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<blockquote data-quote="Obly99" data-source="post: 9386184" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Assassin (Base-Unchained Rogue Archetype)</span></strong></p><p></p><p><strong>Alters </strong>sneak attack; <strong>Replaces</strong> trapfinding, danger/trap sense</p><p></p><p>Assassins learn to hunt down and dispose of their prey in the most expedient manner available. They are patient killers, blending in with the background. Some hide in the shadows. Others hide in plain sight, adopting the dress and mannerisms best suited to get close to their victim, and wait for the opportune time to strike.</p><p></p><p><strong>Infiltrator (Ex):</strong> The assassin may add ½ her level (minimum 1) to Acrobatics, Disguise, and Stealth checks. She can apply her Intelligence modifier to Disguise checks instead of Charisma.</p><p>This replaces trapfinding.</p><p></p><p><strong>Sneak Stab (Ex):</strong> An assassin focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a light piercing or slashing weapon (or a natural weapon that deal piercing or slashing damage), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.</p><p>This alters sneak attack.</p><p></p><p><strong>Assassin Talents:</strong> The assassin adds the following rogue talents to her list:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left"><em>Another Face in the Crowd (Ex):</em> The assassin is adept at blending in with the masses, losing herself in the multitude. She can make a Disguise skill check in place of a Stealth check to move unnoticed, opposed by Perception checks by those in the vicinity, provided there are ten or more people within 10 feet of her and she is dressed in similar fashions to those around her. The assassin can do this even if directly observed, so long as at least six people are between her and the observer.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Assassin’s Dust (Su):</em> Once per day as a full-round action, the assassin can generate a vial of <a href="https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/assassin-s-dust/" target="_blank">Assassin’s Dust</a>. Only her can use this dust and it lose its potency after 24 hours.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Critical Expertise (Ex):</em> The assassin learns to be more accurate and deadly with her strikes. She adds a bonus equal to 1/3 her assassin level to all critical hit confirmation rolls. If the assassin also has the explosive action talent, the bonus is doubled on all critical confirmation rolls made during a surprise round or when an opponent is denied his Dexterity bonus to AC.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Explosive Action (Ex):</em> An assassin with this talent can take a full-attack action during a surprise round. She can also take a five foot step during the surprise round, either before or after her full-attack action. The assassin must be at least 8th level to select this talent.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Hidden Weapons (Ex):</em> An assassin with this talent can easily conceal weapons on her body. The assassin adds 1/2 her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Lethal Range (Ex):</em> This talent increases the maximum range at which the assassin can make sneak attacks or death attacks by 10 feet. This talent may be taken multiple times.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Lost in the Crowd (Su):</em> The assassin can use her ability to disappear into a group of people. As long as the assassin is within 10 feet of ten or more people, she can make a Disguise check (instead of the normal Stealth check) to hide herself from view, even while being observed. The assassin must have the another face in the crowd talent and be at least 12th level to select this talent.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Master of Disguise (Ex):</em> An assassin with this talent can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Quick Change (Ex):</em> An assassin with this talent can assume a disguise in only 2d4 rounds by taking a –10 penalty on his Disguise check. This penalty drops to –5 at 10th level. The assassin must have the master of disguise talent and be at least 6th level to select this talent.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Quick Comeback (Ex):</em> When using a Bluff skill check to deceive an opponent, the assassin can quickly cover for any holes in her story. When an opponent rolls an opposing Sense Motive check, he must roll twice and take the lower result.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Stranglehold (Ex):</em> The assassin can deal her sneak attack damage against a grappled opponent whenever she succeeds at a grapple maneuver check to damage or pin an opponent. The assassin is always considered to be flanking her opponent for purposes of using this ability (and abilities which negate flanking also negate use of this ability).</p> </li> </ul><p><strong>Advanced Assassin Talents:</strong></p><ul> <li data-xf-list-type="ul"><p style="text-align: left"><em>Quiet Death (Ex):</em> Whenever an assassin with this talent kills a creature during a surprise round using her death attack, she can make a Stealth check, opposed by Perception checks of those in the vicinity to prevent them from identifying her as the assailant. If successful, those nearby might not even notice that the target is dead for a few moments, allowing the assassin to avoid detection. This ability cannot be used when making a death attack with a firearm or other loud weapons, unless oil of silence or another ability that reduces the sounds produced is used (DM’s discretion).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Resurrection Sense (Su):</em> An assassin with this talent senses if a creature she has slain within the last year has been restored to life, as long as they are both on the same plane.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Shift Alignment (Su):</em> An assassin with this talent can even disguise her aura. This fools magic can discern alignment, such as <em>detect evil</em>. She may choose to detect as a specific alignment, or as no alignment at all. When the assassin assumes an alignment, she can choose to have all spells and magic items affect him as if she were that alignment. For example, an evil assassin could shift her alignment to good and be unaffected by <em>holy smite</em>. An assassin can mask her alignment or emulate another alignment as a standard action. Shifting between masking and emulating is also a standard action. Either effect lasts until she changes it again or ends the effect. The assassin must be at least 14th level to select this talent.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Superficial Knowledge (Ex):</em> An assassin with this talent can make untrained Knowledge or Profession checks pertaining to her cover or assumed identity as if she were trained and gains a bonus equal to ½ her class level on these checks. For example, an assassin in the guise of an innkeeper can make untrained Profession (innkeeper) checks to appear proficient at the job and maintain the disguise, and Knowledge (local) checks to discuss local gossip and regulars to the inn, but she cannot make Knowledge (religion) checks untrained to identify undead. The assassin must have the master of disguise talent to select this talent.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>Swift Death (Ex):</em> Once per day, an assassin with this talent can make a death attack against a foe without studying the foe beforehand. She must still sneak attack her foe using a weapon that deals damage (or as long the usual conditions are meets if she has the Perfect Assassin class feature). The assassin must be at least 14th level to select this talent.</p> </li> </ul><p>This alters rogue talents.</p><p></p><p><strong>Greater Poison Use:</strong> Starting at 3rd level, assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a weapon or single piece of ammunition. She can apply poison to a weapon or single piece of ammunition as a move action instead of a standard action. This is reduced to a swift action at 8th level.</p><p>This replaces danger/trap sense +1.</p><p></p><p><strong>Death Attack (Ex):</strong> Starting at 6th level, if an assassin spends 3 rounds studying and then makes a sneak attack that successfully deals damage, the sneak attack has the additional effect of either killing or paralyzing the target (assassin’s choice) if the target fails a Fortitude saving throw against the attack. The DC for this save is equal to 10 + ½ the assassin’s class level + the assassin’s Intelligence modifier. Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack may still be a sneak attack if the target is denied his Dexterity bonus to AC or is flanked). If the victim fails his save against the kill attack, he dies. If he fails his save against the paralysis attack, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per 2 levels of the assassin. Once the assassin has completed the 3 rounds of study, she must make the death attack within the next 3 rounds.</p><p>If the death attack fails, or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before she can make another death attack.</p><p>The amount of time needed to study a target is reduced to 2 rounds when the assassin reaches 10th level, and to a single round at 14th level.</p><p>This replaces danger/trap sense +2.</p><p></p><p><strong>True Death (Su):</strong> Starting at 9th level, anyone slain by an assassin’s death attack becomes more difficult to bring back from the dead. Spellcasters attempting to bring a creature back from the dead using <em>raise dead</em> or similar magic must make a caster level check with a DC equal to 11 + the assassin’s level or the spell fails and the material component is wasted. Casting <em>remove curse</em> the round before attempting to bring the creature back from the dead negates this chance. The DC of the remove curse is 11 + the assassin’s level.</p><p>This replaces danger/trap sense +3.</p><p></p><p><strong>Hide in Plain Sight (Su):</strong> At 12th level, an assassin can use the Stealth skill even while being observed. As long as she is within 10 feet of some sort of shadow, an assassin can hide herself from view in the open without having anything to actually hide behind. She cannot, however, hide in her own shadow.</p><p>This replaces danger/trap sense +4.</p><p></p><p><strong>Angel of Death (Su):</strong> At 15th level, the assassin becomes a true master of death. When the assassin kills a target with a successful death attack, she can choose to cause the target’s body to crumble to dust. This prevents <em>raise dead</em> and <em>resurrection</em> (although <em>true resurrection</em> works as normal).</p><p>This replaces danger/trap sense +5.</p><p></p><p><strong>Perfect Assassin (Ex):</strong> At 18th level, the assassin can make a death attack even if the attack itself is not a sneak attack as long the usual conditions are meets (the target was studied for 1 round and does not detects the assassin or recognizes the assassin as an enemy and the target is denied his Dexterity bonus to AC or is flanked).</p><p>This replaces danger/trap sense +6.</p><p><strong>Creator’s Note:</strong> This is thought for allowing the assassin to make death attack on creatures with fortification or that are immune to critical hits.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9386184, member: 7035194"] [CENTER][B][SIZE=7]Assassin (Base-Unchained Rogue Archetype)[/SIZE][/B][/CENTER] [B]Alters [/B]sneak attack; [B]Replaces[/B] trapfinding, danger/trap sense Assassins learn to hunt down and dispose of their prey in the most expedient manner available. They are patient killers, blending in with the background. Some hide in the shadows. Others hide in plain sight, adopting the dress and mannerisms best suited to get close to their victim, and wait for the opportune time to strike. [B]Infiltrator (Ex):[/B] The assassin may add ½ her level (minimum 1) to Acrobatics, Disguise, and Stealth checks. She can apply her Intelligence modifier to Disguise checks instead of Charisma. This replaces trapfinding. [B]Sneak Stab (Ex):[/B] An assassin focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a light piercing or slashing weapon (or a natural weapon that deal piercing or slashing damage), she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This alters sneak attack. [B]Assassin Talents:[/B] The assassin adds the following rogue talents to her list: [LIST] [*][LEFT][I]Another Face in the Crowd (Ex):[/I] The assassin is adept at blending in with the masses, losing herself in the multitude. She can make a Disguise skill check in place of a Stealth check to move unnoticed, opposed by Perception checks by those in the vicinity, provided there are ten or more people within 10 feet of her and she is dressed in similar fashions to those around her. The assassin can do this even if directly observed, so long as at least six people are between her and the observer.[/LEFT] [*][LEFT][I]Assassin’s Dust (Su):[/I] Once per day as a full-round action, the assassin can generate a vial of [URL='https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/assassin-s-dust/']Assassin’s Dust[/URL]. Only her can use this dust and it lose its potency after 24 hours.[/LEFT] [*][LEFT][I]Critical Expertise (Ex):[/I] The assassin learns to be more accurate and deadly with her strikes. She adds a bonus equal to 1/3 her assassin level to all critical hit confirmation rolls. If the assassin also has the explosive action talent, the bonus is doubled on all critical confirmation rolls made during a surprise round or when an opponent is denied his Dexterity bonus to AC.[/LEFT] [*][LEFT][I]Explosive Action (Ex):[/I] An assassin with this talent can take a full-attack action during a surprise round. She can also take a five foot step during the surprise round, either before or after her full-attack action. The assassin must be at least 8th level to select this talent.[/LEFT] [*][LEFT][I]Hidden Weapons (Ex):[/I] An assassin with this talent can easily conceal weapons on her body. The assassin adds 1/2 her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action.[/LEFT] [*][LEFT][I]Lethal Range (Ex):[/I] This talent increases the maximum range at which the assassin can make sneak attacks or death attacks by 10 feet. This talent may be taken multiple times.[/LEFT] [*][LEFT][I]Lost in the Crowd (Su):[/I] The assassin can use her ability to disappear into a group of people. As long as the assassin is within 10 feet of ten or more people, she can make a Disguise check (instead of the normal Stealth check) to hide herself from view, even while being observed. The assassin must have the another face in the crowd talent and be at least 12th level to select this talent.[/LEFT] [*][LEFT][I]Master of Disguise (Ex):[/I] An assassin with this talent can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.[/LEFT] [*][LEFT][I]Quick Change (Ex):[/I] An assassin with this talent can assume a disguise in only 2d4 rounds by taking a –10 penalty on his Disguise check. This penalty drops to –5 at 10th level. The assassin must have the master of disguise talent and be at least 6th level to select this talent.[/LEFT] [*][LEFT][I]Quick Comeback (Ex):[/I] When using a Bluff skill check to deceive an opponent, the assassin can quickly cover for any holes in her story. When an opponent rolls an opposing Sense Motive check, he must roll twice and take the lower result.[/LEFT] [*][LEFT][I]Stranglehold (Ex):[/I] The assassin can deal her sneak attack damage against a grappled opponent whenever she succeeds at a grapple maneuver check to damage or pin an opponent. The assassin is always considered to be flanking her opponent for purposes of using this ability (and abilities which negate flanking also negate use of this ability).[/LEFT] [/LIST] [B]Advanced Assassin Talents:[/B] [LIST] [*][LEFT][I]Quiet Death (Ex):[/I] Whenever an assassin with this talent kills a creature during a surprise round using her death attack, she can make a Stealth check, opposed by Perception checks of those in the vicinity to prevent them from identifying her as the assailant. If successful, those nearby might not even notice that the target is dead for a few moments, allowing the assassin to avoid detection. This ability cannot be used when making a death attack with a firearm or other loud weapons, unless oil of silence or another ability that reduces the sounds produced is used (DM’s discretion).[/LEFT] [*][LEFT][I]Resurrection Sense (Su):[/I] An assassin with this talent senses if a creature she has slain within the last year has been restored to life, as long as they are both on the same plane.[/LEFT] [*][LEFT][I]Shift Alignment (Su):[/I] An assassin with this talent can even disguise her aura. This fools magic can discern alignment, such as [I]detect evil[/I]. She may choose to detect as a specific alignment, or as no alignment at all. When the assassin assumes an alignment, she can choose to have all spells and magic items affect him as if she were that alignment. For example, an evil assassin could shift her alignment to good and be unaffected by [I]holy smite[/I]. An assassin can mask her alignment or emulate another alignment as a standard action. Shifting between masking and emulating is also a standard action. Either effect lasts until she changes it again or ends the effect. The assassin must be at least 14th level to select this talent.[/LEFT] [*][LEFT][I]Superficial Knowledge (Ex):[/I] An assassin with this talent can make untrained Knowledge or Profession checks pertaining to her cover or assumed identity as if she were trained and gains a bonus equal to ½ her class level on these checks. For example, an assassin in the guise of an innkeeper can make untrained Profession (innkeeper) checks to appear proficient at the job and maintain the disguise, and Knowledge (local) checks to discuss local gossip and regulars to the inn, but she cannot make Knowledge (religion) checks untrained to identify undead. The assassin must have the master of disguise talent to select this talent.[/LEFT] [*][LEFT][I]Swift Death (Ex):[/I] Once per day, an assassin with this talent can make a death attack against a foe without studying the foe beforehand. She must still sneak attack her foe using a weapon that deals damage (or as long the usual conditions are meets if she has the Perfect Assassin class feature). The assassin must be at least 14th level to select this talent.[/LEFT] [/LIST] This alters rogue talents. [B]Greater Poison Use:[/B] Starting at 3rd level, assassins are trained in the use of poison and cannot accidentally poison themselves when applying poison to a weapon or single piece of ammunition. She can apply poison to a weapon or single piece of ammunition as a move action instead of a standard action. This is reduced to a swift action at 8th level. This replaces danger/trap sense +1. [B]Death Attack (Ex):[/B] Starting at 6th level, if an assassin spends 3 rounds studying and then makes a sneak attack that successfully deals damage, the sneak attack has the additional effect of either killing or paralyzing the target (assassin’s choice) if the target fails a Fortitude saving throw against the attack. The DC for this save is equal to 10 + ½ the assassin’s class level + the assassin’s Intelligence modifier. Studying the victim is a standard action. The death attack fails if the target detects the assassin or recognizes the assassin as an enemy (although the attack may still be a sneak attack if the target is denied his Dexterity bonus to AC or is flanked). If the victim fails his save against the kill attack, he dies. If he fails his save against the paralysis attack, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per 2 levels of the assassin. Once the assassin has completed the 3 rounds of study, she must make the death attack within the next 3 rounds. If the death attack fails, or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before she can make another death attack. The amount of time needed to study a target is reduced to 2 rounds when the assassin reaches 10th level, and to a single round at 14th level. This replaces danger/trap sense +2. [B]True Death (Su):[/B] Starting at 9th level, anyone slain by an assassin’s death attack becomes more difficult to bring back from the dead. Spellcasters attempting to bring a creature back from the dead using [I]raise dead[/I] or similar magic must make a caster level check with a DC equal to 11 + the assassin’s level or the spell fails and the material component is wasted. Casting [I]remove curse[/I] the round before attempting to bring the creature back from the dead negates this chance. The DC of the remove curse is 11 + the assassin’s level. This replaces danger/trap sense +3. [B]Hide in Plain Sight (Su):[/B] At 12th level, an assassin can use the Stealth skill even while being observed. As long as she is within 10 feet of some sort of shadow, an assassin can hide herself from view in the open without having anything to actually hide behind. She cannot, however, hide in her own shadow. This replaces danger/trap sense +4. [B]Angel of Death (Su):[/B] At 15th level, the assassin becomes a true master of death. When the assassin kills a target with a successful death attack, she can choose to cause the target’s body to crumble to dust. This prevents [I]raise dead[/I] and [I]resurrection[/I] (although [I]true resurrection[/I] works as normal). This replaces danger/trap sense +5. [B]Perfect Assassin (Ex):[/B] At 18th level, the assassin can make a death attack even if the attack itself is not a sneak attack as long the usual conditions are meets (the target was studied for 1 round and does not detects the assassin or recognizes the assassin as an enemy and the target is denied his Dexterity bonus to AC or is flanked). This replaces danger/trap sense +6. [B]Creator’s Note:[/B] This is thought for allowing the assassin to make death attack on creatures with fortification or that are immune to critical hits. [/QUOTE]
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