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<blockquote data-quote="Obly99" data-source="post: 9377078" data-attributes="member: 7035194"><p>Good work, some questions:</p><p></p><p>Why BaB 3/4: you usually need full BaB for class that need to hit. Study Opponent become viable only at high levels becose 1 hit every 5-3 rounds is too less. A rogue that goes in melee with TWF and an ally that give him flanking is much better. Sniper Shot it doesn't compensate for this because it's the same problem as the 5e assassin that I encountered: you give everything the first round but if the enemy survives you watch the others play for a few rounds while Study Opponent recharges.</p><p></p><p>Why d6, I understand that a specialist ranged sniper can be as tough as wet toilet paper in melee, but in 3.5/PF1 you need those hp. I would give d8 or directly d10.</p><p></p><p>Black Bullet, too broke Coup De Grace, is practically roll 20 or die. In an old campaign an enemy had a similar ability when we faced him, I'll post it adapted to your sniper since it might interest you.</p><p><strong>Black Bullet (Su)</strong></p><p>At 18th level, the Sniper can craft a single ranged projectile for take down its intended target as a full-round action. The black bullet automatically adapt to any ranged weapon is used for throw it (like arrow for a bow or bullet for a gun). The target must be chosen at the time of creation and cannot be changed once chosen however the target can be a faction, race, etc. or it can be a specific being. If a specific target is chosen, the Save DC of the attack is increased by an additional +5 and the attack is automatically a critical threat. An attack using this projectile against the correct target bypasses any damage reduction or hardness that foe may have. If the projectile successfully hit the correct target, it must make a Fortitude save DC 10 + 1/2 your sniper level + your Intelligence modifier. This ignore the racial immunity of construct and undead creatures against Fortitude save. On a failure, the creature suffer an additional 10 damage per sniper level (this extra damage is not multiplied on a critical hit) and is staggered for 1d4+1 rounds. On a success the extra damage is reduced to 1d8/2 sniper levels and the staggered to 1 round. A creature slay by a Black Bullet (even if successfully save) is reduced to dust as for <em>disintegrate</em>. You can have only one Black Bullet at any one time and only one Black Bullet may be made per day.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9377078, member: 7035194"] Good work, some questions: Why BaB 3/4: you usually need full BaB for class that need to hit. Study Opponent become viable only at high levels becose 1 hit every 5-3 rounds is too less. A rogue that goes in melee with TWF and an ally that give him flanking is much better. Sniper Shot it doesn't compensate for this because it's the same problem as the 5e assassin that I encountered: you give everything the first round but if the enemy survives you watch the others play for a few rounds while Study Opponent recharges. Why d6, I understand that a specialist ranged sniper can be as tough as wet toilet paper in melee, but in 3.5/PF1 you need those hp. I would give d8 or directly d10. Black Bullet, too broke Coup De Grace, is practically roll 20 or die. In an old campaign an enemy had a similar ability when we faced him, I'll post it adapted to your sniper since it might interest you. [B]Black Bullet (Su)[/B] At 18th level, the Sniper can craft a single ranged projectile for take down its intended target as a full-round action. The black bullet automatically adapt to any ranged weapon is used for throw it (like arrow for a bow or bullet for a gun). The target must be chosen at the time of creation and cannot be changed once chosen however the target can be a faction, race, etc. or it can be a specific being. If a specific target is chosen, the Save DC of the attack is increased by an additional +5 and the attack is automatically a critical threat. An attack using this projectile against the correct target bypasses any damage reduction or hardness that foe may have. If the projectile successfully hit the correct target, it must make a Fortitude save DC 10 + 1/2 your sniper level + your Intelligence modifier. This ignore the racial immunity of construct and undead creatures against Fortitude save. On a failure, the creature suffer an additional 10 damage per sniper level (this extra damage is not multiplied on a critical hit) and is staggered for 1d4+1 rounds. On a success the extra damage is reduced to 1d8/2 sniper levels and the staggered to 1 round. A creature slay by a Black Bullet (even if successfully save) is reduced to dust as for [I]disintegrate[/I]. You can have only one Black Bullet at any one time and only one Black Bullet may be made per day. [/QUOTE]
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