th level, a reborn necromancer interact with positive energy as a living creature (eg. cannot be damage with the use of channel positive energy against the undead and is cured with cure light wounds, heal and the use of channel positive energy for heal the living) and with negative energy as a undead. [B]Master’s Call (Su)[/B] At 4th level, a reborn necromancer of can perform a greater command against undead in place of a regular command attempt. The greater command is like a normal command except that intelligente undead that are commanded with greater command gains a new save only once per week instead of every day. This ability is usable 1/week and costs four use of channel energy instead of one. [B]Necromantic Prowess (Su)[/B] At 4th level, the reborn necromancer’s specialization in necromancy spells increases as he gains more power. He receives the indicated number as a bonus on the caster level and save DC’s of any necromancy spells he casts. [B]Captain of Undeath[/B] At 5th level, a reborn necromancer can control more undead than other masters of the undead can. A reborn necromancer double the amount of undead HD controllable with animate dead and command undead feat. For example: if the reborn necromancer would normally be able to control 4 HD per caster level, he can now control 8 HD per caster level, and if he could control 11 HD of undead with command undead, he can now control 22 HD. [B]Ritual Master (Su)[/B] At 5th level, some reborn necromancers think that blood contains power and others say it is the soul that is the real source of strength of any living being. Although they may never reach consensus on this subject, they agree on one thing: scarification unleashes power that can be used. You can sacrifice living creatures to empower the spells you know that create undead. The creature to be sacrificed must have at least half the amount of HD the undead to be created will have, or he will grant no power to a reborn necromancer. Sacrificing a creature during a spell or ritual that create an undead creature grants certain benefits. You may lower the amount of material the spell or ritual costs by 25 gp per HD sacrificed. The body of the creature that you are using for the creation of an undead does grant this power only if he’s killed during the casting of the spell or ritual (and has at least half the HD of the undead's that must be created). Sacrificed creatures have to die during the casting of the spell or ritual to empower it. You can sacrifice multiple creatures but the cost cannot lower than 0. [B]Undead Versatility[/B] At 7th level, a reborn necromancer ignore caster level prerequisites for create specific undead with the create undead and create greater undead spells. A reborn necromancer can create any undead with a CR up to 11 with create undead, and up to his caster level with create greater undead. The GM decides any extra specific components for each undead (ex: thirty bodies of people starved for a Gashadokuro). A reborn necromancer can create undead based on template (like vampire, lich, dread ghoul, etc.) only if the undead final CR is equal or lower than his caster level. If the creation of the undead require particular components (like the phylactery of a lich), that components must be provided during the casting as an additional material and/or focus component. [B]Master’s Demand (Su)[/B] At 8th level, a reborn necromancer can assert his will with easy. This ability functions like and replaces Master’s Call except that it requires only two channel use instead of four, and can be used 2/week. [B]Eyes of the Dark Lord (Su)[/B] The amount of control the reborn necromancer has over his undead increases every day. At 10th level, he can look through the senses of any undead he is currently controlling. The undead must be within a radius of 1 mile per reborn necromancer prestige class level. Looking through the senses of an undead requires a full round action to start watching, and one swift to stop. While the reborn necromancer is in the undead’s mind, he leaves his own body in a sleep-like state. The reborn necromancer may look through the undead’s senses and he may use its mouth to speak, but no other actions may be taken. [B]General of Undeath[/B] Reborn necromancers of this level can create enormous armies of crawling undead, and keep them all under his control. A reborn necromancer quadruple the amount of undead HD controllable with animate dead and command undead feat. For example: if the reborn necromancer would normally be able to control 4 HD per caster level, he can now control 16 HD per caster level, and if he could control 16 HD of undead with command undead, he can now control 32 HD. This replace and does not stack with captain of undead. He may also add half the modifier of the ability score he use to cast spells as a bonus to his caster level of the following spells: animate dead, command undead, create undead, create greater undead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Sub-Epic Offerings
Top