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<blockquote data-quote="Obly99" data-source="post: 9426422" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Black Dog CR 9</span></strong></p><p></p><p><em>From the center of the crossroad, a massive black wolf with glowing red eyes looks at you, its gaze gives you a shiver of fear and a chill in your bones, as if of a malevolent omen in your future.</em></p><p></p><p>CE Large magical beast</p><p></p><p><strong>Init</strong> +8; <strong>Senses</strong> darkvision 120 ft., mistsight, scent, see in darkness; Perception +17</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 23, touch 17, flat-footed 19 (+4 deflection, +4 Dex, +6 natural, –1 size)</p><p></p><p><strong>hp</strong> 115 (11d10+55)</p><p></p><p><strong>Fort</strong> +12, <strong>Ref</strong> +11, <strong>Will</strong> +6</p><p></p><p><strong>Defensive Abilities</strong> dark rejuvenation, negative energy affinity; <strong>DR</strong> 10/magic; <strong>Immune</strong> charm, curse, compulsion, fear, death effects, disease, poison; <strong>Resistance</strong> cold 20; <strong>SR</strong> 20</p><p></p><p><strong>Weakness</strong> light sensitivity</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 50 ft.; shadow jump, swamp stride</p><p></p><p><strong>Melee</strong> bite +16 (1d10+9 plus trip)</p><p></p><p><strong>Special Attacks</strong> death gaze, howl, sneak attack +3d6</p><p></p><p><strong>Spell-Like Abilities </strong>(CL 9th; concentration +13)</p><p></p><p><strong>Constant</strong>—<em>pass without trace</em>, <em>speak with animals</em> (canids only)</p><p></p><p><strong>3/day</strong>—<em>darkness</em>, <em>dispel magic</em>, <em>invisibility</em> (self only)</p><p></p><p><strong>1/day</strong>—<em>bestow curse</em> (DC 18), <em>deeper darkness</em>, <em>greater invisibility</em> (self only), <em>shadow conjuration</em>, <em>shadow evocation</em></p><p></p><p><strong>1/month</strong>—<em>major curse</em> (DC 20), <em>shadow walk</em> (self only)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>23, <strong>Dex</strong> 18, <strong>Con</strong> 20, <strong>Int</strong> 14, <strong>Wis</strong> 17, <strong>Cha</strong> 19</p><p></p><p><strong>Base Atk</strong> +11; <strong>CMB</strong> +17; <strong>CMD</strong> 35 (39 vs. trip)</p><p></p><p><strong>Feats</strong> Ability Focus (death gaze), Improved Initiative, Intimidate Prowess, Power Attack, Run, Stealthy</p><p></p><p><strong>Skills</strong> Disguise +4 (+24 pass for a black Dire Wolf with Death Gaze suppressed), Escape Artist +6, Intimidate +21, Perception +17, Survival +14, Stealth +18; <strong>Racial Modifiers</strong> +20 Disguise for pass for a black Dire Wolf with Death Gaze suppressed</p><p></p><p><strong>Languages</strong> Common, Infernal; <em>speak with animals</em> (canids only)</p><p></p><p><strong>SQ</strong> hide in plain sight</p><p></p><p><strong>Dark Rejuvenation (Su)</strong></p><p>When a Black Dog is slay, it return to life as for a <em>true resurrection</em> spell in a safe spot within 10 miles of the place of its death at the next nightfall. For prevent this, a <em>remove curse</em> (no caster level check needed) and <em>daylight</em> spells must be used on its remain before that happen.</p><p></p><p><strong>Death Gaze (Su)</strong></p><p>Death after 1 year, 30 feet; Will DC 21 negates. This is a curse and death effect and the save DC is Charisma-based. Once a creature is subject to this effect, he become immune to the Death Gaze of all Black Dog for 1 year.</p><p></p><p>The curse bestowed by this effect cannot be dispelled, but it can be removed with a <em>break enchantment</em> (equivalent caster level equal to the Black Dog racial HD), <em>limited wish</em>, <em>miracle</em>, <em>remove curse</em>, or <em>wish</em> spell.</p><p></p><p>If the curse is not removed before the passing of the year, the creature will die. The causes are variable, from a heart attack, to a bolt of lightning, to an attempted robbery that ended in tragedy but the final result will always invariably be the death of the victim. If the creature die before the passing of the year and his later returning to life, the curse is not removed and resume its timer from where it left off. A creature slay by this curse is difficult to return to life: a character attempting to resurrect the victim must succeed at a caster level check with a DC equal to 10 + the Black Dog racial HD or the spell fails. That character cannot attempt to resurrect the victim again until 24 hours have passed, though other characters can still attempt to do so. Successfully casting <em>remove curse</em> (DC equal to the Death Gaze of the Black Dog) on the remain of the victim remove the need of this caster level check.</p><p></p><p>A Black Dog can suppress or resume its Death Gaze as move action. While inactive, the Black Dog eyes stop glowing, giving it a +20 racial bonus for passing as a mundane black Dire Wolf but losing its see in darkness ability.</p><p></p><p><strong>Hide in Plain Sight (Su)</strong></p><p>A Black Dog can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a Black Dog can hide itself from view in the open without anything to actually hide behind. A Black Dog cannot, however, hide in its own shadow.</p><p></p><p><strong>Howl (Su)</strong></p><p>As a standard action, a Black Dog can emit a forlorn howl that can be heard up to a mile away. Any who hear the howl must make a DC 19 Will save to avoid becoming shaken for an hour. Creatures within 60 feet that fail their save become frightened for 1d4+1 rounds, those within 30 feet become panicked for 1d3 rounds, and those within 15 feet cower with fear for 1 round. Once a creature is subject to this effect, he become immune to the same Black Dog Howl for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based.</p><p></p><p><strong>Light Sensitivity (Ex)</strong></p><p>A Black Dog is blinded for 1 round if exposed to bright light, such as sunlight or the <em>daylight</em> spell. A Black Dog is sickened as long as it remain in areas of bright light. A Black Dog in an area of bright light has its Death Gaze automatically suppressed, cannot use its shadow jump ability nor its racial <em>invisibility</em> and <em>greater invisibility</em> spell-like abilities, and if it enter such area with them already active, they are suppressed as for an <em>antimagic field</em> until it leave the bright light.</p><p></p><p><strong>Mistsight (Su)</strong></p><p>A Black Dog can see through fog, mist, and murky water (even magical ones like a <em>fog cloud</em> spell) as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision.</p><p></p><p><strong>Shadow Jump (Su)</strong></p><p>A Black Dog has the ability to travel between shadows as if by means of a <em>dimension door</em> spell as a standard action. The limitation is that the magical transport must begin and end in an area with at least some dim light. A Black Dog can jump up to a total of 40 feet each day in this way per racial HD possessed; this may be a single jump of 400 feet or 80 jumps of 5 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 5-foot increment.</p><p></p><p><strong>Sneak Attack (Ex)</strong></p><p>A Black Dog has the sneak attack ability as a rogue of ½ its racial HD.</p><p></p><p><strong>Swamp Stride (Ex)</strong></p><p>A Black Dog suffers no penalty to speed or on Acrobatics or Stealth checks in swamps, quicksands, and undergrowth.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9426422, member: 7035194"] [CENTER][B][SIZE=7]Black Dog CR 9[/SIZE][/B][/CENTER] [I]From the center of the crossroad, a massive black wolf with glowing red eyes looks at you, its gaze gives you a shiver of fear and a chill in your bones, as if of a malevolent omen in your future.[/I] CE Large magical beast [B]Init[/B] +8; [B]Senses[/B] darkvision 120 ft., mistsight, scent, see in darkness; Perception +17 DEFENSE [B]AC[/B] 23, touch 17, flat-footed 19 (+4 deflection, +4 Dex, +6 natural, –1 size) [B]hp[/B] 115 (11d10+55) [B]Fort[/B] +12, [B]Ref[/B] +11, [B]Will[/B] +6 [B]Defensive Abilities[/B] dark rejuvenation, negative energy affinity; [B]DR[/B] 10/magic; [B]Immune[/B] charm, curse, compulsion, fear, death effects, disease, poison; [B]Resistance[/B] cold 20; [B]SR[/B] 20 [B]Weakness[/B] light sensitivity OFFENSE [B]Speed[/B] 50 ft.; shadow jump, swamp stride [B]Melee[/B] bite +16 (1d10+9 plus trip) [B]Special Attacks[/B] death gaze, howl, sneak attack +3d6 [B]Spell-Like Abilities [/B](CL 9th; concentration +13) [B]Constant[/B]—[I]pass without trace[/I], [I]speak with animals[/I] (canids only) [B]3/day[/B]—[I]darkness[/I], [I]dispel magic[/I], [I]invisibility[/I] (self only) [B]1/day[/B]—[I]bestow curse[/I] (DC 18), [I]deeper darkness[/I], [I]greater invisibility[/I] (self only), [I]shadow conjuration[/I], [I]shadow evocation[/I] [B]1/month[/B]—[I]major curse[/I] (DC 20), [I]shadow walk[/I] (self only) STATISTICS [B]Str [/B]23, [B]Dex[/B] 18, [B]Con[/B] 20, [B]Int[/B] 14, [B]Wis[/B] 17, [B]Cha[/B] 19 [B]Base Atk[/B] +11; [B]CMB[/B] +17; [B]CMD[/B] 35 (39 vs. trip) [B]Feats[/B] Ability Focus (death gaze), Improved Initiative, Intimidate Prowess, Power Attack, Run, Stealthy [B]Skills[/B] Disguise +4 (+24 pass for a black Dire Wolf with Death Gaze suppressed), Escape Artist +6, Intimidate +21, Perception +17, Survival +14, Stealth +18; [B]Racial Modifiers[/B] +20 Disguise for pass for a black Dire Wolf with Death Gaze suppressed [B]Languages[/B] Common, Infernal; [I]speak with animals[/I] (canids only) [B]SQ[/B] hide in plain sight [B]Dark Rejuvenation (Su)[/B] When a Black Dog is slay, it return to life as for a [I]true resurrection[/I] spell in a safe spot within 10 miles of the place of its death at the next nightfall. For prevent this, a [I]remove curse[/I] (no caster level check needed) and [I]daylight[/I] spells must be used on its remain before that happen. [B]Death Gaze (Su)[/B] Death after 1 year, 30 feet; Will DC 21 negates. This is a curse and death effect and the save DC is Charisma-based. Once a creature is subject to this effect, he become immune to the Death Gaze of all Black Dog for 1 year. The curse bestowed by this effect cannot be dispelled, but it can be removed with a [I]break enchantment[/I] (equivalent caster level equal to the Black Dog racial HD), [I]limited wish[/I], [I]miracle[/I], [I]remove curse[/I], or [I]wish[/I] spell. If the curse is not removed before the passing of the year, the creature will die. The causes are variable, from a heart attack, to a bolt of lightning, to an attempted robbery that ended in tragedy but the final result will always invariably be the death of the victim. If the creature die before the passing of the year and his later returning to life, the curse is not removed and resume its timer from where it left off. A creature slay by this curse is difficult to return to life: a character attempting to resurrect the victim must succeed at a caster level check with a DC equal to 10 + the Black Dog racial HD or the spell fails. That character cannot attempt to resurrect the victim again until 24 hours have passed, though other characters can still attempt to do so. Successfully casting [I]remove curse[/I] (DC equal to the Death Gaze of the Black Dog) on the remain of the victim remove the need of this caster level check. A Black Dog can suppress or resume its Death Gaze as move action. While inactive, the Black Dog eyes stop glowing, giving it a +20 racial bonus for passing as a mundane black Dire Wolf but losing its see in darkness ability. [B]Hide in Plain Sight (Su)[/B] A Black Dog can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a Black Dog can hide itself from view in the open without anything to actually hide behind. A Black Dog cannot, however, hide in its own shadow. [B]Howl (Su)[/B] As a standard action, a Black Dog can emit a forlorn howl that can be heard up to a mile away. Any who hear the howl must make a DC 19 Will save to avoid becoming shaken for an hour. Creatures within 60 feet that fail their save become frightened for 1d4+1 rounds, those within 30 feet become panicked for 1d3 rounds, and those within 15 feet cower with fear for 1 round. Once a creature is subject to this effect, he become immune to the same Black Dog Howl for 24 hours. This is a fear, mind-affecting effect. The save DC is Charisma-based. [B]Light Sensitivity (Ex)[/B] A Black Dog is blinded for 1 round if exposed to bright light, such as sunlight or the [I]daylight[/I] spell. A Black Dog is sickened as long as it remain in areas of bright light. A Black Dog in an area of bright light has its Death Gaze automatically suppressed, cannot use its shadow jump ability nor its racial [I]invisibility[/I] and [I]greater invisibility[/I] spell-like abilities, and if it enter such area with them already active, they are suppressed as for an [I]antimagic field[/I] until it leave the bright light. [B]Mistsight (Su)[/B] A Black Dog can see through fog, mist, and murky water (even magical ones like a [I]fog cloud[/I] spell) as if they were perfectly clear, ignoring the miss chance for these obstructions, up to its normal range of vision. [B]Shadow Jump (Su)[/B] A Black Dog has the ability to travel between shadows as if by means of a [I]dimension door[/I] spell as a standard action. The limitation is that the magical transport must begin and end in an area with at least some dim light. A Black Dog can jump up to a total of 40 feet each day in this way per racial HD possessed; this may be a single jump of 400 feet or 80 jumps of 5 feet each. This amount can be split among many jumps, but each one, no matter how small, counts as a 5-foot increment. [B]Sneak Attack (Ex)[/B] A Black Dog has the sneak attack ability as a rogue of ½ its racial HD. [B]Swamp Stride (Ex)[/B] A Black Dog suffers no penalty to speed or on Acrobatics or Stealth checks in swamps, quicksands, and undergrowth. [/QUOTE]
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