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<blockquote data-quote="Obly99" data-source="post: 9392144" data-attributes="member: 7035194"><p><strong><span style="font-size: 26px">Monstrous Bond [revisited version of the one from <a href="http://www.samuraisheepdog.com/mystical-kingdom-of-monsters.html" target="_blank">Mystical Kingdom of Monsters</a>]</span></strong></p><p><em>You have picked up an unusual animal companion or mount.</em></p><p><strong>Prerequisite:</strong> Ability to have an animal companion.</p><p><strong>Benefit:</strong> You can now gain an aberration, animal, dragon, fey, magical beast, monstrous humanoid, ooze, plant, or vermin as your animal companion. You acquire and advance this companion in the same way as an animal companion detailed in the class feature that grants you access to your animal companion (but with some differences, see below); some creatures (due to their intelligence, aggressiveness, or simply their rarity) may be difficult to obtain and require a specific Quest (GM's discretion). Intelligent creatures (Int 3 or higher) always require you to convince the creature. You can also dismiss the creature, as dictated by your class feature. Subtract the chosen creature’s Challenge Rating (CR, minimum 1) from your effective Druid level to determine when you can gain it as a companion (once your effective level with that creature is 0 or more) and when it starts gaining additional bonuses (for selecting a <a href="https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nekomata/" target="_blank">Nekomata</a>, you must be an effective druid level of 6). If your effective level with that creature is 0, your companion only gain link and share spells, even if normally are gained at 1st level. Also the following differences apply for the animal companion progression:</p><ul> <li data-xf-list-type="ul">Companions use their base monster sheet, upon which they apply all the advancement bonuses of an animal companion of the appropriate level</li> <li data-xf-list-type="ul">Companions use their appropriate HD for hit points instead of the d8</li> <li data-xf-list-type="ul">Companions have BaB progression based in their type</li> <li data-xf-list-type="ul">Companions have good/bad saving throws based on their type</li> <li data-xf-list-type="ul">Companions gains skill points for HD based on their type</li> <li data-xf-list-type="ul">Companions gains a +1 to an ability score at 4 HD and every 4 HD thereafter</li> <li data-xf-list-type="ul">Companions gains a feat every odd HD</li> <li data-xf-list-type="ul"><p style="text-align: left">Companions with an Intelligence score of 3 or more do not gain tricks</p> </li> </ul><p>HD from animal companion advancement count as racial HD for increase features based on racial HD. You can affect your companion with spells that normally target animals. This does not change any of the spells’ other aspects. This feat does not allow you to apply this benefit to another bonded creature such as a familiar or eidolon. You cannot gain a creature with class levels as a companion.</p><p><strong>Special:</strong> Even if you count as having a lesser druid level for your companion advancement, you and it still count as having your full druid level for meet prerequisites and interact with effects (eg. you are a druid of 15th level with a <a href="https://www.d20pfsrd.com/bestiary/monster-listings/dragons/cetus/" target="_blank">Cetus</a> companion, you still count as having a 15th level animal companion and your animal companion count as with an effective druid level of 15th for meet prerequisites and interact with effects).</p><p></p><p><strong>Exemples:</strong></p><p></p><p style="text-align: center"><strong><span style="font-size: 18px">Bulette Companion (Druid level 10)</span></strong></p><p></p><p>N Huge magical beast</p><p></p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +14</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)</p><p></p><p><strong>hp</strong> 115 (11d10+55)</p><p></p><p><strong>Fort</strong> +12, <strong>Ref</strong> +10, <strong>Will</strong> +6</p><p></p><p><strong>Defensive Abilities</strong> evasion</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 40 ft., burrow 20 ft.</p><p></p><p><strong>Melee</strong> bite +17 (2d8+10/17–20) and 2 claws +16 (2d6+7)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p></p><p><strong>Special Attacks</strong> leap, savage bite</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>24, <strong>Dex</strong> 16, <strong>Con</strong> 20, <strong>Int</strong> 2, <strong>Wis</strong> 13, <strong>Cha</strong> 6</p><p></p><p><strong>Base Atk</strong> +11; <strong>CMB</strong> +11; <strong>CMD</strong> 31 (35 vs. trip)</p><p></p><p><strong>Feats</strong> Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (bite)</p><p></p><p><strong>Skills</strong> Acrobatics +9 (+17 jumping), Perception +14; <strong>Racial Modifiers</strong> +4 on Acrobatics checks made to jump</p><p></p><p><strong>SQ </strong>link, share spells, tricks (attack, defend)</p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 18px">Ettercap Companion (Druid level 15)</span></strong></p><p></p><p>NE Medium aberration</p><p></p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft., low-light vision; Perception +19</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural)</p><p></p><p><strong>hp</strong> 133 (14d8+70)</p><p></p><p><strong>Fort</strong> +10, <strong>Ref</strong> +12, <strong>Will</strong> +11; +4 against enchantment</p><p></p><p><strong>Defensive Abilities</strong> devotion, evasion</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 30 ft., climb 30 ft.</p><p></p><p><strong>Melee</strong> bite +16 (1d6+4 plus poison) and 2 claws +16 (1d4+4)</p><p></p><p><strong>Special Attacks</strong> traps, web (+16 ranged, DC 21, hp 14)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>18, <strong>Dex</strong> 22, <strong>Con</strong> 18, <strong>Int</strong> 6, <strong>Wis</strong> 15, <strong>Cha</strong> 8</p><p></p><p><strong>Base Atk</strong> +10; <strong>CMB</strong> +14; <strong>CMD</strong> 30</p><p></p><p><strong>Feats</strong> Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, MultiattackB, Power Attack, Toughness, Weapon Finesse</p><p></p><p><strong>Skills</strong> Climb +14, Craft (trapmaking) +8, Perception +19, Stealth +7; <strong>Racial Modifiers</strong> +8 on Craft (trapmaking)</p><p></p><p><strong>Languages</strong> Common</p><p></p><p><strong>SQ </strong>link, share spells, spider empathy +17</p></blockquote><p></p>
[QUOTE="Obly99, post: 9392144, member: 7035194"] [B][SIZE=7]Monstrous Bond [revisited version of the one from [URL='http://www.samuraisheepdog.com/mystical-kingdom-of-monsters.html']Mystical Kingdom of Monsters[/URL]][/SIZE][/B] [I]You have picked up an unusual animal companion or mount.[/I] [B]Prerequisite:[/B] Ability to have an animal companion. [B]Benefit:[/B] You can now gain an aberration, animal, dragon, fey, magical beast, monstrous humanoid, ooze, plant, or vermin as your animal companion. You acquire and advance this companion in the same way as an animal companion detailed in the class feature that grants you access to your animal companion (but with some differences, see below); some creatures (due to their intelligence, aggressiveness, or simply their rarity) may be difficult to obtain and require a specific Quest (GM's discretion). Intelligent creatures (Int 3 or higher) always require you to convince the creature. You can also dismiss the creature, as dictated by your class feature. Subtract the chosen creature’s Challenge Rating (CR, minimum 1) from your effective Druid level to determine when you can gain it as a companion (once your effective level with that creature is 0 or more) and when it starts gaining additional bonuses (for selecting a [URL='https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/nekomata/']Nekomata[/URL], you must be an effective druid level of 6). If your effective level with that creature is 0, your companion only gain link and share spells, even if normally are gained at 1st level. Also the following differences apply for the animal companion progression: [LIST] [*]Companions use their base monster sheet, upon which they apply all the advancement bonuses of an animal companion of the appropriate level [*]Companions use their appropriate HD for hit points instead of the d8 [*]Companions have BaB progression based in their type [*]Companions have good/bad saving throws based on their type [*]Companions gains skill points for HD based on their type [*]Companions gains a +1 to an ability score at 4 HD and every 4 HD thereafter [*]Companions gains a feat every odd HD [*][LEFT]Companions with an Intelligence score of 3 or more do not gain tricks[/LEFT] [/LIST] HD from animal companion advancement count as racial HD for increase features based on racial HD. You can affect your companion with spells that normally target animals. This does not change any of the spells’ other aspects. This feat does not allow you to apply this benefit to another bonded creature such as a familiar or eidolon. You cannot gain a creature with class levels as a companion. [B]Special:[/B] Even if you count as having a lesser druid level for your companion advancement, you and it still count as having your full druid level for meet prerequisites and interact with effects (eg. you are a druid of 15th level with a [URL='https://www.d20pfsrd.com/bestiary/monster-listings/dragons/cetus/']Cetus[/URL] companion, you still count as having a 15th level animal companion and your animal companion count as with an effective druid level of 15th for meet prerequisites and interact with effects). [B]Exemples:[/B] [CENTER][B][SIZE=5]Bulette Companion (Druid level 10)[/SIZE][/B][/CENTER] N Huge magical beast [B]Init[/B] +7; [B]Senses[/B] darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +14 DEFENSE [B]AC[/B] 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size) [B]hp[/B] 115 (11d10+55) [B]Fort[/B] +12, [B]Ref[/B] +10, [B]Will[/B] +6 [B]Defensive Abilities[/B] evasion OFFENSE [B]Speed[/B] 40 ft., burrow 20 ft. [B]Melee[/B] bite +17 (2d8+10/17–20) and 2 claws +16 (2d6+7) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Special Attacks[/B] leap, savage bite STATISTICS [B]Str [/B]24, [B]Dex[/B] 16, [B]Con[/B] 20, [B]Int[/B] 2, [B]Wis[/B] 13, [B]Cha[/B] 6 [B]Base Atk[/B] +11; [B]CMB[/B] +11; [B]CMD[/B] 31 (35 vs. trip) [B]Feats[/B] Improved Critical (bite), Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (bite) [B]Skills[/B] Acrobatics +9 (+17 jumping), Perception +14; [B]Racial Modifiers[/B] +4 on Acrobatics checks made to jump [B]SQ [/B]link, share spells, tricks (attack, defend) [CENTER][B][SIZE=5]Ettercap Companion (Druid level 15)[/SIZE][/B][/CENTER] NE Medium aberration [B]Init[/B] +7; [B]Senses[/B] darkvision 60 ft., low-light vision; Perception +19 DEFENSE [B]AC[/B] 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural) [B]hp[/B] 133 (14d8+70) [B]Fort[/B] +10, [B]Ref[/B] +12, [B]Will[/B] +11; +4 against enchantment [B]Defensive Abilities[/B] devotion, evasion OFFENSE [B]Speed[/B] 30 ft., climb 30 ft. [B]Melee[/B] bite +16 (1d6+4 plus poison) and 2 claws +16 (1d4+4) [B]Special Attacks[/B] traps, web (+16 ranged, DC 21, hp 14) STATISTICS [B]Str [/B]18, [B]Dex[/B] 22, [B]Con[/B] 18, [B]Int[/B] 6, [B]Wis[/B] 15, [B]Cha[/B] 8 [B]Base Atk[/B] +10; [B]CMB[/B] +14; [B]CMD[/B] 30 [B]Feats[/B] Dodge, Great Fortitude, Improved Initiative, Lightning Reflexes, MultiattackB, Power Attack, Toughness, Weapon Finesse [B]Skills[/B] Climb +14, Craft (trapmaking) +8, Perception +19, Stealth +7; [B]Racial Modifiers[/B] +8 on Craft (trapmaking) [B]Languages[/B] Common [B]SQ [/B]link, share spells, spider empathy +17 [/QUOTE]
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