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<blockquote data-quote="Obly99" data-source="post: 9538089" data-attributes="member: 7035194"><p>This is my last post before I leave for my Christmas holidays. I wish all the forum members a Merry Christmas!</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Claus (Druid Archetype)</span></strong></p><p><strong>Alters</strong> alignment, nature bond, wild shape; <strong>Replaces</strong> nature sense, woodland stride, trackless step, resist nature’s lure, venom immunity, increased daily use of wild shape of 10th level, a thousand faces, timeless body</p><p></p><p><strong>Golden Heart:</strong> A Claus must be Neutral Good in alignment. A Claus can deal nonlethal damage with a weapon that normally deals lethal damage without taking the normal –4 penalty on the attack roll. Also, when she deal hit point damage with a druid spell, she can choose to instead deal nonlethal damage.</p><p>This alters alignment.</p><p></p><p><strong>Winter Companion:</strong> A Claus must select a creature native to cold habitats as an animal companion for her nature bond. The animal companion also gains the Arctic template (The Genius Guide To: Ice Magic) and the snowstep and snowcaster feature of the Claus at the same levels she gains them. Starting at 7th level, the companion gains a fly speed of 60 ft. (average) as a supernatural ability. If it pulls a vehicle (like a cart or sleigh), the vehicle also gains a supernatural fly speed: the maximum speed is twice the companion fly speed –10 ft. while the acceleration is its fly speed –5 ft.</p><p>This alters nature bond.</p><p></p><p><strong>Polar Night (Ex):</strong> A Claus gains darkvision 60 ft. and low-light vision. If she already has darkvision, the range increase by +60 ft. A Claus ignores the effects of a cold climate as if using <em>endure elements</em>. She is also immune to being dazzled. She gains a +5 bonus to Fortitude saves from natural cold dangers, the DC of her Fortitude saves against natural cold dangers does not increase (it’s always DC 15), and she is treated as if wearing cold weather gear.</p><p>This replaces nature sense.</p><p></p><p><strong>Toy Maker (Ex):</strong> At 2nd level, a Claus gains a bonus to Craft (toymaker) equal to her druid level and she use her Wisdom bonus for modify such checks instead of Wisdom. Additionally, a Claus can create a number of magical toys equal to her Wisdom bonus once per day with an hour of work that can be included while preparing her druid spell. This toys while in possession of a creature of Good alignment grant a moral bonus on saving throw against negative emotion effects (like <em>crushing despair</em> or <em>fear</em>) equal to ½ her druid level or her Wisdom bonus, whichever is higher. The toys last for 24 hours before dissolving.</p><p>This replaces woodland stride.</p><p></p><p><strong>Snowstep (Ex):</strong> At 3rd level, a Claus suffers no movement or skill penalties for moving in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through. She also ignores difficult terrain and movement penalties caused by snow and ice, can move across icy surfaces without penalty, and does not need to make Acrobatics checks to run or charge on ice. Finally, a Claus ignore the effects of wind on movement while in icy regions, and gains immunity to the natural weather of that regions, regardless any force (even blizzard or tornado), unless she chooses to be affected by them.</p><p>This replaces trackless step.</p><p></p><p><strong>Detect Naughty and Nice (Su):</strong> At 4th level, a Claus can judge at a glance whenever a creature has being naughty or nice. As a standard action, she can evaluate a creature in sight within 60 ft. making a Sense Motive check against a DC of 10 + HD. If successful, she learn the creature alignment and if in the last year has mostly exhibited good (nice) or bad (naughty) behavior. A creature protected from detection (like under <em>nondetection</em>) cannot have her alignment asserted in this way but the Claus still learn of her behavior. Against creatures that Claus know that are naughty, she gains a bonus on Intimidate checks equal to ½ her druid level, while against creatures that Claus know that are nice, she increase all the cures that she cast with druid spells affecting them by x1,5.</p><p>This replaces resist nature’s lure.</p><p></p><p><strong>Flying Sleigh (Su):</strong> If Claus takes on the form of a creature native to cold habitats, she gains a fly speed of 60 ft. (average) as a supernatural ability. If she pulls a vehicle (like a cart or sleigh), the vehicle also gains a supernatural fly speed: the maximum speed is twice the Claus fly speed –10 ft. while the acceleration is her fly speed –5 ft.</p><p>This alters wild shape.</p><p></p><p><strong>Snowcaster (Su):</strong> At 9th level, a Claus can see perfectly well in stormy and snowy conditions, including in blizzards, regardless of whether they are natural or supernatural (like a <em>sleet storm</em> spell), and does not take penalties on Perception checks when in snowy or blizzard conditions, as well as concealment due to ice or snow. In addition, she can prepare any druid spell with the fire descriptor as a cold spell, with an identical effect but inflicting cold damage instead of fire damage.</p><p>This replaces venom immunity.</p><p></p><p><strong>Wish List (Su):</strong> At 10th level, a Claus gains the ability to learn a creature’s desire. As a standard action, she can evaluate a creature in sight within 60 ft. making a Sense Motive check against a DC of 10 + HD. If successful, she learn what item that creature desires most at the moment. This can either a specific object (such as the <em>Sword of Valor</em>) or a general category (such as a pony, a stiff drink, or an object for resurrect a dead character). Additionally, she can create any magic item worth 1,500 gp x druid level that fulfills the creature's wish as a standard action, such as a small magic item or potion that matches the wish, extracting them from a container. The item last only for 24 hours (but not any consequence it create, like a scroll of <em>resurrection</em>). Only that specific creature can use that item and a specific creature can only benefit 1 per year of the Wish List ability of all the Claus. Evil creatures cannot benefit of this ability.</p><p>This replaces the increased daily use of wild shape of 10th level.</p><p></p><p><strong>Flurry Form (Ex):</strong> At 13th level, a Claus can assume the form of a swirling column of snow equivalent to <em>gaseous form</em> at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level.</p><p>This replaces a thousand faces.</p><p></p><p><strong>Frozen Body, Hot Heart (Ex):</strong> At 15th level, a Claus gains immunity to aging effects and as long she is in a cold environment she does not age. Keep separate track of her chronological and physical age. Mental ability score bonuses accumulate according to her chronological age, but physical ability score penalties accumulate according to her physical age, and her lifespan is measured by her physical rather than chronological age.</p><p>This replaces timeless body.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9538089, member: 7035194"] This is my last post before I leave for my Christmas holidays. I wish all the forum members a Merry Christmas! [CENTER][B][SIZE=7]Claus (Druid Archetype)[/SIZE][/B][/CENTER] [B]Alters[/B] alignment, nature bond, wild shape; [B]Replaces[/B] nature sense, woodland stride, trackless step, resist nature’s lure, venom immunity, increased daily use of wild shape of 10th level, a thousand faces, timeless body [B]Golden Heart:[/B] A Claus must be Neutral Good in alignment. A Claus can deal nonlethal damage with a weapon that normally deals lethal damage without taking the normal –4 penalty on the attack roll. Also, when she deal hit point damage with a druid spell, she can choose to instead deal nonlethal damage. This alters alignment. [B]Winter Companion:[/B] A Claus must select a creature native to cold habitats as an animal companion for her nature bond. The animal companion also gains the Arctic template (The Genius Guide To: Ice Magic) and the snowstep and snowcaster feature of the Claus at the same levels she gains them. Starting at 7th level, the companion gains a fly speed of 60 ft. (average) as a supernatural ability. If it pulls a vehicle (like a cart or sleigh), the vehicle also gains a supernatural fly speed: the maximum speed is twice the companion fly speed –10 ft. while the acceleration is its fly speed –5 ft. This alters nature bond. [B]Polar Night (Ex):[/B] A Claus gains darkvision 60 ft. and low-light vision. If she already has darkvision, the range increase by +60 ft. A Claus ignores the effects of a cold climate as if using [I]endure elements[/I]. She is also immune to being dazzled. She gains a +5 bonus to Fortitude saves from natural cold dangers, the DC of her Fortitude saves against natural cold dangers does not increase (it’s always DC 15), and she is treated as if wearing cold weather gear. This replaces nature sense. [B]Toy Maker (Ex):[/B] At 2nd level, a Claus gains a bonus to Craft (toymaker) equal to her druid level and she use her Wisdom bonus for modify such checks instead of Wisdom. Additionally, a Claus can create a number of magical toys equal to her Wisdom bonus once per day with an hour of work that can be included while preparing her druid spell. This toys while in possession of a creature of Good alignment grant a moral bonus on saving throw against negative emotion effects (like [I]crushing despair[/I] or [I]fear[/I]) equal to ½ her druid level or her Wisdom bonus, whichever is higher. The toys last for 24 hours before dissolving. This replaces woodland stride. [B]Snowstep (Ex):[/B] At 3rd level, a Claus suffers no movement or skill penalties for moving in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through. She also ignores difficult terrain and movement penalties caused by snow and ice, can move across icy surfaces without penalty, and does not need to make Acrobatics checks to run or charge on ice. Finally, a Claus ignore the effects of wind on movement while in icy regions, and gains immunity to the natural weather of that regions, regardless any force (even blizzard or tornado), unless she chooses to be affected by them. This replaces trackless step. [B]Detect Naughty and Nice (Su):[/B] At 4th level, a Claus can judge at a glance whenever a creature has being naughty or nice. As a standard action, she can evaluate a creature in sight within 60 ft. making a Sense Motive check against a DC of 10 + HD. If successful, she learn the creature alignment and if in the last year has mostly exhibited good (nice) or bad (naughty) behavior. A creature protected from detection (like under [I]nondetection[/I]) cannot have her alignment asserted in this way but the Claus still learn of her behavior. Against creatures that Claus know that are naughty, she gains a bonus on Intimidate checks equal to ½ her druid level, while against creatures that Claus know that are nice, she increase all the cures that she cast with druid spells affecting them by x1,5. This replaces resist nature’s lure. [B]Flying Sleigh (Su):[/B] If Claus takes on the form of a creature native to cold habitats, she gains a fly speed of 60 ft. (average) as a supernatural ability. If she pulls a vehicle (like a cart or sleigh), the vehicle also gains a supernatural fly speed: the maximum speed is twice the Claus fly speed –10 ft. while the acceleration is her fly speed –5 ft. This alters wild shape. [B]Snowcaster (Su):[/B] At 9th level, a Claus can see perfectly well in stormy and snowy conditions, including in blizzards, regardless of whether they are natural or supernatural (like a [I]sleet storm[/I] spell), and does not take penalties on Perception checks when in snowy or blizzard conditions, as well as concealment due to ice or snow. In addition, she can prepare any druid spell with the fire descriptor as a cold spell, with an identical effect but inflicting cold damage instead of fire damage. This replaces venom immunity. [B]Wish List (Su):[/B] At 10th level, a Claus gains the ability to learn a creature’s desire. As a standard action, she can evaluate a creature in sight within 60 ft. making a Sense Motive check against a DC of 10 + HD. If successful, she learn what item that creature desires most at the moment. This can either a specific object (such as the [I]Sword of Valor[/I]) or a general category (such as a pony, a stiff drink, or an object for resurrect a dead character). Additionally, she can create any magic item worth 1,500 gp x druid level that fulfills the creature's wish as a standard action, such as a small magic item or potion that matches the wish, extracting them from a container. The item last only for 24 hours (but not any consequence it create, like a scroll of [I]resurrection[/I]). Only that specific creature can use that item and a specific creature can only benefit 1 per year of the Wish List ability of all the Claus. Evil creatures cannot benefit of this ability. This replaces the increased daily use of wild shape of 10th level. [B]Flurry Form (Ex):[/B] At 13th level, a Claus can assume the form of a swirling column of snow equivalent to [I]gaseous form[/I] at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level. This replaces a thousand faces. [B]Frozen Body, Hot Heart (Ex):[/B] At 15th level, a Claus gains immunity to aging effects and as long she is in a cold environment she does not age. Keep separate track of her chronological and physical age. Mental ability score bonuses accumulate according to her chronological age, but physical ability score penalties accumulate according to her physical age, and her lifespan is measured by her physical rather than chronological age. This replaces timeless body. [/QUOTE]
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