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<blockquote data-quote="Beefermatic" data-source="post: 9376757" data-attributes="member: 6670757"><p><strong><u><span style="font-family: 'arial'"><span style="font-size: 22px">Sniper</span></span></u></strong></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">Ranged specialists who strike unseen from distant cover, the Sniper is a tremendously dangerous foe at a distance using incredible accuracy and striking vulnerable foes, Snipers suppress and control chokepoints on the battlefield and can alter the course of battles, wars, and even entire nations with a single shot. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>BAB: </strong>¾ as Rogue</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Good Saves: </strong>Ref </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>HD: </strong>d8</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Class Skills:</strong> Class Skills (6 + Int modifier per level)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy, Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Perception (Wis), Perform, Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha).</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Weapon Prof:</strong> As Rogue, Firearms, Crossbows, Bows, Simple weapons, light armor proficiencies, bucklers</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>CLASS ABILITIES</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">1: Survivalist, Study Opponent 5, Snipe 1d6, Point Blank Shot</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">2: Cover Tracks, Weapon Focus</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">3: Sniper Shot, Rapid Reload, Snipe 2d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">4: Study Opponent 4, Take Cover +1</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">5: Ranged Attack of Opportunity, Snipe 3d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">6: Precise Shot, Far Shot</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">7: Snipe 4d6, Evasion</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">8: Study Opponent 3, Take Cover +2</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">9: Rapid Shot, Snipe 5d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">10: Hide in Plain Sight</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">11: Snipe 6d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">12: Overwatch Style, Study Opponent 2, Take Cover +3</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">13: Snipe 7d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">14: Snipe of Opportunity</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">15: Overwatch Tactician, Snipe 8d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">16: Study Opponent 1, Take Cover +4</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">17: Snipe 9d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">18: Weapon Trick, Black Bullet</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">19: Snipe 10d6</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">20: Overwatch Vortex, Study Opponent Mastery, Cover Mastery</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Survivalist (Ex): </strong>Snipers gain a bonus to Stealth and Survival equal to their Sniper level.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Study Opponent (Ex): </strong>If a Sniper can study an opponent for 5 rounds, on the following round the opponent is considered flat footed against the Sniper’s attacks. The number of rounds needed to study the opponent decreases as the sniper level increases by 1 round every 4 levels of Sniper gained. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Snipe (Ex): </strong>The Sniper can pick off vulnerable foes striking them with incredible damage. This ability deals additional precision based damage and functions exactly like Sneak Attack but only functions if the sniper is 30 ft or further away. The extra damage from this ability stacks with Sneak Attack and similar abilities when applicable. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Point Blank Shot: </strong>The Sniper gains a +1 Bonus to ranged attack and damage rolls against foes within 30 ft</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Cover Tracks:</strong> The Sniper is hard to pin down and hard to find, they are able to increase the DC of Survival checks by +5 to track them while they move at full speed and +10 if they move at half speed. Additionally they can cover the track of all party members within 30 feet increasing the DC by +2 if they move at full speed or +5 if they move at half speed. If the Sniper also has the favored terrain class feature and they are in that terrain, they can also add their favored terrain bonus to the DC to track them or their allies.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Weapon Focus:</strong> The Sniper gains a +1 bonus to attack rolls with a weapon type of their choice.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Sniper Shot (Ex): </strong>On a Sniper’s first ranged attack in combat they are treated as using their full level as their Base Attack Bonus to their attack instead of 2/3rds their level as a Rogue. This must be either a standard action, readied action or part of a full round action to function. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Rapid Reload:</strong> The time required for a Sniper to reload their weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. The Sniper may fire a light crossbow or hand crossbow as many times in a full-attack action as they could if they were using a bow.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Take Cover (Ex):</strong> A Sniper knows how to effectively use cover to it’s fullest potential gaining additional benefits when hiding behind cover. All Soft Cover, Partial Cover and Low Obstacle Cover are treated as Standard Cover granting a +4 to AC and +2 to Reflex Saves and allows Stealth checks to be used while behind them. They also gain a bonus to their AC, Reflex Saves and Stealth checks equal to the number provided when gaining the benefits of any form of cover. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Ranged Attack of Opportunity (Ex):</strong> Snipers can make attacks of opportunity against any foe within the total range of their ranged weapon.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Precise Shot:</strong> The Sniper can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on their attack roll.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Farshot:</strong> Snipers only suffer a –1 penalty per full range increment between them and their target when using a ranged weapon.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Evasion (Ex) </strong>At 7th level, a Sniper gains evasion. If exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they takes no damage with a successful saving throw. The evasion ability can only be used if the Sniper is wearing light armor or no armor.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Rapid Shot:</strong> When making a full-attack action with a ranged weapon, the Sniper can fire one additional time this round at their highest bonus. All of thier attack rolls take a –2 penalty when using Rapid Shot.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Hide in Plain Sight (Ex):</strong> A Sniper can use the Stealth skill even while being observed. As long as they are within 10 feet of an area of cover.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Overwatch Style:</strong> While using this style, as a full-round action the Sniper can ready two ranged attacks with the chosen weapon, each with its own triggering event.You take a –2 penalty on attack rolls made with these readied actions.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Snipe of Opportunity (Ex): </strong>The Sniper may Snipe foes who are subjected to attacks of opportunity as long as they are also Flat Footed or otherwise denied their Dexterity to Armor Class that round and are also more than 30 feet away.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Overwatch Tactician:</strong> While using Overwatch Style, the Sniper can ready two ranged attacks as a standard action, rather than a full-round action.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Weapon Trick:</strong> The Sniper gains 2 new abilities with their ranged weapons:</span></span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Hindering Shot:</strong> The Sniper can distract foes at a crucial moments, making them vulnerable to their allies’ abilities. They can ready an action to make a ranged attack against a foe when an ally forces the foe to attempt a saving throw. If their attack hits the foe and deals damage, the foe takes a –4 penalty on the saving throw that triggered your readied action.</span></span></p><p></p><p style="margin-left: 20px"><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Suppressing Shot:</strong> The Sniper can cover an ally’s momentary vulnerability. They can ready an action to make a ranged attack against a foe when it makes an attack of opportunity. If thier attack hits and damages the foe, the foe’s attack of opportunity automatically misses its target.</span></span></p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Black Bullet (Su): </strong>The Sniper can craft a single ranged projectile that deals an immediate Coup De Grace against it’s intended target. This projectile must be made using a single piece of ammunition or thrown weapon and any magical bonuses or enchantments posessed by the piece of ammunition still apply once it becomes a Black Bullet and it in addition bypasses any damage reduction the foe may have. Once used, the Black Bullet is destroyed or in the case of a thrown weapon, it returns to it's former state. Crafting a Black Bullet takes 8 full hours of uninterrupted work. The target must be chosen at the time of creation and cannot be changed once chosen however the target can be a faction, race, etc or it can be a specific being. If a specific target is chosen, the Save DC of the attack is increased by an additional +2. Only targets affected by critical hits or precision damage can be affected by a Black Bullet. Only one Black Bullet may be made at any one time and only one Black Bullet may be made per month. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Overwatch Vortex: </strong>While using the Overwatch Style, as a full-round action the Sniper can ready up to four ranged attacks, each with its own triggering event. They take a –2 penalty on attack rolls made with these readied actions.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Study Opponent Mastery (Ex): </strong>The Sniper’s situational awareness has risen to legendary levels, they can now Study Opponents as a Move Action. If they are under the affects of a <em>Haste</em> spell, they can study opponents as a Free Action. </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Cover Mastery (Ex): </strong>The Sniper is so adept at the use of cover to protect themselves from danger that all partial and standard cover, including soft cover and low obstacles are treated as Improved Cover and Improved Cover is treated as Total Cover for all effective benefits. </span></span></p><p></p><p>[ATTACH=full]367698[/ATTACH]</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9376757, member: 6670757"] [B][U][FONT=arial][SIZE=6]Sniper[/SIZE][/FONT][/U][/B] [FONT=arial][SIZE=5]Ranged specialists who strike unseen from distant cover, the Sniper is a tremendously dangerous foe at a distance using incredible accuracy and striking vulnerable foes, Snipers suppress and control chokepoints on the battlefield and can alter the course of battles, wars, and even entire nations with a single shot. [B]BAB: [/B]¾ as Rogue [B]Good Saves: [/B]Ref [B]HD: [/B]d8 [B]Class Skills:[/B] Class Skills (6 + Int modifier per level) Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy, Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Perception (Wis), Perform, Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha). [B]Weapon Prof:[/B] As Rogue, Firearms, Crossbows, Bows, Simple weapons, light armor proficiencies, bucklers [B]CLASS ABILITIES[/B] 1: Survivalist, Study Opponent 5, Snipe 1d6, Point Blank Shot 2: Cover Tracks, Weapon Focus 3: Sniper Shot, Rapid Reload, Snipe 2d6 4: Study Opponent 4, Take Cover +1 5: Ranged Attack of Opportunity, Snipe 3d6 6: Precise Shot, Far Shot 7: Snipe 4d6, Evasion 8: Study Opponent 3, Take Cover +2 9: Rapid Shot, Snipe 5d6 10: Hide in Plain Sight 11: Snipe 6d6 12: Overwatch Style, Study Opponent 2, Take Cover +3 13: Snipe 7d6 14: Snipe of Opportunity 15: Overwatch Tactician, Snipe 8d6 16: Study Opponent 1, Take Cover +4 17: Snipe 9d6 18: Weapon Trick, Black Bullet 19: Snipe 10d6 20: Overwatch Vortex, Study Opponent Mastery, Cover Mastery [B]Survivalist (Ex): [/B]Snipers gain a bonus to Stealth and Survival equal to their Sniper level. [B]Study Opponent (Ex): [/B]If a Sniper can study an opponent for 5 rounds, on the following round the opponent is considered flat footed against the Sniper’s attacks. The number of rounds needed to study the opponent decreases as the sniper level increases by 1 round every 4 levels of Sniper gained. [B]Snipe (Ex): [/B]The Sniper can pick off vulnerable foes striking them with incredible damage. This ability deals additional precision based damage and functions exactly like Sneak Attack but only functions if the sniper is 30 ft or further away. The extra damage from this ability stacks with Sneak Attack and similar abilities when applicable. [B]Point Blank Shot: [/B]The Sniper gains a +1 Bonus to ranged attack and damage rolls against foes within 30 ft [B]Cover Tracks:[/B] The Sniper is hard to pin down and hard to find, they are able to increase the DC of Survival checks by +5 to track them while they move at full speed and +10 if they move at half speed. Additionally they can cover the track of all party members within 30 feet increasing the DC by +2 if they move at full speed or +5 if they move at half speed. If the Sniper also has the favored terrain class feature and they are in that terrain, they can also add their favored terrain bonus to the DC to track them or their allies. [B]Weapon Focus:[/B] The Sniper gains a +1 bonus to attack rolls with a weapon type of their choice. [B]Sniper Shot (Ex): [/B]On a Sniper’s first ranged attack in combat they are treated as using their full level as their Base Attack Bonus to their attack instead of 2/3rds their level as a Rogue. This must be either a standard action, readied action or part of a full round action to function. [B]Rapid Reload:[/B] The time required for a Sniper to reload their weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. The Sniper may fire a light crossbow or hand crossbow as many times in a full-attack action as they could if they were using a bow. [B]Take Cover (Ex):[/B] A Sniper knows how to effectively use cover to it’s fullest potential gaining additional benefits when hiding behind cover. All Soft Cover, Partial Cover and Low Obstacle Cover are treated as Standard Cover granting a +4 to AC and +2 to Reflex Saves and allows Stealth checks to be used while behind them. They also gain a bonus to their AC, Reflex Saves and Stealth checks equal to the number provided when gaining the benefits of any form of cover. [B]Ranged Attack of Opportunity (Ex):[/B] Snipers can make attacks of opportunity against any foe within the total range of their ranged weapon. [B]Precise Shot:[/B] The Sniper can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on their attack roll. [B]Farshot:[/B] Snipers only suffer a –1 penalty per full range increment between them and their target when using a ranged weapon. [B]Evasion (Ex) [/B]At 7th level, a Sniper gains evasion. If exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they takes no damage with a successful saving throw. The evasion ability can only be used if the Sniper is wearing light armor or no armor. [B]Rapid Shot:[/B] When making a full-attack action with a ranged weapon, the Sniper can fire one additional time this round at their highest bonus. All of thier attack rolls take a –2 penalty when using Rapid Shot. [B]Hide in Plain Sight (Ex):[/B] A Sniper can use the Stealth skill even while being observed. As long as they are within 10 feet of an area of cover. [B]Overwatch Style:[/B] While using this style, as a full-round action the Sniper can ready two ranged attacks with the chosen weapon, each with its own triggering event.You take a –2 penalty on attack rolls made with these readied actions. [B]Snipe of Opportunity (Ex): [/B]The Sniper may Snipe foes who are subjected to attacks of opportunity as long as they are also Flat Footed or otherwise denied their Dexterity to Armor Class that round and are also more than 30 feet away. [B]Overwatch Tactician:[/B] While using Overwatch Style, the Sniper can ready two ranged attacks as a standard action, rather than a full-round action. [B]Weapon Trick:[/B] The Sniper gains 2 new abilities with their ranged weapons:[/SIZE][/FONT] [INDENT][FONT=arial][SIZE=5][B]Hindering Shot:[/B] The Sniper can distract foes at a crucial moments, making them vulnerable to their allies’ abilities. They can ready an action to make a ranged attack against a foe when an ally forces the foe to attempt a saving throw. If their attack hits the foe and deals damage, the foe takes a –4 penalty on the saving throw that triggered your readied action.[/SIZE][/FONT][/INDENT] [INDENT][FONT=arial][SIZE=5][B]Suppressing Shot:[/B] The Sniper can cover an ally’s momentary vulnerability. They can ready an action to make a ranged attack against a foe when it makes an attack of opportunity. If thier attack hits and damages the foe, the foe’s attack of opportunity automatically misses its target.[/SIZE][/FONT][/INDENT] [FONT=arial][SIZE=5][B]Black Bullet (Su): [/B]The Sniper can craft a single ranged projectile that deals an immediate Coup De Grace against it’s intended target. This projectile must be made using a single piece of ammunition or thrown weapon and any magical bonuses or enchantments posessed by the piece of ammunition still apply once it becomes a Black Bullet and it in addition bypasses any damage reduction the foe may have. Once used, the Black Bullet is destroyed or in the case of a thrown weapon, it returns to it's former state. Crafting a Black Bullet takes 8 full hours of uninterrupted work. The target must be chosen at the time of creation and cannot be changed once chosen however the target can be a faction, race, etc or it can be a specific being. If a specific target is chosen, the Save DC of the attack is increased by an additional +2. Only targets affected by critical hits or precision damage can be affected by a Black Bullet. Only one Black Bullet may be made at any one time and only one Black Bullet may be made per month. [B]Overwatch Vortex: [/B]While using the Overwatch Style, as a full-round action the Sniper can ready up to four ranged attacks, each with its own triggering event. They take a –2 penalty on attack rolls made with these readied actions. [B]Study Opponent Mastery (Ex): [/B]The Sniper’s situational awareness has risen to legendary levels, they can now Study Opponents as a Move Action. If they are under the affects of a [I]Haste[/I] spell, they can study opponents as a Free Action. [B]Cover Mastery (Ex): [/B]The Sniper is so adept at the use of cover to protect themselves from danger that all partial and standard cover, including soft cover and low obstacles are treated as Improved Cover and Improved Cover is treated as Total Cover for all effective benefits. [/SIZE][/FONT] [ATTACH type="full" alt="DALL·E 2024-06-17 16.03.19 - A fantasy sniper with a magic gun picking a target far in the di...webp"]367698[/ATTACH] [/QUOTE]
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