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<blockquote data-quote="Obly99" data-source="post: 8794434" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Blitz (Vigilante Archetype)</span></strong></p><p>This is my version (with some fix respect of the original) of the Blitz present in the Weekly Wonders Comic Book - Vigilante Archetypes manual of the Necromancer of the Northwest (<a href="https://www.drivethrurpg.com/product/185799/Weekly-Wonders--Comic-Book-Vigilante-Archetypes" target="_blank">Weekly Wonders - Comic Book Vigilante Archetypes - Necromancers of the Northwest | Weekly Wonders | DriveThruRPG.com</a>)</p><p>Gifted combatants, blitzes enjoy an incredible, superhuman speed. They favor high-mobility tactics, and use their well developed velocity to confound and crush their foes.</p><p></p><p><strong>Blitz Focus</strong></p><p>A blitz focuses almost entirely on using high speed to overwhelm and defeat his enemies. On any round in which a blitz takes both a move action to move and a standard action to make an attack, he can divide his movement as he chooses before and after the attack. Additionally, whenever a blitz makes a full-attack action, he can move up to ¼ his speed during that action, and can divide the movement up as he sees fit before, after, or even between attacks.</p><p>This ability replaces the vigilante specialization class feature.</p><p></p><p><strong>Incredible Speed (Ex)</strong></p><p>Beginning at 1st level, the blitz begins to focus entirely on moving at superhuman speeds. His base land speed increases by 10 feet. At 5th level, and every 4 levels thereafter, the blitz’s base land speed increases by a further 10 feet. At 3rd level, and every 4 levels thereafter, he may choose either to select a social talent, or to increase his base land speed by an additional 10 feet.</p><p>This ability replaces all social talents</p><p></p><p><strong>Elusive (Ex)</strong></p><p>At 2nd level, the blitz learns to avoid danger while moving at extreme speeds. Whenever the blitz would provoke an attack of opportunity as a result of moving, as an immediate action, he may choose to add his vigilante level as a dodge bonus to AC against that attack. This counts as the Mobility feat for the purposes of qualifying for prerequisites.</p><p>This ability replaces the vigilante talent gained at 2nd level.</p><p></p><p><strong>Sudden Reposition (Ex)</strong></p><p>At 3rd level, the blitz can move at extraordinary speed to guard another creature from harm. Whenever an ally creature that the blitz can see and that is within his move speed, is subject to an attack roll or any effect which would require a Reflex saving throw, the blitz may move up to his speed as an immediate and end his movement adjacent to that creature. If he does, the attack or effect affects him instead. If the triggering action is an attack, the attack roll is made against the blitz’s AC, and if the triggering action is an effect requiring a Reflex saving throw, the blitz makes his own Reflex saving throw, as normal.</p><p>This ability replaces the unshakable class feature.</p><p></p><p><strong>Rhino Charge (Ex)</strong></p><p>At 4th level, the blitz can deliver especially powerful charges. Whenever the blitz makes a charge attack action, he gains an additional +1 bonus to the attack roll for every 20 feet moved as part of the charge attack (to a maximum additional bonus equal to his vigilante level). If the attack hits, he adds his vigilante level as a bonus to damage; this additional damage is considered precision damage. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first attack made as part of that charge action.</p><p>This ability replaces the vigilante talent gained at 4th level.</p><p></p><p><strong>Speed Blur (Ex)</strong></p><p>At 10th level, whenever the blitz leaves the threat range of a creature he has attacked that round, that creature must succeed on a Reflex save (DC 10 + 1/2 the blitz’s level + the blitz’s Dexterity modifier) or be spun about and disoriented by the speed of the blitz, suffering a –2 penalty to AC, attack rolls, and Reflex saves until the end of its next turn. This penalty is applied before the target makes any attack of opportunity caused by the blitz’s movement.</p><p>This ability replaces the vigilante talent gained at 10th level.</p><p></p><p><strong>Staggering Speed (Ex)</strong></p><p>At 12th level, whenever the blitz successfully hits a creature as part of a charge, the target must succeed on a Reflex save (DC 10 + 1/2 the blitz’s level + the blitz’s Strength or Dexterity modifier) or be staggered for 1d4 rounds. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first attack made as part of that charge action.</p><p>This ability replaces the vigilante talent at 12th level.</p><p></p><p><strong>Lighting Strike (Ex)</strong></p><p>At 18th level, the blitz can charge across the battlefield like lighting. The blitz can take a full round action to perform a lighting strike maneuver. During a lightning strike, the blitz can make a number of charge actions equal to the number of attacks he can make in a round due to having a high base attack bonus (typically three, at eighteenth level). Each charge attack must be made against a different target, and the blitz must move at least 20 feet during each charge attack. If the blitz has the pounce special ability, or a similar special ability, he may make a full-attack on only one of the charge actions gained in this way (with the other charge actions only granting the single normal attack). The AC penalty for charging applies for each charge action made in this way.</p><p>This ability replaces the vigilante talent gained at 18th level.</p><p></p><p><strong>Lethal Speed (Ex)</strong></p><p>At 20th level, the blitz can strike with such speed as to be instantly lethal. Whenever the blitz successfully makes a charge action, if the attack made as part of the charge is a confirmed critical hit, the target is instantly slain. A Fortitude save (DC 10 + 1/2 the blitz’s level + the blitz’s Strength or Dexterity modifier) negate the death, but the target is staggered for 1d4 rounds. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first confirmed critical attack made as part of that charge action.</p><p>This ability replaces the vengeance strike class feature.</p></blockquote><p></p>
[QUOTE="Obly99, post: 8794434, member: 7035194"] [CENTER][B][SIZE=7]Blitz (Vigilante Archetype)[/SIZE][/B][/CENTER] This is my version (with some fix respect of the original) of the Blitz present in the Weekly Wonders Comic Book - Vigilante Archetypes manual of the Necromancer of the Northwest ([URL="https://www.drivethrurpg.com/product/185799/Weekly-Wonders--Comic-Book-Vigilante-Archetypes"]Weekly Wonders - Comic Book Vigilante Archetypes - Necromancers of the Northwest | Weekly Wonders | DriveThruRPG.com[/URL]) Gifted combatants, blitzes enjoy an incredible, superhuman speed. They favor high-mobility tactics, and use their well developed velocity to confound and crush their foes. [B]Blitz Focus[/B] A blitz focuses almost entirely on using high speed to overwhelm and defeat his enemies. On any round in which a blitz takes both a move action to move and a standard action to make an attack, he can divide his movement as he chooses before and after the attack. Additionally, whenever a blitz makes a full-attack action, he can move up to ¼ his speed during that action, and can divide the movement up as he sees fit before, after, or even between attacks. This ability replaces the vigilante specialization class feature. [B]Incredible Speed (Ex)[/B] Beginning at 1st level, the blitz begins to focus entirely on moving at superhuman speeds. His base land speed increases by 10 feet. At 5th level, and every 4 levels thereafter, the blitz’s base land speed increases by a further 10 feet. At 3rd level, and every 4 levels thereafter, he may choose either to select a social talent, or to increase his base land speed by an additional 10 feet. This ability replaces all social talents [B]Elusive (Ex)[/B] At 2nd level, the blitz learns to avoid danger while moving at extreme speeds. Whenever the blitz would provoke an attack of opportunity as a result of moving, as an immediate action, he may choose to add his vigilante level as a dodge bonus to AC against that attack. This counts as the Mobility feat for the purposes of qualifying for prerequisites. This ability replaces the vigilante talent gained at 2nd level. [B]Sudden Reposition (Ex)[/B] At 3rd level, the blitz can move at extraordinary speed to guard another creature from harm. Whenever an ally creature that the blitz can see and that is within his move speed, is subject to an attack roll or any effect which would require a Reflex saving throw, the blitz may move up to his speed as an immediate and end his movement adjacent to that creature. If he does, the attack or effect affects him instead. If the triggering action is an attack, the attack roll is made against the blitz’s AC, and if the triggering action is an effect requiring a Reflex saving throw, the blitz makes his own Reflex saving throw, as normal. This ability replaces the unshakable class feature. [B]Rhino Charge (Ex)[/B] At 4th level, the blitz can deliver especially powerful charges. Whenever the blitz makes a charge attack action, he gains an additional +1 bonus to the attack roll for every 20 feet moved as part of the charge attack (to a maximum additional bonus equal to his vigilante level). If the attack hits, he adds his vigilante level as a bonus to damage; this additional damage is considered precision damage. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first attack made as part of that charge action. This ability replaces the vigilante talent gained at 4th level. [B]Speed Blur (Ex)[/B] At 10th level, whenever the blitz leaves the threat range of a creature he has attacked that round, that creature must succeed on a Reflex save (DC 10 + 1/2 the blitz’s level + the blitz’s Dexterity modifier) or be spun about and disoriented by the speed of the blitz, suffering a –2 penalty to AC, attack rolls, and Reflex saves until the end of its next turn. This penalty is applied before the target makes any attack of opportunity caused by the blitz’s movement. This ability replaces the vigilante talent gained at 10th level. [B]Staggering Speed (Ex)[/B] At 12th level, whenever the blitz successfully hits a creature as part of a charge, the target must succeed on a Reflex save (DC 10 + 1/2 the blitz’s level + the blitz’s Strength or Dexterity modifier) or be staggered for 1d4 rounds. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first attack made as part of that charge action. This ability replaces the vigilante talent at 12th level. [B]Lighting Strike (Ex)[/B] At 18th level, the blitz can charge across the battlefield like lighting. The blitz can take a full round action to perform a lighting strike maneuver. During a lightning strike, the blitz can make a number of charge actions equal to the number of attacks he can make in a round due to having a high base attack bonus (typically three, at eighteenth level). Each charge attack must be made against a different target, and the blitz must move at least 20 feet during each charge attack. If the blitz has the pounce special ability, or a similar special ability, he may make a full-attack on only one of the charge actions gained in this way (with the other charge actions only granting the single normal attack). The AC penalty for charging applies for each charge action made in this way. This ability replaces the vigilante talent gained at 18th level. [B]Lethal Speed (Ex)[/B] At 20th level, the blitz can strike with such speed as to be instantly lethal. Whenever the blitz successfully makes a charge action, if the attack made as part of the charge is a confirmed critical hit, the target is instantly slain. A Fortitude save (DC 10 + 1/2 the blitz’s level + the blitz’s Strength or Dexterity modifier) negate the death, but the target is staggered for 1d4 rounds. If the blitz gains the ability to make multiple attacks as part of a charge action, this benefit applies only to the first confirmed critical attack made as part of that charge action. This ability replaces the vengeance strike class feature. [/QUOTE]
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