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<blockquote data-quote="Beefermatic" data-source="post: 9377488" data-attributes="member: 6670757"><p>They're based around the rogue and this is why they have Sniper Shot and Survivalist. There are preexisting sniping mechanics in PF and much of it is about taking a minus to Stealth when attacking from a distance. Likewise the sniper is supposed to be a purely ranged attacker who is supposed to make solid shots from an advantageous position and make them count. I could have given them full BaB but the Ranger already existed and I couldn't justify giving them full BaB when they already had rogue skills, and a myriad of abilities, bonus feats and class features including firearm proficiency.</p><p></p><p>Yeah, I probably should have given them d8s, they're just supposed to be squishy and their Cover bonuses, especially at higher levels I felt made them durable enough as they'd be hard to track and target much less hit. That said, I'll probably switch that back.</p><p></p><p>Thanks for the attempt, I'll think about this and play test both. I'd argue however, that at the level they get the ability, a basic death isn't really going to stop most beings, they'll have some minion or some person who can resurrect them in some fashion, you're talking about an 18th level power they can do once per month, originally I had it at once per year. I might switch it to a Fort save, but Coup de Grace mechanics are underutilized. It's supposed to be their big attack, their real attack capstone power. Yes it's stronger than say a rogue or assassin's Angel of Death or Master Rogue powers but only against a single specific target, and it can't be spammed, an assassin or rogue can kill people and keep them dead with every sneak attack, and the target can be resurrected, that and it's lack of usability and the fact that they still have to make the attack roll successfully and the target still gets a save, albeit a difficult one, means that, imo it's still balanced.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9377488, member: 6670757"] They're based around the rogue and this is why they have Sniper Shot and Survivalist. There are preexisting sniping mechanics in PF and much of it is about taking a minus to Stealth when attacking from a distance. Likewise the sniper is supposed to be a purely ranged attacker who is supposed to make solid shots from an advantageous position and make them count. I could have given them full BaB but the Ranger already existed and I couldn't justify giving them full BaB when they already had rogue skills, and a myriad of abilities, bonus feats and class features including firearm proficiency. Yeah, I probably should have given them d8s, they're just supposed to be squishy and their Cover bonuses, especially at higher levels I felt made them durable enough as they'd be hard to track and target much less hit. That said, I'll probably switch that back. Thanks for the attempt, I'll think about this and play test both. I'd argue however, that at the level they get the ability, a basic death isn't really going to stop most beings, they'll have some minion or some person who can resurrect them in some fashion, you're talking about an 18th level power they can do once per month, originally I had it at once per year. I might switch it to a Fort save, but Coup de Grace mechanics are underutilized. It's supposed to be their big attack, their real attack capstone power. Yes it's stronger than say a rogue or assassin's Angel of Death or Master Rogue powers but only against a single specific target, and it can't be spammed, an assassin or rogue can kill people and keep them dead with every sneak attack, and the target can be resurrected, that and it's lack of usability and the fact that they still have to make the attack roll successfully and the target still gets a save, albeit a difficult one, means that, imo it's still balanced. [/QUOTE]
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