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<blockquote data-quote="Obly99" data-source="post: 8683487" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Raging Hulk</span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><em>"You wouldn't like me when I'm angry."</em></p><p></p><p style="text-align: right"><em>-Bruxe Banner, human raging hulk</em></p><p></p><p>Sometimes a person's rage grows so much that his body cannot possibly hold his rage, and he lashes out in a fearsome fury. Sometimes, a person's body grows with his rage, and as he lashes out, he terrifies those around him. This is the rage of a raging hulk, the towering rage that grows to the size of the tree, and the mountains. You think its safe to taunt that little halfling barbarian, until he's twice your size and he's introducing his friend Mr. Tree to your head.</p><p></p><p>Becoming a Raging Hulk</p><p></p><p>The most likely candidate for raging hulk is a barbarian, though a fighter/barbarian may also choose to take levels in raging hulk to add a little firepower to his already strong attacks. Strength and Constitution are prime abilities for this class.</p><p></p><p><strong>Hit Die:</strong> d12.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Raging Hulk, a character must fulfill all the following criteria.</p><p></p><p><strong>Base Attack Bonus: </strong>+10.</p><p></p><p><strong>Alignment:</strong> Any Chaotic.</p><p></p><p><strong>Feats: </strong>Power Attack, Improved Unarmed Strike</p><p></p><p><strong>Class Feature:</strong> Rage</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Raging Hulk’s class skills are Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Survival (Wis), and Swim (Str).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">Barbarian Abilities, Improvised Weapon Proficiency</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Powerful Build</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Colossal Rage +1, Heavy Punches</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Colossal Stamina (DR 5/—)</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Agile Fury ½, Colossal Rage +2, Greater Improvised Weapon Proficiency +1</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Hurl Foe (smaller), Total Destruction</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Colossal Rage +3</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Colossal Stamina (Fast Healing 4)</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Agile Fury 0, Colossal Rage +4, Greater Improvised Weapon Proficiency +2, Hurl Foe (any size), Massive</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Colossal Stamina (DR 11/—, Fast Healing 8), Hulk Smash</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Raging Hulk.</p><p></p><p><strong>Barbarian Abilities</strong></p><p>A raging hulk continues to gain rage, and its benefits, as if they were leveling in barbarian, including the improvements to the bonuses of rage (Greater Rage and Mighty Rage) and the number of rounds of rage per day. They may also add their raging hulk levels to their barbarian levels to determine the effectiveness of their Improved Uncanny Dodge if they possess it (it does not however grant it to a creature who lacks Improved Uncanny Dodge).</p><p></p><p><strong>Improvised Weapon Proficiency</strong></p><p>A raging hulk gains Catch Off-Guard, Improvised Weapon Mastery, and Throw Anything combat feats and Quick At Hand monster feat as a bonus feats without the need to meet their prerequisites.</p><p></p><p><strong>Powerful Build (Ex)</strong></p><p>At 2nd level, whenever the raging hulk is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. The raging hulk is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. The raging hulk may use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature his actual size. The benefits of this ability stack with the effects of abilities, powers, and spells that change the raging hulk’s size category.</p><p></p><p><strong>Colossal Rage (Ex)</strong></p><p>At 3rd level, a raging hulk can increase his size whenever he rages. When going into any rage, a raging hulk can choose to increase his size by one size category plus 1 additional size every 2 raging hulk levels after the 3rd (to a maximum of Colossal). For every size increased the raging hulk gains +2 size bonus to Strength and Cos, -2 penalty to Dexterity (to a minimum 6) and increase all his speeds by 10 ft. However, for every point of strength gained, the raging hulk loses 1 point of intelligence and charisma, to a minimum of 4. A raging hulk mundane clothes and armor do not increase in size with him, and any such items he wears while using colossal rage lose one-quarter of their hit points. Magical clothes, armor, weapons and accessories increase in size with the raging hulk, however. There is no way to regain these lost points until the rage has ended. If there isn't enough room to grow, the raging hulk makes a strength check as a free action for burst free of his confinment. If unsuccessful, the raging hulk cannot move and is flat-footed, the check is repeated each subsequent round as a standard action until the raging hulk is free. After the rage ends, the raging hulk regains lost intelligence and charisma at a rate of 2 per round. When a raging hulk comes out of his colossal rage, he is treated as exhausted instead of fatigued.</p><p></p><p><strong>Heavy Punches (Ex)</strong></p><p>At 3rd level, while using colossal rage, the raging hulk unarmed strikes deal damage as if he were a monk of his size and raging hulk level. If he has levels in other classes that provide monk advancement for unarmed strike damage, his raging hulk level stacks with those levels whenever he use colossal rage.</p><p></p><p><strong>Colossal Stamina (Ex)</strong></p><p>At 4th level, a raging hulk becomes more durable when he is in his colossal rage, he gains Damage Reduction 5/- when he is using his colossal rage ability, at 8th level he gains Fast Healing 4 as well, and at 10th level his Fast Healing increases to 8. This Damage reduction and Fast Healing do not stacks with any other damage reduction the raging hulk may have.</p><p></p><p><strong>Agile Fury (Ex)</strong></p><p>At 5th level, a raging hulk in a Colossal Rage can move just as well as he could when he is his normal size. The penalty to Dexterity for increasing in size is reduced by half for a raging hulk, and disappears completely at 9th level.</p><p></p><p><strong>Greater Improvised Weapon Proficiency (Su)</strong></p><p>At 5th level, a raging hulk begins to master improvised weapons. All improvised weapons are treated as being +1 weapons. This bonus increases to +2 at 9th level.</p><p></p><p><strong>Hurl Foe (Ex)</strong></p><p>At 6th level, when a raging hulk in a colossal rage damages a foe smaller than himself with his unarmed strike, he can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the raging hulk choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the raging hulk check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle. At 9th level, the raging hulk can use Hurl Foe against a creature of any size, and he can bull rush, drag, reposition, and trip creatures of any size.</p><p></p><p><strong>Total Destruction (Ex)</strong></p><p>At 6th level, a raging hulk is adept at rampaging through an area, throwing whatever is available at his opponents. As a standard action, a raging hulk in a colossal rage can throw any unattended object up to two size categories smaller than he is. This deals damage based on his increased size (see below), and the raging hulk adds 1-1/2 times his Strength modifier to this damage. At 8th level, he can also throw a creature up to two size categories smaller than himself, but he must succeed at a combat maneuver check against that creature’s CMD to do so. The thrown creature lands prone and takes an amount of damage equal to the damage dealt to the target of the throw (as noted above), whether the raging hulk hits or misses. At 10th level, he can instead throw an object one size category larger than himself at creatures within a 10-foot radius from the object’s point of impact. These creatures must succeed at a Reflex save (DC = 10 + the raging hulk prestige class level + his Strength modifier) or take 2d6 points of damage per raging hulk level.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Size</strong></p> </td><td><p style="text-align: center"><strong>Damage</strong></p> </td><td><p style="text-align: center"><strong>Range</strong></p> </td></tr><tr><td>Medium</td><td>1d6</td><td>60 ft.</td></tr><tr><td>Large</td><td>1d8</td><td>80 ft.</td></tr><tr><td>Huge</td><td>2d6</td><td>100 ft.</td></tr><tr><td>Gargantuan</td><td>3d6</td><td>120 ft.</td></tr><tr><td>Colossal</td><td>4d6</td><td>140 ft.</td></tr></table><p></p><p><strong>Massive (Ex)</strong></p><p>At 9th level, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the raging hulk movement, though areas of forest or settlements are considered difficult terrain to a him. A Huge or smaller creature can move through any square occupied by a raging hulk, or vice-versa. A raging hulk gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb a raging hulk—this generally requires a successful DC 30 check, but a Small or larger creature that climbs on a raging hulk body provokes an attack of opportunity from him. Massive work only while the raging hulk is in a colossal rage.</p><p></p><p><strong>Hulk Smash (Ex)</strong></p><p>At 10th level, a raging hulks rage is so great, that he can unleash his fury in one devastating attack that can make mountains crumble. Once per minute, as a full-round action, a raging hulk in colossal rage may slam the ground with great force, this is work like an earthquake spell centered on himself, except that the shock wave from the slam attack deals 5d6 plus Strength modifier bludgeoning damage per size category bigger than medium of the raging hulk to all creatures (with the exception of himself) within 80 ft. and knock them prone. A Reflex save (DC = 10 + the raging hulk prestige class level + his Strength modifier) half the damage and negate the prone condition.</p><p></p><p>Originally this PC <a href="https://www.dandwiki.com/wiki/Raging_Hulk_(3.5e_Prestige_Class)" target="_blank">Raging Hulk (3.5e Prestige Class) - D&D Wiki</a> revisited for PF1</p></blockquote><p></p>
[QUOTE="Obly99, post: 8683487, member: 7035194"] [CENTER][B][SIZE=7]Raging Hulk[/SIZE][/B] [I]"You wouldn't like me when I'm angry."[/I][/CENTER] [RIGHT][I]-Bruxe Banner, human raging hulk[/I][/RIGHT] Sometimes a person's rage grows so much that his body cannot possibly hold his rage, and he lashes out in a fearsome fury. Sometimes, a person's body grows with his rage, and as he lashes out, he terrifies those around him. This is the rage of a raging hulk, the towering rage that grows to the size of the tree, and the mountains. You think its safe to taunt that little halfling barbarian, until he's twice your size and he's introducing his friend Mr. Tree to your head. Becoming a Raging Hulk The most likely candidate for raging hulk is a barbarian, though a fighter/barbarian may also choose to take levels in raging hulk to add a little firepower to his already strong attacks. Strength and Constitution are prime abilities for this class. [B]Hit Die:[/B] d12. [B]Requirement[/B] To qualify to become a Raging Hulk, a character must fulfill all the following criteria. [B]Base Attack Bonus: [/B]+10. [B]Alignment:[/B] Any Chaotic. [B]Feats: [/B]Power Attack, Improved Unarmed Strike [B]Class Feature:[/B] Rage [B]Class Skills[/B] The Raging Hulk’s class skills are Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Survival (Wis), and Swim (Str). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]Barbarian Abilities, Improvised Weapon Proficiency[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Powerful Build[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Colossal Rage +1, Heavy Punches[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Colossal Stamina (DR 5/—)[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Agile Fury ½, Colossal Rage +2, Greater Improvised Weapon Proficiency +1[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Hurl Foe (smaller), Total Destruction[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Colossal Rage +3[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Colossal Stamina (Fast Healing 4)[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Agile Fury 0, Colossal Rage +4, Greater Improvised Weapon Proficiency +2, Hurl Foe (any size), Massive[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Colossal Stamina (DR 11/—, Fast Healing 8), Hulk Smash[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Raging Hulk. [B]Barbarian Abilities[/B] A raging hulk continues to gain rage, and its benefits, as if they were leveling in barbarian, including the improvements to the bonuses of rage (Greater Rage and Mighty Rage) and the number of rounds of rage per day. They may also add their raging hulk levels to their barbarian levels to determine the effectiveness of their Improved Uncanny Dodge if they possess it (it does not however grant it to a creature who lacks Improved Uncanny Dodge). [B]Improvised Weapon Proficiency[/B] A raging hulk gains Catch Off-Guard, Improvised Weapon Mastery, and Throw Anything combat feats and Quick At Hand monster feat as a bonus feats without the need to meet their prerequisites. [B]Powerful Build (Ex)[/B] At 2nd level, whenever the raging hulk is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. The raging hulk is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. The raging hulk may use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature his actual size. The benefits of this ability stack with the effects of abilities, powers, and spells that change the raging hulk’s size category. [B]Colossal Rage (Ex)[/B] At 3rd level, a raging hulk can increase his size whenever he rages. When going into any rage, a raging hulk can choose to increase his size by one size category plus 1 additional size every 2 raging hulk levels after the 3rd (to a maximum of Colossal). For every size increased the raging hulk gains +2 size bonus to Strength and Cos, -2 penalty to Dexterity (to a minimum 6) and increase all his speeds by 10 ft. However, for every point of strength gained, the raging hulk loses 1 point of intelligence and charisma, to a minimum of 4. A raging hulk mundane clothes and armor do not increase in size with him, and any such items he wears while using colossal rage lose one-quarter of their hit points. Magical clothes, armor, weapons and accessories increase in size with the raging hulk, however. There is no way to regain these lost points until the rage has ended. If there isn't enough room to grow, the raging hulk makes a strength check as a free action for burst free of his confinment. If unsuccessful, the raging hulk cannot move and is flat-footed, the check is repeated each subsequent round as a standard action until the raging hulk is free. After the rage ends, the raging hulk regains lost intelligence and charisma at a rate of 2 per round. When a raging hulk comes out of his colossal rage, he is treated as exhausted instead of fatigued. [B]Heavy Punches (Ex)[/B] At 3rd level, while using colossal rage, the raging hulk unarmed strikes deal damage as if he were a monk of his size and raging hulk level. If he has levels in other classes that provide monk advancement for unarmed strike damage, his raging hulk level stacks with those levels whenever he use colossal rage. [B]Colossal Stamina (Ex)[/B] At 4th level, a raging hulk becomes more durable when he is in his colossal rage, he gains Damage Reduction 5/- when he is using his colossal rage ability, at 8th level he gains Fast Healing 4 as well, and at 10th level his Fast Healing increases to 8. This Damage reduction and Fast Healing do not stacks with any other damage reduction the raging hulk may have. [B]Agile Fury (Ex)[/B] At 5th level, a raging hulk in a Colossal Rage can move just as well as he could when he is his normal size. The penalty to Dexterity for increasing in size is reduced by half for a raging hulk, and disappears completely at 9th level. [B]Greater Improvised Weapon Proficiency (Su)[/B] At 5th level, a raging hulk begins to master improvised weapons. All improvised weapons are treated as being +1 weapons. This bonus increases to +2 at 9th level. [B]Hurl Foe (Ex)[/B] At 6th level, when a raging hulk in a colossal rage damages a foe smaller than himself with his unarmed strike, he can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the raging hulk choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the raging hulk check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle. At 9th level, the raging hulk can use Hurl Foe against a creature of any size, and he can bull rush, drag, reposition, and trip creatures of any size. [B]Total Destruction (Ex)[/B] At 6th level, a raging hulk is adept at rampaging through an area, throwing whatever is available at his opponents. As a standard action, a raging hulk in a colossal rage can throw any unattended object up to two size categories smaller than he is. This deals damage based on his increased size (see below), and the raging hulk adds 1-1/2 times his Strength modifier to this damage. At 8th level, he can also throw a creature up to two size categories smaller than himself, but he must succeed at a combat maneuver check against that creature’s CMD to do so. The thrown creature lands prone and takes an amount of damage equal to the damage dealt to the target of the throw (as noted above), whether the raging hulk hits or misses. At 10th level, he can instead throw an object one size category larger than himself at creatures within a 10-foot radius from the object’s point of impact. These creatures must succeed at a Reflex save (DC = 10 + the raging hulk prestige class level + his Strength modifier) or take 2d6 points of damage per raging hulk level. [TABLE] [TR] [TD][CENTER][B]Size[/B][/CENTER][/TD] [TD][CENTER][B]Damage[/B][/CENTER][/TD] [TD][CENTER][B]Range[/B][/CENTER][/TD] [/TR] [TR] [TD]Medium[/TD] [TD]1d6[/TD] [TD]60 ft.[/TD] [/TR] [TR] [TD]Large[/TD] [TD]1d8[/TD] [TD]80 ft.[/TD] [/TR] [TR] [TD]Huge[/TD] [TD]2d6[/TD] [TD]100 ft.[/TD] [/TR] [TR] [TD]Gargantuan[/TD] [TD]3d6[/TD] [TD]120 ft.[/TD] [/TR] [TR] [TD]Colossal[/TD] [TD]4d6[/TD] [TD]140 ft.[/TD] [/TR] [/TABLE] [B]Massive (Ex)[/B] At 9th level, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to the raging hulk movement, though areas of forest or settlements are considered difficult terrain to a him. A Huge or smaller creature can move through any square occupied by a raging hulk, or vice-versa. A raging hulk gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It’s possible for a Huge or smaller creature to climb a raging hulk—this generally requires a successful DC 30 check, but a Small or larger creature that climbs on a raging hulk body provokes an attack of opportunity from him. Massive work only while the raging hulk is in a colossal rage. [B]Hulk Smash (Ex)[/B] At 10th level, a raging hulks rage is so great, that he can unleash his fury in one devastating attack that can make mountains crumble. Once per minute, as a full-round action, a raging hulk in colossal rage may slam the ground with great force, this is work like an earthquake spell centered on himself, except that the shock wave from the slam attack deals 5d6 plus Strength modifier bludgeoning damage per size category bigger than medium of the raging hulk to all creatures (with the exception of himself) within 80 ft. and knock them prone. A Reflex save (DC = 10 + the raging hulk prestige class level + his Strength modifier) half the damage and negate the prone condition. Originally this PC [URL='https://www.dandwiki.com/wiki/Raging_Hulk_(3.5e_Prestige_Class)']Raging Hulk (3.5e Prestige Class) - D&D Wiki[/URL] revisited for PF1 [/QUOTE]
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