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<blockquote data-quote="THExFALLEN" data-source="post: 9588311" data-attributes="member: 7036643"><p>Giant Germ</p><p></p><p>Medium-Size Aberration</p><p>Hit Dice: 4d8+8 (26 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +3/+5</p><p>Attack: Slam +5 melee (1d6+2 plus contagion)</p><p>Full Attack: Slam +5 melee (1d6+2 plus contagion)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Contagion, Virulent Burst</p><p>Special Qualities: Blindsight 60 ft., immunity to disease</p><p>Saves: Fort +6, Ref +3, Will +6</p><p>Abilities: Str 14, Dex 14, Con 16, Int 2, Wis 10, Cha 6</p><p>Skills: Hide +4, Move Silently +4</p><p>Feats: Great Fortitude, Iron Will</p><p>Environment: Any land</p><p>Organization: Solitary or colony (2-5)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p></p><p>Contagion (Ex): A creature hit by a Giant Germ's slam attack must make a DC 15 Fortitude save or contract a disease. The disease deals 1d6 Constitution damage per day, and a new save must be made each day to resist the disease. A successful save ends the disease.</p><p></p><p>Virulent Burst (Ex): When a Giant Germ is reduced to 0 hit points in combat, it explodes in a burst of infectious spores. All creatures within 10 feet of the Giant Germ must make a DC 15 Fortitude save or contract the same disease as the contagion attack. Additionally, the Giant Germ's "kin" (other Giant Germs) within 100 feet of the explosion are alerted to the danger and become enraged moving toward the direction of their slain kin. Each Giant Germ within range gains a +2 bonus to attack and damage rolls for 1 minute.</p><p></p><p>Swarm Summoning (Su): When a Giant Germ is killed, its "hive mind" is alerted, and it can summon additional Giant Germs to the area. 1d4 Giant Germs appear within 10 feet of the killed creature's location, attacking the nearest enemies. These summoned Giant Germs have the same hit points and abilities as the original creature. The summoned creatures last for 1 minute, after which they dissipate harmlessly.</p><p></p><p>Tactics: Giant Germs are simple, ruthless creatures that attack on sight. They use their contagion attack to weaken their enemies, then swarm and overwhelm them with sheer numbers. When a Giant Germ is killed, it triggers the Virulent Burst, which can lead to a chain reaction of summoned creatures and disease transmission.</p></blockquote><p></p>
[QUOTE="THExFALLEN, post: 9588311, member: 7036643"] Giant Germ Medium-Size Aberration Hit Dice: 4d8+8 (26 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +3/+5 Attack: Slam +5 melee (1d6+2 plus contagion) Full Attack: Slam +5 melee (1d6+2 plus contagion) Space/Reach: 5 ft./5 ft. Special Attacks: Contagion, Virulent Burst Special Qualities: Blindsight 60 ft., immunity to disease Saves: Fort +6, Ref +3, Will +6 Abilities: Str 14, Dex 14, Con 16, Int 2, Wis 10, Cha 6 Skills: Hide +4, Move Silently +4 Feats: Great Fortitude, Iron Will Environment: Any land Organization: Solitary or colony (2-5) Challenge Rating: 4 Treasure: None Alignment: Neutral Evil Contagion (Ex): A creature hit by a Giant Germ's slam attack must make a DC 15 Fortitude save or contract a disease. The disease deals 1d6 Constitution damage per day, and a new save must be made each day to resist the disease. A successful save ends the disease. Virulent Burst (Ex): When a Giant Germ is reduced to 0 hit points in combat, it explodes in a burst of infectious spores. All creatures within 10 feet of the Giant Germ must make a DC 15 Fortitude save or contract the same disease as the contagion attack. Additionally, the Giant Germ's "kin" (other Giant Germs) within 100 feet of the explosion are alerted to the danger and become enraged moving toward the direction of their slain kin. Each Giant Germ within range gains a +2 bonus to attack and damage rolls for 1 minute. Swarm Summoning (Su): When a Giant Germ is killed, its "hive mind" is alerted, and it can summon additional Giant Germs to the area. 1d4 Giant Germs appear within 10 feet of the killed creature's location, attacking the nearest enemies. These summoned Giant Germs have the same hit points and abilities as the original creature. The summoned creatures last for 1 minute, after which they dissipate harmlessly. Tactics: Giant Germs are simple, ruthless creatures that attack on sight. They use their contagion attack to weaken their enemies, then swarm and overwhelm them with sheer numbers. When a Giant Germ is killed, it triggers the Virulent Burst, which can lead to a chain reaction of summoned creatures and disease transmission. [/QUOTE]
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