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<blockquote data-quote="Obly99" data-source="post: 8689722" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Angel Paragon (Daeva)</span></strong></p><p></p><p><strong>Hit Die:</strong> d10.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Angel Paragon’s class skills are Acrobatics (Dex), Apprise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (planes), Knowledge (religion), Perception (Wis), Sense Motive (Wis), Stealth (Dex), Spellcraft (Int), Survival (Wis), and Use Magic Device (Cha).</p><p></p><p><strong>Skill Ranks per Level:</strong> 6 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td><td><p style="text-align: center"><strong>Ability Increased</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Celestial Body, Daeva Spirit I</p> </td><td><p style="text-align: center">-</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Angel</p> </td><td><p style="text-align: center">+1 Str</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Astral Skin, Celestial Speed (40 ft.),</p> </td><td><p style="text-align: center">+1 Con</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Daeva Magic, Regenerate (fast healing)</p> </td><td><p style="text-align: center">+1 Cha</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Flight, Truespeech</p> </td><td><p style="text-align: center">-</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Celestial Speed (50 ft.), Daeva Spirit II</p> </td><td><p style="text-align: center">+1 Str</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Celestial Awareness, Change Shape</p> </td><td><p style="text-align: center">+1 Con</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">Daeva Spirit III</p> </td><td><p style="text-align: center">+1 Cha</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">Astride the Ladder, Growth</p> </td><td><p style="text-align: center">+1 Wis</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">Protective Aura</p> </td><td><p style="text-align: center">+1 Str</p> </td></tr><tr><td><p style="text-align: center">11th</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+7</p> </td><td><p style="text-align: center">Daeva Spirit IV</p> </td><td><p style="text-align: center">+1 Con</p> </td></tr><tr><td><p style="text-align: center">12th</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">Improved Celestial Awareness</p> </td><td><p style="text-align: center">+1 Cha</p> </td></tr><tr><td><p style="text-align: center">13th</p> </td><td><p style="text-align: center">+13</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+8</p> </td><td><p style="text-align: center">Smite Evil</p> </td><td><p style="text-align: center">+1 Wis</p> </td></tr><tr><td><p style="text-align: center">14th</p> </td><td><p style="text-align: center">+14</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">Daeva Spirit V</p> </td><td><p style="text-align: center">+1 Str</p> </td></tr><tr><td><p style="text-align: center">15th</p> </td><td><p style="text-align: center">+15</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+9</p> </td><td><p style="text-align: center">Regenerate (regeneration)</p> </td><td><p style="text-align: center">+1 Con</p> </td></tr><tr><td><p style="text-align: center">16th</p> </td><td><p style="text-align: center">+16</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">Daeva Spirit VI</p> </td><td><p style="text-align: center">-</p> </td></tr><tr><td><p style="text-align: center">17th</p> </td><td><p style="text-align: center">+17</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+10</p> </td><td><p style="text-align: center">Angelic Grace</p> </td><td><p style="text-align: center">+1 Cha</p> </td></tr><tr><td><p style="text-align: center">18th</p> </td><td><p style="text-align: center">+18</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">Daeva Spirit VII</p> </td><td><p style="text-align: center">+1 Str</p> </td></tr><tr><td><p style="text-align: center">19th</p> </td><td><p style="text-align: center">+19</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+11</p> </td><td><p style="text-align: center">Solar</p> </td><td><p style="text-align: center">+1 Con</p> </td></tr><tr><td><p style="text-align: center">20th</p> </td><td><p style="text-align: center">+20</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">+6</p> </td><td><p style="text-align: center">+12</p> </td><td><p style="text-align: center">Daeva Spirit VIII, Epic Champion of Good, Wish</p> </td><td><p style="text-align: center">+ Str, +1 Con</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Daeva.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Daeva are proficient with all simple and martial weapons and its natural weapons. Daeva are also proficient with light and medium armor and shields (except tower shields).</p><p></p><p><strong>Ability Bonus</strong></p><p>The Daeva gains +1 to strength at 2nd, 6th, 10th, 14th, 18th & 20th level, a +1 bonus to constitution at 3rd, 7th, 11th, 15th, 19th & 20th level, a +1 bonus to charisma at 4th, 8th, 12th & 17th level and finally a +1 bonus to wisdom at 9th & 13th level for a total of +6 str, +6 con, +4 cha & +2 wis.</p><p></p><p><strong>Celestial Body</strong></p><p>At 1st level, the Daeva is a outsider (extraplanar) and has the following traits</p><p></p><ul> <li data-xf-list-type="ul">darkvision 60 feets</li> <li data-xf-list-type="ul">low-light vision</li> <li data-xf-list-type="ul">medium sized</li> <li data-xf-list-type="ul">base land speed 30 ft.</li> <li data-xf-list-type="ul">2 primary slam attacks which deal 1d8+ Str damage</li> <li data-xf-list-type="ul">a pair of wings. Although it's too weak to fly for now, when it fall it can slow its descent by making a DC 15 Fly check to fall safely without taking falling damage, albeit at a rate of 20 feet a round. When falling safely, the Daeva can make another DC 15 Fly check to glide, moving 5 feet laterally every round. Fly is a class skill for the Daeva.</li> <li data-xf-list-type="ul">unlike other outsiders, the Daeva can be brought back from the dead with raise dead and resurrection</li> <li data-xf-list-type="ul">Celestial Fertility (Ex) Daeva are perfectly compatible with mortal humanoids. Daeva are as likely to conceive with them as mortals are with those of their own kind. Daeva who take human mates become parents in short order. This ignores all mundane, extraordinary, supernatural effects and spells that would prevent pregnancy including a man normally being impotent or a woman being barren.</li> <li data-xf-list-type="ul">the Daeva gains a natural armor bonus equal to its charisma modifier</li> <li data-xf-list-type="ul">The Daeva start the game speaking Celestial and Common. A Daeva with high Intelligence scores can choose any languages it want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.</li> </ul><p></p><p><strong>Daeva Spirit (Sp)</strong></p><p>At 2nd level, the Daeva becomes able to use some SLAs (CL equal to HD) 3 times per day each.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Spell-like Ability</strong></p> </td></tr><tr><td><p style="text-align: center">I</p> </td><td><p style="text-align: center">Cure Light Wounds, Lesser Restoration, Remove Fear, Guidance</p> </td></tr><tr><td><p style="text-align: center">II</p> </td><td><p style="text-align: center">Aid, Continual Flame, Remove Disease, Resist Energy, Speak With Dead</p> </td></tr><tr><td><p style="text-align: center">III</p> </td><td><p style="text-align: center">Charm Person, Dispel Magic (Greater at 12 HD), Holy Smite, Remove Curse</p> </td></tr><tr><td><p style="text-align: center">IV</p> </td><td><p style="text-align: center">Blade Barrier, Commune, Heal</p> </td></tr><tr><td><p style="text-align: center">V</p> </td><td><p style="text-align: center">Animate Objects, Power Word: Blind</p> </td></tr><tr><td><p style="text-align: center">VI</p> </td><td><p style="text-align: center">Dimensional Anchor, Greater Restoration, Power Word: Stun, Resurrection</p> </td></tr><tr><td><p style="text-align: center">VII</p> </td><td><p style="text-align: center">Earthquake, Permanency, Prismatic Spray</p> </td></tr><tr><td><p style="text-align: center">VIII</p> </td><td><p style="text-align: center">Imprisonment, Power Word: Kill, True Resurrection, Summon Monster IX (good creatures only)</p> </td></tr></table><p></p><p><strong>Angel (Ex)</strong></p><p>At 2nd level, a Daeva gains resistance to acid and cold and a bonus on saves against poison equal to his HD, and resistance to electricity and fire equal to half his HD. He gains also telepathy 40 feets plus 10 feets for each extra HD from here. Also gains the angel (without gaining any benefict from it unless stated in this class) and good subtypes and his weapons/natural attacks count as good for bypassing DR. At 8th level the Daeva gains immunity to acid, cold and petrification.</p><p></p><p><strong>Astral Skin (Ex)</strong></p><p>At 3rd level, the Daeva gains DR/Evil equal to half it's HD and SR equal to 11+HD.</p><p></p><p><strong>Celestial Speed (Ex)</strong></p><p>At 3rd level, the Daeva increase its base land speed to 40 ft. and at 6th level to 50 ft.</p><p></p><p><strong>Daeva Magic</strong></p><p>At 4th level, the Daeva gains the ability to cast as a cleric equal to its Daeva levels-3. It does not gain any other cleric class abilities, including domains, channel energy or spontaneous casting, and uses charisma to determine max spell level, DCs & spells per day as opposed to wisdom. If the Daeva previously had cleric casting, this stack with the previous casting. At 17th level, this increase to equal to its Daeva level (instead of Daeva levels-3).</p><p></p><p><strong>Regenerate (Ex)</strong></p><p>At 4th level, the Daeva gains fast healing equal to ¼ its HD. Unlike the normal fast healing, this can also regenerate parts of the body as regeneration. As a full-round action that do not provoke attacks of opportunity, the Daeva can regrow lost limbs. At 15th level this increase to regeneration (evil).</p><p></p><p><strong>Flight (Ex)</strong></p><p>At 5th level, the Daeva wings strength, it gains a fly speed of 5 feet per HD (with average maneuverability). A Daeva gains a number of secondary wings attacks equal to its number of wings that deal 1d4 + ½ Str. The number of pair of wings increase by one every three levels thereafter (4 wings at 8th level, 6 wings at 11th level,…., 12 wings at 20th level).</p><p></p><p><strong>Truespeech (Su)</strong></p><p>At 5th level, the Daeva can speak with any creature that has a language, as though using a tongues spell (caster level equal to Daeva’s Hit Dice). This ability is always active.</p><p></p><p><strong>Celestial Awareness (Sp)</strong></p><p>At 7th level, the Daeva gains the following constant spell-like abilities (CL equal to HD): Detect Evil, Detect Snares and Pits, and See Invisibility. These can be dispelled, though they may be reactivated as a free action in the Daeva turn.</p><p></p><p><strong>Change Shape (Su)</strong></p><p>At 7th level, the Daeva gains the change shape ability (any small or medium humanoid, alter self). This ability functions as alter self, except that the Daeva does not adjust its ability scores and can remain in this form indefinitely.</p><p></p><p><strong>Astride the Ladder (Su)</strong></p><p>At 9th level, as a standard action 3 times per day, the Daeva can enter the Astral Plane. From here, it may arrive instantly in any Upper plane (Heaven, Nirvana and Elysium), any Lower plane (Hell, Abaddon and Abyss), or the Material plane. The Daeva always arrive at the last point it left that plane, though the first time it arrive on a plane it has not visited before it functions like plane shift. The Daeva may also travel to other planes accessible through the Astral Plane using normal travel times. The Daeva may remain in the Astral Plane as long as it wish. At 13th level, the Daeva can perform this as a move action, and at 17th as a swift action.</p><p></p><p><strong>Growth (Ex)</strong></p><p>At 9th level, the Daeva grows one size category, gains +2 Str, -1 Dex and +2 Cos. Its slam attacks deal 1d10 base damage and the wings naturacl attacks deal 1d6 base damage.</p><p></p><p><strong>Protective Aura (Su)</strong></p><p>At 10th level, the Daeva gains a protective aura. Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the Daeva. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals Daeva’s HD).</p><p></p><p><strong>Improved Celestial Awareness</strong> <strong>(Sp)</strong></p><p>At 12th level, the Daeva gains Discern Lies and True Seeing as a constant spell-like abilities (CL equal to HD). These can be dispelled, though they may be reactivated as a free action in the Daeva turn.</p><p></p><p><strong>Smite Evil</strong></p><p>At 13th level, a number of time per day equal to its Charisma modifier (minimum 3), the Daeva can call out to the powers of good to aid it in its struggle against evil. As a swift action, the Daeva chooses one target within sight to smite. If this target is evil, the Daeva adds its Cha bonus (if any) to its attack rolls and adds its Daeva level to all damage rolls made against the target of its smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the Daeva possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the Daeva gains a deflection bonus equal to its Charisma modifier (if any) to its AC against attacks made by the target of the smite. If the Daeva targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the daeva rests and regains its uses of this ability.</p><p></p><p><strong>Angelic Grace (Su)</strong></p><p>At 17th level, the Daeva adds its Charisma modifier as a sacred bonus on all its saving throws and to its Armor Class.</p><p></p><p><strong>Solar</strong></p><p>At 19th level, the Daeva ascends to the ranks of the Solars. It gains the sun domain for its cleric casting, or if it already has the sun domain, any other domain of its choice. Additionally, a number of times per day equal to its wisdom modifier, the Solar may declare any attack a slaying attack. This must be declared before the attack is made. If it hit an evil creature, the enemy must succeed on a DC (10+ ½ HD + Cha mod) Fortitude save or die instantly. Evil creatures take -2 to this save. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. Agaisnt living creatures, this is a death effect. When keyed to a living creature, this is a death effect. The Solar may only make one attack as a slaying attack per round. If the attak miss, the use of slaying attack is lost. The Daeva gains the following ability:</p><p></p><ul> <li data-xf-list-type="ul"><em>Slaying Arrow (Su)</em><br /> A solar’s bow needs no ammunition, and automatically creates a slaying arrowUE of the solar’s choice when drawn.</li> </ul><p>UE Pathfinder Roleplaying Game: Ultimate Equipment</p><p></p><p><strong>Archangel (Ex)</strong></p><p>At 20th level, the Daeva is elevated from traditional hierarchy of angels to a personal servant of a deity, ethos, or empyreal lord. The angelic paragon gains a host of celestials. This functions as the Leadership feat, except that all her followers are angelic paragons. She may use sending (as the spell) as a free action to contact any of her followers or her cohort. The angelic paragon also becomes much harder to kill. In most cases, it's difficult to destroy a an archangel through simple combat: the “destroyed” archangel restores herself upon the home plane of her deity, ethos, or empyreal lord in 2d4 days if she is not returned to life by other means. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy an archangel is to slay her upon the home plane of her deity, ethos, or empyreal lord.</p><p></p><p><strong>Epic Champion of Good</strong></p><p>At 20th level, the Daeva's DR changes to DR/Epic and Evil, all attacks are considered epic and good for the purposes of overcoming damage reduction, and its regeneration increase to (epic and evil).</p><p></p><p><strong>Wish (Sp)</strong></p><p>At 20th level, the Daeva gains Wish as a spell-like abilities (CL equal to HD) usable once per day.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8689722, member: 7035194"] [CENTER][B][SIZE=7]Angel Paragon (Daeva)[/SIZE][/B][/CENTER] [B]Hit Die:[/B] d10. [B]Class Skills[/B] The Angel Paragon’s class skills are Acrobatics (Dex), Apprise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (planes), Knowledge (religion), Perception (Wis), Sense Motive (Wis), Stealth (Dex), Spellcraft (Int), Survival (Wis), and Use Magic Device (Cha). [B]Skill Ranks per Level:[/B] 6 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [TD][CENTER][B]Ability Increased[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Celestial Body, Daeva Spirit I[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Angel[/CENTER][/TD] [TD][CENTER]+1 Str[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Astral Skin, Celestial Speed (40 ft.),[/CENTER][/TD] [TD][CENTER]+1 Con[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Daeva Magic, Regenerate (fast healing)[/CENTER][/TD] [TD][CENTER]+1 Cha[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Flight, Truespeech[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Celestial Speed (50 ft.), Daeva Spirit II[/CENTER][/TD] [TD][CENTER]+1 Str[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Celestial Awareness, Change Shape[/CENTER][/TD] [TD][CENTER]+1 Con[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]Daeva Spirit III[/CENTER][/TD] [TD][CENTER]+1 Cha[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]Astride the Ladder, Growth[/CENTER][/TD] [TD][CENTER]+1 Wis[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]Protective Aura[/CENTER][/TD] [TD][CENTER]+1 Str[/CENTER][/TD] [/TR] [TR] [TD][CENTER]11th[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+7[/CENTER][/TD] [TD][CENTER]Daeva Spirit IV[/CENTER][/TD] [TD][CENTER]+1 Con[/CENTER][/TD] [/TR] [TR] [TD][CENTER]12th[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]Improved Celestial Awareness[/CENTER][/TD] [TD][CENTER]+1 Cha[/CENTER][/TD] [/TR] [TR] [TD][CENTER]13th[/CENTER][/TD] [TD][CENTER]+13[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+8[/CENTER][/TD] [TD][CENTER]Smite Evil[/CENTER][/TD] [TD][CENTER]+1 Wis[/CENTER][/TD] [/TR] [TR] [TD][CENTER]14th[/CENTER][/TD] [TD][CENTER]+14[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]Daeva Spirit V[/CENTER][/TD] [TD][CENTER]+1 Str[/CENTER][/TD] [/TR] [TR] [TD][CENTER]15th[/CENTER][/TD] [TD][CENTER]+15[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+9[/CENTER][/TD] [TD][CENTER]Regenerate (regeneration)[/CENTER][/TD] [TD][CENTER]+1 Con[/CENTER][/TD] [/TR] [TR] [TD][CENTER]16th[/CENTER][/TD] [TD][CENTER]+16[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]Daeva Spirit VI[/CENTER][/TD] [TD][CENTER]-[/CENTER][/TD] [/TR] [TR] [TD][CENTER]17th[/CENTER][/TD] [TD][CENTER]+17[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+10[/CENTER][/TD] [TD][CENTER]Angelic Grace[/CENTER][/TD] [TD][CENTER]+1 Cha[/CENTER][/TD] [/TR] [TR] [TD][CENTER]18th[/CENTER][/TD] [TD][CENTER]+18[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]Daeva Spirit VII[/CENTER][/TD] [TD][CENTER]+1 Str[/CENTER][/TD] [/TR] [TR] [TD][CENTER]19th[/CENTER][/TD] [TD][CENTER]+19[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+11[/CENTER][/TD] [TD][CENTER]Solar[/CENTER][/TD] [TD][CENTER]+1 Con[/CENTER][/TD] [/TR] [TR] [TD][CENTER]20th[/CENTER][/TD] [TD][CENTER]+20[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]+6[/CENTER][/TD] [TD][CENTER]+12[/CENTER][/TD] [TD][CENTER]Daeva Spirit VIII, Epic Champion of Good, Wish[/CENTER][/TD] [TD][CENTER]+ Str, +1 Con[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Daeva. [B]Weapon and Armor Proficiency[/B] Daeva are proficient with all simple and martial weapons and its natural weapons. Daeva are also proficient with light and medium armor and shields (except tower shields). [B]Ability Bonus[/B] The Daeva gains +1 to strength at 2nd, 6th, 10th, 14th, 18th & 20th level, a +1 bonus to constitution at 3rd, 7th, 11th, 15th, 19th & 20th level, a +1 bonus to charisma at 4th, 8th, 12th & 17th level and finally a +1 bonus to wisdom at 9th & 13th level for a total of +6 str, +6 con, +4 cha & +2 wis. [B]Celestial Body[/B] At 1st level, the Daeva is a outsider (extraplanar) and has the following traits [LIST] [*]darkvision 60 feets [*]low-light vision [*]medium sized [*]base land speed 30 ft. [*]2 primary slam attacks which deal 1d8+ Str damage [*]a pair of wings. Although it's too weak to fly for now, when it fall it can slow its descent by making a DC 15 Fly check to fall safely without taking falling damage, albeit at a rate of 20 feet a round. When falling safely, the Daeva can make another DC 15 Fly check to glide, moving 5 feet laterally every round. Fly is a class skill for the Daeva. [*]unlike other outsiders, the Daeva can be brought back from the dead with raise dead and resurrection [*]Celestial Fertility (Ex) Daeva are perfectly compatible with mortal humanoids. Daeva are as likely to conceive with them as mortals are with those of their own kind. Daeva who take human mates become parents in short order. This ignores all mundane, extraordinary, supernatural effects and spells that would prevent pregnancy including a man normally being impotent or a woman being barren. [*]the Daeva gains a natural armor bonus equal to its charisma modifier [*]The Daeva start the game speaking Celestial and Common. A Daeva with high Intelligence scores can choose any languages it want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. [/LIST] [B]Daeva Spirit (Sp)[/B] At 2nd level, the Daeva becomes able to use some SLAs (CL equal to HD) 3 times per day each. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Spell-like Ability[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]I[/CENTER][/TD] [TD][CENTER]Cure Light Wounds, Lesser Restoration, Remove Fear, Guidance[/CENTER][/TD] [/TR] [TR] [TD][CENTER]II[/CENTER][/TD] [TD][CENTER]Aid, Continual Flame, Remove Disease, Resist Energy, Speak With Dead[/CENTER][/TD] [/TR] [TR] [TD][CENTER]III[/CENTER][/TD] [TD][CENTER]Charm Person, Dispel Magic (Greater at 12 HD), Holy Smite, Remove Curse[/CENTER][/TD] [/TR] [TR] [TD][CENTER]IV[/CENTER][/TD] [TD][CENTER]Blade Barrier, Commune, Heal[/CENTER][/TD] [/TR] [TR] [TD][CENTER]V[/CENTER][/TD] [TD][CENTER]Animate Objects, Power Word: Blind[/CENTER][/TD] [/TR] [TR] [TD][CENTER]VI[/CENTER][/TD] [TD][CENTER]Dimensional Anchor, Greater Restoration, Power Word: Stun, Resurrection[/CENTER][/TD] [/TR] [TR] [TD][CENTER]VII[/CENTER][/TD] [TD][CENTER]Earthquake, Permanency, Prismatic Spray[/CENTER][/TD] [/TR] [TR] [TD][CENTER]VIII[/CENTER][/TD] [TD][CENTER]Imprisonment, Power Word: Kill, True Resurrection, Summon Monster IX (good creatures only)[/CENTER][/TD] [/TR] [/TABLE] [B]Angel (Ex)[/B] At 2nd level, a Daeva gains resistance to acid and cold and a bonus on saves against poison equal to his HD, and resistance to electricity and fire equal to half his HD. He gains also telepathy 40 feets plus 10 feets for each extra HD from here. Also gains the angel (without gaining any benefict from it unless stated in this class) and good subtypes and his weapons/natural attacks count as good for bypassing DR. At 8th level the Daeva gains immunity to acid, cold and petrification. [B]Astral Skin (Ex)[/B] At 3rd level, the Daeva gains DR/Evil equal to half it's HD and SR equal to 11+HD. [B]Celestial Speed (Ex)[/B] At 3rd level, the Daeva increase its base land speed to 40 ft. and at 6th level to 50 ft. [B]Daeva Magic[/B] At 4th level, the Daeva gains the ability to cast as a cleric equal to its Daeva levels-3. It does not gain any other cleric class abilities, including domains, channel energy or spontaneous casting, and uses charisma to determine max spell level, DCs & spells per day as opposed to wisdom. If the Daeva previously had cleric casting, this stack with the previous casting. At 17th level, this increase to equal to its Daeva level (instead of Daeva levels-3). [B]Regenerate (Ex)[/B] At 4th level, the Daeva gains fast healing equal to ¼ its HD. Unlike the normal fast healing, this can also regenerate parts of the body as regeneration. As a full-round action that do not provoke attacks of opportunity, the Daeva can regrow lost limbs. At 15th level this increase to regeneration (evil). [B]Flight (Ex)[/B] At 5th level, the Daeva wings strength, it gains a fly speed of 5 feet per HD (with average maneuverability). A Daeva gains a number of secondary wings attacks equal to its number of wings that deal 1d4 + ½ Str. The number of pair of wings increase by one every three levels thereafter (4 wings at 8th level, 6 wings at 11th level,…., 12 wings at 20th level). [B]Truespeech (Su)[/B] At 5th level, the Daeva can speak with any creature that has a language, as though using a tongues spell (caster level equal to Daeva’s Hit Dice). This ability is always active. [B]Celestial Awareness (Sp)[/B] At 7th level, the Daeva gains the following constant spell-like abilities (CL equal to HD): Detect Evil, Detect Snares and Pits, and See Invisibility. These can be dispelled, though they may be reactivated as a free action in the Daeva turn. [B]Change Shape (Su)[/B] At 7th level, the Daeva gains the change shape ability (any small or medium humanoid, alter self). This ability functions as alter self, except that the Daeva does not adjust its ability scores and can remain in this form indefinitely. [B]Astride the Ladder (Su)[/B] At 9th level, as a standard action 3 times per day, the Daeva can enter the Astral Plane. From here, it may arrive instantly in any Upper plane (Heaven, Nirvana and Elysium), any Lower plane (Hell, Abaddon and Abyss), or the Material plane. The Daeva always arrive at the last point it left that plane, though the first time it arrive on a plane it has not visited before it functions like plane shift. The Daeva may also travel to other planes accessible through the Astral Plane using normal travel times. The Daeva may remain in the Astral Plane as long as it wish. At 13th level, the Daeva can perform this as a move action, and at 17th as a swift action. [B]Growth (Ex)[/B] At 9th level, the Daeva grows one size category, gains +2 Str, -1 Dex and +2 Cos. Its slam attacks deal 1d10 base damage and the wings naturacl attacks deal 1d6 base damage. [B]Protective Aura (Su)[/B] At 10th level, the Daeva gains a protective aura. Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the Daeva. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals Daeva’s HD). [B]Improved Celestial Awareness[/B] [B](Sp)[/B] At 12th level, the Daeva gains Discern Lies and True Seeing as a constant spell-like abilities (CL equal to HD). These can be dispelled, though they may be reactivated as a free action in the Daeva turn. [B]Smite Evil[/B] At 13th level, a number of time per day equal to its Charisma modifier (minimum 3), the Daeva can call out to the powers of good to aid it in its struggle against evil. As a swift action, the Daeva chooses one target within sight to smite. If this target is evil, the Daeva adds its Cha bonus (if any) to its attack rolls and adds its Daeva level to all damage rolls made against the target of its smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the Daeva possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the Daeva gains a deflection bonus equal to its Charisma modifier (if any) to its AC against attacks made by the target of the smite. If the Daeva targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the daeva rests and regains its uses of this ability. [B]Angelic Grace (Su)[/B] At 17th level, the Daeva adds its Charisma modifier as a sacred bonus on all its saving throws and to its Armor Class. [B]Solar[/B] At 19th level, the Daeva ascends to the ranks of the Solars. It gains the sun domain for its cleric casting, or if it already has the sun domain, any other domain of its choice. Additionally, a number of times per day equal to its wisdom modifier, the Solar may declare any attack a slaying attack. This must be declared before the attack is made. If it hit an evil creature, the enemy must succeed on a DC (10+ ½ HD + Cha mod) Fortitude save or die instantly. Evil creatures take -2 to this save. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. Agaisnt living creatures, this is a death effect. When keyed to a living creature, this is a death effect. The Solar may only make one attack as a slaying attack per round. If the attak miss, the use of slaying attack is lost. The Daeva gains the following ability: [LIST] [*][I]Slaying Arrow (Su)[/I] A solar’s bow needs no ammunition, and automatically creates a slaying arrowUE of the solar’s choice when drawn. [/LIST] UE Pathfinder Roleplaying Game: Ultimate Equipment [B]Archangel (Ex)[/B] At 20th level, the Daeva is elevated from traditional hierarchy of angels to a personal servant of a deity, ethos, or empyreal lord. The angelic paragon gains a host of celestials. This functions as the Leadership feat, except that all her followers are angelic paragons. She may use sending (as the spell) as a free action to contact any of her followers or her cohort. The angelic paragon also becomes much harder to kill. In most cases, it's difficult to destroy a an archangel through simple combat: the “destroyed” archangel restores herself upon the home plane of her deity, ethos, or empyreal lord in 2d4 days if she is not returned to life by other means. Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy an archangel is to slay her upon the home plane of her deity, ethos, or empyreal lord. [B]Epic Champion of Good[/B] At 20th level, the Daeva's DR changes to DR/Epic and Evil, all attacks are considered epic and good for the purposes of overcoming damage reduction, and its regeneration increase to (epic and evil). [B]Wish (Sp)[/B] At 20th level, the Daeva gains Wish as a spell-like abilities (CL equal to HD) usable once per day. [/QUOTE]
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