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<blockquote data-quote="Obly99" data-source="post: 9476938" data-attributes="member: 7035194"><p>Conversion of the <a href="https://mojobob.com/roleplay/monstrousmanual/c/catmidni.html" target="_blank">Midnight Cat</a> to PF1 rules</p><p></p><p><em>A black cat watches you from the armchair where he is sprawled out, a gleam of unusual intelligence glimmering in his eyes.</em></p><p style="text-align: center"><strong><span style="font-size: 26px">Midnight Cat CR 2</span></strong></p><p><strong>XP 600</strong></p><p>NE Tiny magical beast</p><p></p><p><strong>Init</strong> +7; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent; Perception +9</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 15, touch 15, flat-footed 12 (+3 Dex, +2 size)</p><p></p><p><strong>hp</strong> 19 (3d10+3)</p><p></p><p><strong>Fort</strong> +2, <strong>Ref</strong> +6, <strong>Will</strong> +4</p><p></p><p><strong>Defensive Abilities</strong> always fall on all four, evasion; <strong>DR</strong> 5/magic; <strong>Immune</strong> curse, death effects, energy drain, poison; <strong>Resist</strong> negative energy 5; <strong>SR</strong> 7</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 30 ft., climb 20 ft.</p><p></p><p><strong>Melee</strong> bite +3 (1d3–2), 2 claws +3 (1d2–2)</p><p></p><p><strong>Space</strong> 2-1/2 ft.; <strong>Reach</strong> 0 ft.</p><p></p><p><strong>Special Attacks</strong> curses, steal breath, rend (2 claws, 1d4+1)</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 6rd; concentration +9)</p><p></p><p><strong>Constant</strong>—<em>jump</em>, <em>speak with animals</em> (felines only)</p><p></p><p><strong>3/day</strong>—<em>crafter’s curse</em> (DC 14), <em>darkness</em>, <em>detect magic</em>, <em>itching curse</em> (DC 14)</p><p></p><p><strong>1/day</strong>—<em>knell of the depths</em> (DC 16), <em>lesser curse</em> (DC 15), <em>lesser curse terrain</em></p><p></p><p><strong>1/week</strong>—<em>accursed glare</em> (DC 16), <em>aristocrat’s nightmare</em> (DC 16), <em>sun’s disdain</em> (DC 15)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 6, <strong>Dex</strong> 17, <strong>Con</strong> 13, <strong>Int</strong> 15, <strong>Wis</strong> 13, <strong>Cha</strong> 16</p><p></p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> –1; <strong>CMD</strong> 12 (16 vs. trip)</p><p></p><p><strong>Feats</strong> Alertness, Cursed Item DetectorB, Improved Initiative</p><p></p><p><strong>Skills</strong> Acrobatics +11 (+31 high or long jumps), Bluff +4, Climb +15, Diplomacy +4, Intimidate +4, Knowledge (arcana) +3 (+23 regarding curses), Perception +9, Sense Motive +3, Spellcraft +3 (+23 for decipher or identify curses [+25 identify cursed items]), Stealth +17 (+21 in darkness or lower condition of light); <strong>Racial Modifiers</strong> +8 Acrobatics, +20 Knowledge (arcane) regarding curses, +20 Spellcraft for decipher or identify curses, +4 Stealth in darkness or lower condition of light</p><p></p><p><strong>Languages</strong> Common (rarely speak if not with his master when a familiar)</p><p></p><p><strong>SQ</strong> a simple cat, jumper</p><p></p><p>SPECIAL ABILITIES</p><p></p><p><strong>A Simple Cat (Ex)</strong></p><p>A midnight cat is completely physically the same as a normal black cat and automatically passes all Disguise checks to appear a simple cat. Strange senses like <em>thoughtsense</em> automatically reveal the deception.</p><p></p><p><strong>Always Fall on All Four (Su)</strong></p><p>A midnight cat never suffer fall damage and never fall prone from a fall.</p><p></p><p><strong>Curses (Su)</strong></p><p>As a standard action, a midnight cat can remove any curse by sucking it out of the victim in the same way it steal breath. The target can be awake, however. This work as a <em>limited wish</em> spell used for remove the curse.</p><p>Alternatively, as a standard action, a midnight cat can lay a powerful curse on someone who has wronged him (usually by stealing from him, injuring him, or killing the spellcaster whose familiar he was). This functions like <em>bestow curse</em> (DC 18, CL 6th), except that the range is unlimited, and the spell is dismissible. The midnight cat must be able to see or describe his target (for example, "the thief who took my jewel, wherever he is" or "the one who killed Shadul") and the target must be guilty of the injury the midnight cat specifies. Midnight cat on the brink of falling in battle have been known to forego an attack in order to curse the enemy who is about to defeat them. A midnight cat can sometimes be persuaded to lift his curse with an offer of money or services to compensate the cat for the injury or wrong he suffered. Generally, this requires at least 1,000 gold pieces. The save DC is Charisma-based and included a +4 racial bonus.</p><p></p><p><strong>Lesser Curse (Sp)</strong></p><p>As <em>bestow curse</em> but can only</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">impart –4 to an ability score (minimum 1).</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">–2 penalty on attack rolls, saves, ability checks, and skill checks.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Each turn, the target has an 80% chance to act normally; otherwise, it takes no action.</p> </li> </ul><p>The midnight cat may also invent its own curse, but it should be no more powerful than those described above.</p><p>Unlike <em>bestow curse</em>, <em>lesser curse</em> can be dispelled. This is equivalent to a 2nd level spell.</p><p></p><p><strong>Jumper (Ex)</strong></p><p>Midnight cats are always considered having a running start when trying an Acrobatics check made for jump and don’t have a maximum vertical reach.</p><p></p><p><strong>Steal Breath (Su)</strong></p><p>Midnight cats feed on the spirit of living creatures. The cat must perch on the chest of a sleeping victim, then inhale the breath from the creature’s lips as a full-round action. The victim must succeed a Fortitude save DC 14 or suffer 1 point of Constitution drain. In addition, a victim that fail the save does not benefit from that night rest, cannot prepare spells or spell slots, awaken fatigued, and is rendered immune to all healing magic for 24 hours. The save DC is Charisma-based.</p><p></p><p></p><p>Little is known about these brooding creatures save that they are found most frequently in the company of evil spellcasters. While they are often sought out for their rumored ability to lift curses, they are greatly feared for their ability to bestow the same. The most dreadful and least understood power of these ebon felines, however, is their ability to consume the very spirit of a living being, leaving behind a drained and empty shell.</p><p>Midnight cats are easily mistaken for ordinary house cats with lustrous coats of soft, ink-black fur.</p><p></p><p>Midnight cats can speak Common but generally choose to do so only when laying a curse upon an enemy or to the master of which they are the familiar. When they wish to, these creatures can converse freely with non-magical felines, although they have no power to command them in any way.</p><p></p><p><strong>Combat:</strong> Midnight cats share all of the predatory skill of their more common cousins. In addition, their powerful eyes enable them to see perfectly well in anything but supernatural darkness. They are good climbers and can scale trees or similar objects. They can make also incredible jumps without the need of a running start.</p><p></p><p>The midnight cat can use its claws to defend itself: they are weak and not particularly deadly but if it hits with both of them can rend.</p><p></p><p>A midnight cat is quick to take offense and will cast embarrassing and frustrating curses at the least infraction. Troublesome curses may be cast on opponents that a cat is especially displeased with.</p><p></p><p>A midnight cat can lift the vast majority of curses at will. It is very difficult to persuade them to lift any curse, however, unless they are paid for their efforts. Generally, this recompense takes the form of services and favors for the feline.</p><p></p><p><strong>Habitat/Society:</strong> These coy, epicurean creatures insist on being waited upon by others and will only hunt for their food when forced to do so. Midnight cats usually adopt a “master” upon whom they rely for these creature comforts. As a rule, they choose spellcasters as companions.</p><p></p><p></p><p>A spellcaster of at least 7th level with an alignment within 1 step of neutral evil who has the Improved Familiar feat may select a midnight cat as a familiar.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9476938, member: 7035194"] Conversion of the [URL='https://mojobob.com/roleplay/monstrousmanual/c/catmidni.html']Midnight Cat[/URL] to PF1 rules [I]A black cat watches you from the armchair where he is sprawled out, a gleam of unusual intelligence glimmering in his eyes.[/I] [CENTER][B][SIZE=7]Midnight Cat CR 2[/SIZE][/B][/CENTER] [B]XP 600[/B] NE Tiny magical beast [B]Init[/B] +7; [B]Senses[/B] darkvision 60 ft., low-light vision, scent; Perception +9 DEFENSE [B]AC[/B] 15, touch 15, flat-footed 12 (+3 Dex, +2 size) [B]hp[/B] 19 (3d10+3) [B]Fort[/B] +2, [B]Ref[/B] +6, [B]Will[/B] +4 [B]Defensive Abilities[/B] always fall on all four, evasion; [B]DR[/B] 5/magic; [B]Immune[/B] curse, death effects, energy drain, poison; [B]Resist[/B] negative energy 5; [B]SR[/B] 7 OFFENSE [B]Speed[/B] 30 ft., climb 20 ft. [B]Melee[/B] bite +3 (1d3–2), 2 claws +3 (1d2–2) [B]Space[/B] 2-1/2 ft.; [B]Reach[/B] 0 ft. [B]Special Attacks[/B] curses, steal breath, rend (2 claws, 1d4+1) [B]Spell-Like Abilities[/B] (CL 6rd; concentration +9) [B]Constant[/B]—[I]jump[/I], [I]speak with animals[/I] (felines only) [B]3/day[/B]—[I]crafter’s curse[/I] (DC 14), [I]darkness[/I], [I]detect magic[/I], [I]itching curse[/I] (DC 14) [B]1/day[/B]—[I]knell of the depths[/I] (DC 16), [I]lesser curse[/I] (DC 15), [I]lesser curse terrain[/I] [B]1/week[/B]—[I]accursed glare[/I] (DC 16), [I]aristocrat’s nightmare[/I] (DC 16), [I]sun’s disdain[/I] (DC 15) STATISTICS [B]Str[/B] 6, [B]Dex[/B] 17, [B]Con[/B] 13, [B]Int[/B] 15, [B]Wis[/B] 13, [B]Cha[/B] 16 [B]Base Atk[/B] +3; [B]CMB[/B] –1; [B]CMD[/B] 12 (16 vs. trip) [B]Feats[/B] Alertness, Cursed Item DetectorB, Improved Initiative [B]Skills[/B] Acrobatics +11 (+31 high or long jumps), Bluff +4, Climb +15, Diplomacy +4, Intimidate +4, Knowledge (arcana) +3 (+23 regarding curses), Perception +9, Sense Motive +3, Spellcraft +3 (+23 for decipher or identify curses [+25 identify cursed items]), Stealth +17 (+21 in darkness or lower condition of light); [B]Racial Modifiers[/B] +8 Acrobatics, +20 Knowledge (arcane) regarding curses, +20 Spellcraft for decipher or identify curses, +4 Stealth in darkness or lower condition of light [B]Languages[/B] Common (rarely speak if not with his master when a familiar) [B]SQ[/B] a simple cat, jumper SPECIAL ABILITIES [B]A Simple Cat (Ex)[/B] A midnight cat is completely physically the same as a normal black cat and automatically passes all Disguise checks to appear a simple cat. Strange senses like [I]thoughtsense[/I] automatically reveal the deception. [B]Always Fall on All Four (Su)[/B] A midnight cat never suffer fall damage and never fall prone from a fall. [B]Curses (Su)[/B] As a standard action, a midnight cat can remove any curse by sucking it out of the victim in the same way it steal breath. The target can be awake, however. This work as a [I]limited wish[/I] spell used for remove the curse. Alternatively, as a standard action, a midnight cat can lay a powerful curse on someone who has wronged him (usually by stealing from him, injuring him, or killing the spellcaster whose familiar he was). This functions like [I]bestow curse[/I] (DC 18, CL 6th), except that the range is unlimited, and the spell is dismissible. The midnight cat must be able to see or describe his target (for example, "the thief who took my jewel, wherever he is" or "the one who killed Shadul") and the target must be guilty of the injury the midnight cat specifies. Midnight cat on the brink of falling in battle have been known to forego an attack in order to curse the enemy who is about to defeat them. A midnight cat can sometimes be persuaded to lift his curse with an offer of money or services to compensate the cat for the injury or wrong he suffered. Generally, this requires at least 1,000 gold pieces. The save DC is Charisma-based and included a +4 racial bonus. [B]Lesser Curse (Sp)[/B] As [I]bestow curse[/I] but can only [LIST] [*][LEFT]impart –4 to an ability score (minimum 1).[/LEFT] [*][LEFT]–2 penalty on attack rolls, saves, ability checks, and skill checks.[/LEFT] [*][LEFT]Each turn, the target has an 80% chance to act normally; otherwise, it takes no action.[/LEFT] [/LIST] The midnight cat may also invent its own curse, but it should be no more powerful than those described above. Unlike [I]bestow curse[/I], [I]lesser curse[/I] can be dispelled. This is equivalent to a 2nd level spell. [B]Jumper (Ex)[/B] Midnight cats are always considered having a running start when trying an Acrobatics check made for jump and don’t have a maximum vertical reach. [B]Steal Breath (Su)[/B] Midnight cats feed on the spirit of living creatures. The cat must perch on the chest of a sleeping victim, then inhale the breath from the creature’s lips as a full-round action. The victim must succeed a Fortitude save DC 14 or suffer 1 point of Constitution drain. In addition, a victim that fail the save does not benefit from that night rest, cannot prepare spells or spell slots, awaken fatigued, and is rendered immune to all healing magic for 24 hours. The save DC is Charisma-based. Little is known about these brooding creatures save that they are found most frequently in the company of evil spellcasters. While they are often sought out for their rumored ability to lift curses, they are greatly feared for their ability to bestow the same. The most dreadful and least understood power of these ebon felines, however, is their ability to consume the very spirit of a living being, leaving behind a drained and empty shell. Midnight cats are easily mistaken for ordinary house cats with lustrous coats of soft, ink-black fur. Midnight cats can speak Common but generally choose to do so only when laying a curse upon an enemy or to the master of which they are the familiar. When they wish to, these creatures can converse freely with non-magical felines, although they have no power to command them in any way. [B]Combat:[/B] Midnight cats share all of the predatory skill of their more common cousins. In addition, their powerful eyes enable them to see perfectly well in anything but supernatural darkness. They are good climbers and can scale trees or similar objects. They can make also incredible jumps without the need of a running start. The midnight cat can use its claws to defend itself: they are weak and not particularly deadly but if it hits with both of them can rend. A midnight cat is quick to take offense and will cast embarrassing and frustrating curses at the least infraction. Troublesome curses may be cast on opponents that a cat is especially displeased with. A midnight cat can lift the vast majority of curses at will. It is very difficult to persuade them to lift any curse, however, unless they are paid for their efforts. Generally, this recompense takes the form of services and favors for the feline. [B]Habitat/Society:[/B] These coy, epicurean creatures insist on being waited upon by others and will only hunt for their food when forced to do so. Midnight cats usually adopt a “master” upon whom they rely for these creature comforts. As a rule, they choose spellcasters as companions. A spellcaster of at least 7th level with an alignment within 1 step of neutral evil who has the Improved Familiar feat may select a midnight cat as a familiar. [/QUOTE]
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