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<blockquote data-quote="Obly99" data-source="post: 8710503" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Archmage (revisited Dweomerkeeper)</span></strong></p><p></p><p><strong>Hit Die:</strong> d6.</p><p></p><p><strong>Requirement</strong></p><p></p><p>To qualify to become a Archmage, a character must fulfill all the following criteria.</p><p></p><p><strong>Domain:</strong> If the character has the domain class feature, he must have the Magic domain or one of its subdomain.</p><p></p><p><strong>Feats:</strong> 3 Metamagic Feats.</p><p></p><p><strong>Skills:</strong> Knowledge (arcane) 10 ranks, Spellcraft 10 ranks.</p><p></p><p><strong>Spells:</strong> Able to cast divine spells and arcane spells.</p><p></p><p><strong>Class Skills</strong></p><p></p><p>The Archmage’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).</p><p></p><p><strong>Skill Ranks per Level:</strong> 4 + Int modifier.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>Level</strong></p> </td><td><p style="text-align: center"><strong>Base Attack Bonus</strong></p> </td><td><p style="text-align: center"><strong>Fort Save</strong></p> </td><td><p style="text-align: center"><strong>Ref Save</strong></p> </td><td><p style="text-align: center"><strong>Will Save</strong></p> </td><td><p style="text-align: center"><strong>Special</strong></p> </td><td><p style="text-align: center"><strong>Spells per day</strong></p> </td></tr><tr><td><p style="text-align: center">1st</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+0</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Mantle of Spells 1</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">2nd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">Arcane Sight</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">3rd</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Mantle of Spells 2</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">4th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+1</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">Supernatural Spell 1/day</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">5th</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Mantle of Spells 3</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">6th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">Supernatural Spell 2/day</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">7th</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+2</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Greater Arcane Sight, Mantle of Spells 4</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">8th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">Supernatural Spell 3/day</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">9th</p> </td><td><p style="text-align: center">+4</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Mantle of Spells 5</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr><tr><td><p style="text-align: center">10th</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+3</p> </td><td><p style="text-align: center">+5</p> </td><td><p style="text-align: center">Cloak of Mysteries, Supernatural Spell 4/day</p> </td><td><p style="text-align: center">+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class</p> </td></tr></table><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the Archmage.</p><p></p><p><strong>Weapon Proficiencies</strong></p><p>Archmages gain no new weapon or armor proficiencies.</p><p></p><p><strong>Spellcasting</strong></p><p>When a new archmage level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain other benefits a character of that class would have gained. This essentially means that he adds the level of archmage to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a archmage, he must decide to which class he adds each level of archmage for the purpose of determining spells per day.</p><p></p><p><strong>Mantle of Spells (Su)</strong></p><p>At 1st level, an archmage creates a personal mantle of arcane and/or divine spells. He chooses one arcane or divine spell that he can cast, and thereafter he can convert prepared spells of that spell's type (arcane or divine) into the chosen spell, so long as the level of the spell to be converted is equal to or greater than that of the chosen spell. This ability functions just like a cleric's ability to spontaneously convert prepared spells into cure or inflict spells. At every odd-numbered archmage level after 1st, the character chooses another spell to add to her mantle.</p><p></p><p><strong>Arcane Sight (Sp)</strong></p><p>Upon attaining 2nd level, an archmage gain arcane sight as a constant spell-like ability, with caster level equal to his character level. At 7th level, this improve to greater arcane sight.</p><p></p><p><strong>Supernatural Spell (Su)</strong></p><p>At 4th level, the archmage is so attuned to the fabric of magic that he can manifest spell effects with almost no effort whatsoever. Once per day as a standard action, he can use any one spell as a standard action (regardless of its original casting time as a spell) as a supernatural ability. The spell chosen must be one that is currently available to the archmage (that is, one that he has prepared or that he knows and has a spell slot of the appropriate level available to cast), but he can decide at the moment of casting to use this ability. The spell functions as it normally would and is expended normally, but the archmage does not require any components, does not provoke attacks of opportunity, and ignores the target's spell resistance, just as if he were using a supernatural ability instead of a spell. At every even-numbered level after the 4th, the archmage gains one additional use of this ability per day.</p><p></p><p><strong>Cloak of Mysteries (Su)</strong></p><p>At 10th level, an archmage is wrapped in a mantle of ever-flowing magic, and all metamagic feats that he currently knows or learns in the future become easier to use. The total spell level increase for applying metamagic feats to any spell drops by 1, to a minimum +0 level. For example, an empowered maximized fireball uses a 7th-level slot (+4 levels) instead of the usual 8th-level slot (+5 levels), while a silent fireball uses a 3th-level slot (+0 level). A spell affected by the Heighten Spell feat is unaffected by this ability.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8710503, member: 7035194"] [CENTER][B][SIZE=7]Archmage (revisited Dweomerkeeper)[/SIZE][/B][/CENTER] [B]Hit Die:[/B] d6. [B]Requirement[/B] To qualify to become a Archmage, a character must fulfill all the following criteria. [B]Domain:[/B] If the character has the domain class feature, he must have the Magic domain or one of its subdomain. [B]Feats:[/B] 3 Metamagic Feats. [B]Skills:[/B] Knowledge (arcane) 10 ranks, Spellcraft 10 ranks. [B]Spells:[/B] Able to cast divine spells and arcane spells. [B]Class Skills[/B] The Archmage’s class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha). [B]Skill Ranks per Level:[/B] 4 + Int modifier. [TABLE] [TR] [TD][CENTER][B]Level[/B][/CENTER][/TD] [TD][CENTER][B]Base Attack Bonus[/B][/CENTER][/TD] [TD][CENTER][B]Fort Save[/B][/CENTER][/TD] [TD][CENTER][B]Ref Save[/B][/CENTER][/TD] [TD][CENTER][B]Will Save[/B][/CENTER][/TD] [TD][CENTER][B]Special[/B][/CENTER][/TD] [TD][CENTER][B]Spells per day[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER]1st[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+0[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Mantle of Spells 1[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]2nd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]Arcane Sight[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]3rd[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Mantle of Spells 2[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]4th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+1[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]Supernatural Spell 1/day[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]5th[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Mantle of Spells 3[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]6th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]Supernatural Spell 2/day[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]7th[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+2[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Greater Arcane Sight, Mantle of Spells 4[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]8th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]Supernatural Spell 3/day[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]9th[/CENTER][/TD] [TD][CENTER]+4[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Mantle of Spells 5[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [TR] [TD][CENTER]10th[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+3[/CENTER][/TD] [TD][CENTER]+5[/CENTER][/TD] [TD][CENTER]Cloak of Mysteries, Supernatural Spell 4/day[/CENTER][/TD] [TD][CENTER]+1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class[/CENTER][/TD] [/TR] [/TABLE] [B]Class Features[/B] All of the following are class features of the Archmage. [B]Weapon Proficiencies[/B] Archmages gain no new weapon or armor proficiencies. [B]Spellcasting[/B] When a new archmage level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain other benefits a character of that class would have gained. This essentially means that he adds the level of archmage to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a archmage, he must decide to which class he adds each level of archmage for the purpose of determining spells per day. [B]Mantle of Spells (Su)[/B] At 1st level, an archmage creates a personal mantle of arcane and/or divine spells. He chooses one arcane or divine spell that he can cast, and thereafter he can convert prepared spells of that spell's type (arcane or divine) into the chosen spell, so long as the level of the spell to be converted is equal to or greater than that of the chosen spell. This ability functions just like a cleric's ability to spontaneously convert prepared spells into cure or inflict spells. At every odd-numbered archmage level after 1st, the character chooses another spell to add to her mantle. [B]Arcane Sight (Sp)[/B] Upon attaining 2nd level, an archmage gain arcane sight as a constant spell-like ability, with caster level equal to his character level. At 7th level, this improve to greater arcane sight. [B]Supernatural Spell (Su)[/B] At 4th level, the archmage is so attuned to the fabric of magic that he can manifest spell effects with almost no effort whatsoever. Once per day as a standard action, he can use any one spell as a standard action (regardless of its original casting time as a spell) as a supernatural ability. The spell chosen must be one that is currently available to the archmage (that is, one that he has prepared or that he knows and has a spell slot of the appropriate level available to cast), but he can decide at the moment of casting to use this ability. The spell functions as it normally would and is expended normally, but the archmage does not require any components, does not provoke attacks of opportunity, and ignores the target's spell resistance, just as if he were using a supernatural ability instead of a spell. At every even-numbered level after the 4th, the archmage gains one additional use of this ability per day. [B]Cloak of Mysteries (Su)[/B] At 10th level, an archmage is wrapped in a mantle of ever-flowing magic, and all metamagic feats that he currently knows or learns in the future become easier to use. The total spell level increase for applying metamagic feats to any spell drops by 1, to a minimum +0 level. For example, an empowered maximized fireball uses a 7th-level slot (+4 levels) instead of the usual 8th-level slot (+5 levels), while a silent fireball uses a 3th-level slot (+0 level). A spell affected by the Heighten Spell feat is unaffected by this ability. [/QUOTE]
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