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<blockquote data-quote="Obly99" data-source="post: 8680815" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Half-Fiend</span></strong></p><p></p><p><strong>Hit Die:</strong> d10.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Half-Fiend, a character must fulfill all the following criteria.</p><p></p><p>Must have an ancestor who was an outsider native to the lower planes</p><p></p><p>OR</p><p></p><p><strong>Alignment:</strong> Any non-good.</p><p></p><p><strong>Skills:</strong> Knowledge (planes) 8 ranks.</p><p></p><p><strong>Special: </strong>Must drink fiend blood in a special ritual.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Half-Fiend’s class skills are Bluff (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (planes) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Fiendish Magic, Smite Good, Tainted Body</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+1 Dex, Tainted Soul, Wings</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+1 Str, +1 Int, Tainted Hide</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Half-Fiend.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Half-Fiends are proficient with all simple and martial weapons and its natural weapons. Half-Fiends are also proficient with light armor and shields (except tower shields).</p><p></p><p><strong>Ability Score Increase</strong></p><p>The half-fiend gains +1 Dex at 2nd level and +1 Str and +1 Int at 3rd level.</p><p></p><p><strong>Fiendish Magic</strong></p><p></p><p>A half-fiend gains spell-like abilities. They are all 1/day unless stated and casted at CL equal to the half-fiend character level.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Hit Dice</strong></p> </td><td><p style="text-align: center"><strong>Spell-Like Ability</strong></p> </td></tr><tr><td><p style="text-align: center">1–2</p> </td><td><p style="text-align: center">Darkness 3/day</p> </td></tr><tr><td><p style="text-align: center">3–4</p> </td><td><p style="text-align: center">Desecrate</p> </td></tr><tr><td><p style="text-align: center">5–6</p> </td><td><p style="text-align: center">Unholy blight</p> </td></tr><tr><td><p style="text-align: center">7–8</p> </td><td><p style="text-align: center">Poison 3/day</p> </td></tr><tr><td><p style="text-align: center">9–10</p> </td><td><p style="text-align: center">Contagion</p> </td></tr><tr><td><p style="text-align: center">11–12</p> </td><td><p style="text-align: center">Blasphemy</p> </td></tr><tr><td><p style="text-align: center">13–14</p> </td><td><p style="text-align: center">Unholy aura 3/day, Unhallow</p> </td></tr><tr><td><p style="text-align: center">15–16</p> </td><td><p style="text-align: center">Horrid wilting</p> </td></tr><tr><td><p style="text-align: center">17–18</p> </td><td><p style="text-align: center">Summon monster IX (fiends only)</p> </td></tr><tr><td><p style="text-align: center">19–20</p> </td><td><p style="text-align: center">Destruction</p> </td></tr></table><p></p><p>If they multiclasses for an arcane/divince class they can count its Half-fiend levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a half-fiend 3 who took 1 level of sorcerer could choose to have CL 4, get 1 1st level spell slots, 3 2nd level spell slot, 1 2nd level spell known and 1 0th level spell known. It wouldn't get the spell knowns and spell slots of a sorcerer 3 however.</p><p></p><p><strong>Tainted Body (Ex)</strong></p><p>The creature’s type changes to outsider (native) and gains darkvision 60 ft.</p><p></p><p>The half-fiend gains two claw attacks dealing 1d4+Str damage each and a bite secondary attack dealing 1d6+ ½ Str damage. Those are the values for a medium sized half-fiend, and should be adjusted to half-fiends of other size by the standard die size changes.</p><p></p><p>The half-fiend also gains a +1 bonus to natural armor and immunity to poison. The half-fiend grow a tail and gains the prehensile tail racial trait of the tiefling.</p><p></p><p><strong>Smite Good (Su)</strong></p><p>A number of times per day equal to 1 plus 1/5 HD, as a swift action, the half-fiend can smite good as the smite good ability of an antipaladin of the same level as the half-fiend’s Hit Dice. The smite persists until target is dead or the half-fiend rests.</p><p></p><p><strong>Tainted Soul (Su)</strong></p><p>At 2nd level, a half-fiend gains spell resistance equal to 11+HD. This increase to 15+HD against spells with the good descriptor.</p><p></p><p><strong>Wings (Ex</strong>)</p><p>At 2nd level, a half-fiend gains wings that allow it to fly at its land speed with average maneuverability.</p><p></p><p><strong>Tainted Hide (Ex)</strong></p><p>At 3rd level, the half-fiend's hide becomes supernaturally resilient. It gains damage reduction/magic and resistance to acid, cold, fire and electricity equal to half his HD.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8680815, member: 7035194"] [CENTER][B][SIZE=7]Half-Fiend[/SIZE][/B][/CENTER] [B]Hit Die:[/B] d10. [B]Requirement[/B] To qualify to become a Half-Fiend, a character must fulfill all the following criteria. Must have an ancestor who was an outsider native to the lower planes OR [B]Alignment:[/B] Any non-good. [B]Skills:[/B] Knowledge (planes) 8 ranks. [B]Special: [/B]Must drink fiend blood in a special ritual. [B]Class Skills[/B] The Half-Fiend’s class skills are Bluff (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (planes) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Fiendish Magic, Smite Good, Tainted Body[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+1 Dex, Tainted Soul, Wings[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+1 Str, +1 Int, Tainted Hide[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Half-Fiend. [B]Weapon and Armor Proficiency[/B] Half-Fiends are proficient with all simple and martial weapons and its natural weapons. Half-Fiends are also proficient with light armor and shields (except tower shields). [B]Ability Score Increase[/B] The half-fiend gains +1 Dex at 2nd level and +1 Str and +1 Int at 3rd level. [B]Fiendish Magic[/B] A half-fiend gains spell-like abilities. They are all 1/day unless stated and casted at CL equal to the half-fiend character level. [TABLE] [TR] [TD][CENTER][B]Hit Dice[/B][/CENTER][/TD] [TD][CENTER][B]Spell-Like Ability[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1–2[/CENTER][/TD] [TD][CENTER]Darkness 3/day[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3–4[/CENTER][/TD] [TD][CENTER]Desecrate[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5–6[/CENTER][/TD] [TD][CENTER]Unholy blight[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7–8[/CENTER][/TD] [TD][CENTER]Poison 3/day[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9–10[/CENTER][/TD] [TD][CENTER]Contagion[/CENTER][/TD] [/TR] [TR] [TD][CENTER]11–12[/CENTER][/TD] [TD][CENTER]Blasphemy[/CENTER][/TD] [/TR] [TR] [TD][CENTER]13–14[/CENTER][/TD] [TD][CENTER]Unholy aura 3/day, Unhallow[/CENTER][/TD] [/TR] [TR] [TD][CENTER]15–16[/CENTER][/TD] [TD][CENTER]Horrid wilting[/CENTER][/TD] [/TR] [TR] [TD][CENTER]17–18[/CENTER][/TD] [TD][CENTER]Summon monster IX (fiends only)[/CENTER][/TD] [/TR] [TR] [TD][CENTER]19–20[/CENTER][/TD] [TD][CENTER]Destruction[/CENTER][/TD] [/TR] [/TABLE] If they multiclasses for an arcane/divince class they can count its Half-fiend levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a half-fiend 3 who took 1 level of sorcerer could choose to have CL 4, get 1 1st level spell slots, 3 2nd level spell slot, 1 2nd level spell known and 1 0th level spell known. It wouldn't get the spell knowns and spell slots of a sorcerer 3 however. [B]Tainted Body (Ex)[/B] The creature’s type changes to outsider (native) and gains darkvision 60 ft. The half-fiend gains two claw attacks dealing 1d4+Str damage each and a bite secondary attack dealing 1d6+ ½ Str damage. Those are the values for a medium sized half-fiend, and should be adjusted to half-fiends of other size by the standard die size changes. The half-fiend also gains a +1 bonus to natural armor and immunity to poison. The half-fiend grow a tail and gains the prehensile tail racial trait of the tiefling. [B]Smite Good (Su)[/B] A number of times per day equal to 1 plus 1/5 HD, as a swift action, the half-fiend can smite good as the smite good ability of an antipaladin of the same level as the half-fiend’s Hit Dice. The smite persists until target is dead or the half-fiend rests. [B]Tainted Soul (Su)[/B] At 2nd level, a half-fiend gains spell resistance equal to 11+HD. This increase to 15+HD against spells with the good descriptor. [B]Wings (Ex[/B]) At 2nd level, a half-fiend gains wings that allow it to fly at its land speed with average maneuverability. [B]Tainted Hide (Ex)[/B] At 3rd level, the half-fiend's hide becomes supernaturally resilient. It gains damage reduction/magic and resistance to acid, cold, fire and electricity equal to half his HD. [/QUOTE]
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