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<blockquote data-quote="Obly99" data-source="post: 9645428" data-attributes="member: 7035194"><p>Inspired by the xeno with the <a href="https://warhammer40k.fandom.com/wiki/Rangda" target="_blank">same name</a> from WH40K</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Rangdan CR 13</span></strong></p><p></p><p><em>You are certain of what you saw that day in the alley. A fox-like monster, like a kitsune out of a kid nightmare, with glowing red eyes and the flesh exposed like it was skinned alive. For an instant its form seems to become fluid and the next second it transforms into Old Tom, the miller.</em></p><p></p><p><strong>XP 25,600</strong></p><p></p><p>NE Medium monstrous humanoid (shapechanger)</p><p></p><p><strong>Init</strong> +11; <strong>Senses</strong> <em>arcane sight</em>, darkvision 60 ft., scent, <em>thoughtsense</em>; Perception +27</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 28, touch 22, flat-footed 21 (+5 deflection, +7 Dex, +2 natural, +4 shield)</p><p></p><p><strong>hp</strong> 184 (16d10+96), force field (65 hp, fast healing 13), regeneration 1 (silver)</p><p></p><p><strong>Fort</strong> +11, <strong>Ref</strong> +17, <strong>Will</strong> +18</p><p></p><p><strong>Defensive Abilities</strong> force shield, mental potency, morphic anatomy (evasion), shadow veil, <em>shield</em>; <strong>DR</strong> 10/adamantine or silver; <strong>Immune</strong> disease, mind-affecting effects, poison; <strong>Resistance</strong> electricity 30, fire 30; <strong>SR</strong> 24</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 40 ft., <em>air walk</em></p><p></p><p><strong>Melee</strong> bite +23 (1d10+6/19-20 plus osseivores), 2 claws +23 (1d8+6/19-20 plus 4d6)</p><p></p><p><strong>Ranged</strong> shadow blast +23 touch (DC 23, blind 1d4 rounds)</p><p></p><p><strong>Special Attacks</strong> disintegration pulse, command slaves, murder-mind, osseivores</p><p></p><p><strong>Space</strong> 5; <strong>Reach</strong> 5 ft. (10 ft. with claws)</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 13th; concentration +18)</p><p></p><p><strong>Constant</strong>—<em>air walk</em>, <em>arcane sight</em>, <em>shield</em>, <em>thoughtsense</em></p><p></p><p><strong>3/day</strong>—<em>cause fear</em> (DC 16), <em>charm monster</em> (DC 19), <em>hypnotism</em> (DC 16), <em>invisibility</em> (self only), <em>mind probe</em> (DC 19), <em>oneiric horror</em> (DC 18), <em>synaptic pulse </em>(DC 18), <em>synaptic scramble</em> (DC 19), <em>telekinetic maneuver</em></p><p></p><p><strong>1/day</strong>—<em>dominate person</em> (DC 20), <em>ego whip II</em> (DC 19)<em>, greater synaptic pulse </em>(DC 20),<em> repress memory, synapse overload</em> (DC 20)</p><p></p><p><strong>Psychic Magic</strong> (CL 13th, concentration +18)</p><p></p><p><strong>19 PE</strong>—<em>ego whip III</em> (4 PE, DC 20), <em>id insinuation II</em> (3 PE, DC 18), <em>mass synesthesia</em> (7 PE, DC 22), <em>mind thrust IV</em> (4 PE, DC 19), <em>mindlink</em> (1 PE, DC 16), <em>psychic surgery</em> (8 PE), <em>silent image</em> (1 PE, DC 16), <em>suggestion</em> (2 PE, DC 17)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>22, <strong>Dex</strong> 25, <strong>Con</strong> 22, <strong>Int</strong> 21, <strong>Wis</strong> 16, <strong>Cha</strong> 19</p><p></p><p><strong>Base Atk</strong> +16; <strong>CMB</strong> +22; <strong>CMD</strong> 44</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Deceitful, FleshwarperB, Improved Critical (bite, claws), Improved Initiative, Persuasive, Skill Focus (heal), Weapon Finesse</p><p></p><p><strong>Skills</strong> Bluff +25, Diplomacy +25, Disguise +25 (+35 using morphic body), Intimidate +28, Heal +36, Perception +27, Sense Motive +24, Spellcraft +22, Stealth +27; <strong>Racial Modifiers</strong> +8 Heal</p><p></p><p><strong>Languages</strong> Aklo, Common, Rangdan, plus any one obtain with cerabvores; telepathy 100 ft.</p><p></p><p><strong>SQ</strong> biological expert, cerabvores, command slave, mental potency, morphic body, shadow veil</p><p></p><p>ECOLOGY</p><p></p><p><strong>Environment</strong> Any</p><p></p><p><strong>Organization</strong> solitary or unit (1 Rangdan plus 1d4+2 fleshwarped)</p><p></p><p><strong>Treasure</strong> double standard</p><p></p><p><strong>Biological Expert (Ex)</strong></p><p>A Rangdan may use its Intelligence modifier when making Heal checks instead of his Wisdom modifier and gains Fleshwarper as a bonus feat without the need to meet its prerequisites. A Rangdan adds ½ its racial HD as a racial bonus on Heal checks and may use its Heal skill bonus in place of its Craft (alchemy) skill bonus for create fleshwarped creatures and fleshcraft grafts. The Rangdan always count as having a healer’s kit with him and from which it can spend uses. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only deals the minimum damage when performed by a Rangdan. Also, a Rangdan gains the skill unlock for Heal.</p><p></p><p><strong>Cerabvores (Ex)</strong></p><p>A Rangdan can attempt to devour the brain of an adjacent helpless or dead creature that has died by less than a minute as a full-round action that provoke attack of opportunity. This automatically slay the creature if it fail a DC 24 Fortitude save. If the attack slay the creature or is used on a corpse, this destroy the head of the victim, preventing any resurrection effect that require a whole body (like <em>breath of life</em> or <em>raise dead</em>). If the Rangdan successfully consume the creature brain, it gains all the memories of the victim and add all the languages know by the victim ot its own. The save DC is Strength-based.</p><p></p><p><strong>Command Slave (Ex)</strong></p><p>As a standard action, a Rangdan can command an allied creature within 60 feet to take a move or standard action immediately. A creature cannot cast spells or spell-like abilities with this standard or move action. A creature can only benefit of command slave once per round.</p><p></p><p><strong>Disintegration Pulse (Su)</strong></p><p>A Rangdan's claws deal an additional 4d6 untyped points of damage that ignore DR and hardness, similar to the one of the <em>disintegrate</em> spell. A creature or object reduced to 0 or less hit points by a Rangdan's claw is reduced to dust as for the <em>disintegrate</em> spell.</p><p></p><p><strong>Force Shield (Su)</strong></p><p>A force field sheathes a Rangdan in a thin layer of mental energy that grants 65 bonus hit points (typically 5 x the Rangdan’s CR). All damage dealt to a Rangdan with an active force field is reduced from these hit points first. A force field has fast healing equal to the Rangdan’s CR (usually 13), but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.</p><p></p><p><strong>Mental Potency</strong></p><p>A Rangdan’s sheer mental power allows it to modify the concentration checks and save DCs of its racial spell-like abilities that are normally affected by Charisma to be modified instead by the its Intelligence modifier. This doesn’t affect actual spellcasting ability, such as that granted by sorcerer levels.</p><p></p><p><strong>Mental Shield (Su)</strong></p><p>The psychic potency of a Rangdan give it a deflection bonus to AC and as a racial bonus to Will save equal to its Intelligence modifier.</p><p></p><p><strong>Morphic Anatomy (Ex)</strong></p><p>Rangdan are adept shapechangers and can shift their internal anatomy to best suit their immediate needs. This ability renders them immune to critical hits, sneak attacks, and precision damage, grant them the evasion feature like a rogue, and increase the natural reach of their claws by 5 ft.</p><p></p><p><strong>Morphic Body (Ex)</strong></p><p>A Rangdan can assume the appearance of any creature within one size category of itself (other than creatures with the elemental, incorporeal, or swarm subtypes—the body assumed must be solid), including specific creatures, as a move action. The Rangdan’s creature type doesn’t change in this new form, and it gains none of the mimicked creature’s special abilities; the transformation is cosmetic only. In these other forms, the Rangdan retains all of its normal statistics and abilities as noted above, though it does take the appropriate bonuses and penalties based on its new size. A Rangdan gains a +10 racial bonus on Bluff and Disguise checks to impersonate the creature it changes into.</p><p>Though this ability affects only the Rangdan’s outward appearance, it is a transmutation effect and a creature under the effect of true seeing see the Rangdan true aspect.</p><p></p><p><strong>Murder-Mind (Su)</strong></p><p>A Rangdan can try to stun all creatures in a 60 ft. cone as a standard action. All creatures in the area must make a DC 23 Will save be stunned for 1d2+1 rounds. Each round, a victim may attempt a new saving throw to end the effect at the start of its turn. A winged creature who is stunned cannot flap its wings and falls. A swimmer can’t swim and may drown. After using this ability, the Rangdan must wait 1d4+1 rounds before using it again. This is a compulsion, mind-affecting effect and the save DC is Intelligence-based.</p><p></p><p><strong>Osseivores (Ex)</strong></p><p>If a Rangdan hit with its bite attack a corporeal creature, the victim must succeed a DC 24 Fortitude save or suffer 1d4 Strength damage as the Rangdan liquefies and drink its bone. This attack ignore the racial immunity against Fortitude save and ability damage of corporeal construct and undead that have bones (like a bone golem or a ghoul). Creatures without bones (like most oozes) or immune to critical hits (like for the amorphous or morphic anatomy) are immune to this attack. A successful critical hit increase the save DC by 2 and inflicts Constitution drain instead of damage. The save DC is Constitution-based.</p><p></p><p><strong>Shadow Blast (Su)</strong></p><p>As a standard action a Rangdan can generate a pulse of radioactive energy. A creature hit must succeed a DC 23 Fortitude save or be blinded for 1d4 rounds. Shadow blast is a ranged touch attack with a range of 60 ft. and no range increment. This is a poison effect and the save DC is Intelligence-based.</p><p></p><p><strong>Shadow Veil (Su)</strong></p><p>A Rangdan can as a swift action activate a veil of unnatural darkness that lasts for a number of rounds equal to its racial HD, creating a 20-foot radius of shadows centered on itself that move with the Rangdan. This grants concealment to the Rangdan and imposes a –2 penalty on ranged attack rolls made against it.</p><p></p><p></p><p>Tall, lean, and fox-like in appearance, the Rangdan moves with an eerie grace and a terrifying precision. Clad in a force field and wielding bizarre energy, it bends lesser beings to its will and strikes from the shadows, vanishing before retaliation. As masterminds of the ancient Rangdan war machine, these beings are living weapons of terror and manipulation.</p><p></p><p><a href="https://www.reddit.com/r/ImaginaryWarhammer/comments/1kv6gjs/the_rangdan_xenocides_art_made_by_eliphusz" target="_blank">The Rangdan Xenocides Art Made by Eliphusz</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9645428, member: 7035194"] Inspired by the xeno with the [URL='https://warhammer40k.fandom.com/wiki/Rangda']same name[/URL] from WH40K [CENTER][B][SIZE=7]Rangdan CR 13[/SIZE][/B][/CENTER] [I]You are certain of what you saw that day in the alley. A fox-like monster, like a kitsune out of a kid nightmare, with glowing red eyes and the flesh exposed like it was skinned alive. For an instant its form seems to become fluid and the next second it transforms into Old Tom, the miller.[/I] [B]XP 25,600[/B] NE Medium monstrous humanoid (shapechanger) [B]Init[/B] +11; [B]Senses[/B] [I]arcane sight[/I], darkvision 60 ft., scent, [I]thoughtsense[/I]; Perception +27 DEFENSE [B]AC[/B] 28, touch 22, flat-footed 21 (+5 deflection, +7 Dex, +2 natural, +4 shield) [B]hp[/B] 184 (16d10+96), force field (65 hp, fast healing 13), regeneration 1 (silver) [B]Fort[/B] +11, [B]Ref[/B] +17, [B]Will[/B] +18 [B]Defensive Abilities[/B] force shield, mental potency, morphic anatomy (evasion), shadow veil, [I]shield[/I]; [B]DR[/B] 10/adamantine or silver; [B]Immune[/B] disease, mind-affecting effects, poison; [B]Resistance[/B] electricity 30, fire 30; [B]SR[/B] 24 OFFENSE [B]Speed[/B] 40 ft., [I]air walk[/I] [B]Melee[/B] bite +23 (1d10+6/19-20 plus osseivores), 2 claws +23 (1d8+6/19-20 plus 4d6) [B]Ranged[/B] shadow blast +23 touch (DC 23, blind 1d4 rounds) [B]Special Attacks[/B] disintegration pulse, command slaves, murder-mind, osseivores [B]Space[/B] 5; [B]Reach[/B] 5 ft. (10 ft. with claws) [B]Spell-Like Abilities[/B] (CL 13th; concentration +18) [B]Constant[/B]—[I]air walk[/I], [I]arcane sight[/I], [I]shield[/I], [I]thoughtsense[/I] [B]3/day[/B]—[I]cause fear[/I] (DC 16), [I]charm monster[/I] (DC 19), [I]hypnotism[/I] (DC 16), [I]invisibility[/I] (self only), [I]mind probe[/I] (DC 19), [I]oneiric horror[/I] (DC 18), [I]synaptic pulse [/I](DC 18), [I]synaptic scramble[/I] (DC 19), [I]telekinetic maneuver[/I] [B]1/day[/B]—[I]dominate person[/I] (DC 20), [I]ego whip II[/I] (DC 19)[I], greater synaptic pulse [/I](DC 20),[I] repress memory, synapse overload[/I] (DC 20) [B]Psychic Magic[/B] (CL 13th, concentration +18) [B]19 PE[/B]—[I]ego whip III[/I] (4 PE, DC 20), [I]id insinuation II[/I] (3 PE, DC 18), [I]mass synesthesia[/I] (7 PE, DC 22), [I]mind thrust IV[/I] (4 PE, DC 19), [I]mindlink[/I] (1 PE, DC 16), [I]psychic surgery[/I] (8 PE), [I]silent image[/I] (1 PE, DC 16), [I]suggestion[/I] (2 PE, DC 17) STATISTICS [B]Str [/B]22, [B]Dex[/B] 25, [B]Con[/B] 22, [B]Int[/B] 21, [B]Wis[/B] 16, [B]Cha[/B] 19 [B]Base Atk[/B] +16; [B]CMB[/B] +22; [B]CMD[/B] 44 [B]Feats[/B] Alertness, Combat Reflexes, Deceitful, FleshwarperB, Improved Critical (bite, claws), Improved Initiative, Persuasive, Skill Focus (heal), Weapon Finesse [B]Skills[/B] Bluff +25, Diplomacy +25, Disguise +25 (+35 using morphic body), Intimidate +28, Heal +36, Perception +27, Sense Motive +24, Spellcraft +22, Stealth +27; [B]Racial Modifiers[/B] +8 Heal [B]Languages[/B] Aklo, Common, Rangdan, plus any one obtain with cerabvores; telepathy 100 ft. [B]SQ[/B] biological expert, cerabvores, command slave, mental potency, morphic body, shadow veil ECOLOGY [B]Environment[/B] Any [B]Organization[/B] solitary or unit (1 Rangdan plus 1d4+2 fleshwarped) [B]Treasure[/B] double standard [B]Biological Expert (Ex)[/B] A Rangdan may use its Intelligence modifier when making Heal checks instead of his Wisdom modifier and gains Fleshwarper as a bonus feat without the need to meet its prerequisites. A Rangdan adds ½ its racial HD as a racial bonus on Heal checks and may use its Heal skill bonus in place of its Craft (alchemy) skill bonus for create fleshwarped creatures and fleshcraft grafts. The Rangdan always count as having a healer’s kit with him and from which it can spend uses. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only deals the minimum damage when performed by a Rangdan. Also, a Rangdan gains the skill unlock for Heal. [B]Cerabvores (Ex)[/B] A Rangdan can attempt to devour the brain of an adjacent helpless or dead creature that has died by less than a minute as a full-round action that provoke attack of opportunity. This automatically slay the creature if it fail a DC 24 Fortitude save. If the attack slay the creature or is used on a corpse, this destroy the head of the victim, preventing any resurrection effect that require a whole body (like [I]breath of life[/I] or [I]raise dead[/I]). If the Rangdan successfully consume the creature brain, it gains all the memories of the victim and add all the languages know by the victim ot its own. The save DC is Strength-based. [B]Command Slave (Ex)[/B] As a standard action, a Rangdan can command an allied creature within 60 feet to take a move or standard action immediately. A creature cannot cast spells or spell-like abilities with this standard or move action. A creature can only benefit of command slave once per round. [B]Disintegration Pulse (Su)[/B] A Rangdan's claws deal an additional 4d6 untyped points of damage that ignore DR and hardness, similar to the one of the [I]disintegrate[/I] spell. A creature or object reduced to 0 or less hit points by a Rangdan's claw is reduced to dust as for the [I]disintegrate[/I] spell. [B]Force Shield (Su)[/B] A force field sheathes a Rangdan in a thin layer of mental energy that grants 65 bonus hit points (typically 5 x the Rangdan’s CR). All damage dealt to a Rangdan with an active force field is reduced from these hit points first. A force field has fast healing equal to the Rangdan’s CR (usually 13), but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours. [B]Mental Potency[/B] A Rangdan’s sheer mental power allows it to modify the concentration checks and save DCs of its racial spell-like abilities that are normally affected by Charisma to be modified instead by the its Intelligence modifier. This doesn’t affect actual spellcasting ability, such as that granted by sorcerer levels. [B]Mental Shield (Su)[/B] The psychic potency of a Rangdan give it a deflection bonus to AC and as a racial bonus to Will save equal to its Intelligence modifier. [B]Morphic Anatomy (Ex)[/B] Rangdan are adept shapechangers and can shift their internal anatomy to best suit their immediate needs. This ability renders them immune to critical hits, sneak attacks, and precision damage, grant them the evasion feature like a rogue, and increase the natural reach of their claws by 5 ft. [B]Morphic Body (Ex)[/B] A Rangdan can assume the appearance of any creature within one size category of itself (other than creatures with the elemental, incorporeal, or swarm subtypes—the body assumed must be solid), including specific creatures, as a move action. The Rangdan’s creature type doesn’t change in this new form, and it gains none of the mimicked creature’s special abilities; the transformation is cosmetic only. In these other forms, the Rangdan retains all of its normal statistics and abilities as noted above, though it does take the appropriate bonuses and penalties based on its new size. A Rangdan gains a +10 racial bonus on Bluff and Disguise checks to impersonate the creature it changes into. Though this ability affects only the Rangdan’s outward appearance, it is a transmutation effect and a creature under the effect of true seeing see the Rangdan true aspect. [B]Murder-Mind (Su)[/B] A Rangdan can try to stun all creatures in a 60 ft. cone as a standard action. All creatures in the area must make a DC 23 Will save be stunned for 1d2+1 rounds. Each round, a victim may attempt a new saving throw to end the effect at the start of its turn. A winged creature who is stunned cannot flap its wings and falls. A swimmer can’t swim and may drown. After using this ability, the Rangdan must wait 1d4+1 rounds before using it again. This is a compulsion, mind-affecting effect and the save DC is Intelligence-based. [B]Osseivores (Ex)[/B] If a Rangdan hit with its bite attack a corporeal creature, the victim must succeed a DC 24 Fortitude save or suffer 1d4 Strength damage as the Rangdan liquefies and drink its bone. This attack ignore the racial immunity against Fortitude save and ability damage of corporeal construct and undead that have bones (like a bone golem or a ghoul). Creatures without bones (like most oozes) or immune to critical hits (like for the amorphous or morphic anatomy) are immune to this attack. A successful critical hit increase the save DC by 2 and inflicts Constitution drain instead of damage. The save DC is Constitution-based. [B]Shadow Blast (Su)[/B] As a standard action a Rangdan can generate a pulse of radioactive energy. A creature hit must succeed a DC 23 Fortitude save or be blinded for 1d4 rounds. Shadow blast is a ranged touch attack with a range of 60 ft. and no range increment. This is a poison effect and the save DC is Intelligence-based. [B]Shadow Veil (Su)[/B] A Rangdan can as a swift action activate a veil of unnatural darkness that lasts for a number of rounds equal to its racial HD, creating a 20-foot radius of shadows centered on itself that move with the Rangdan. This grants concealment to the Rangdan and imposes a –2 penalty on ranged attack rolls made against it. Tall, lean, and fox-like in appearance, the Rangdan moves with an eerie grace and a terrifying precision. Clad in a force field and wielding bizarre energy, it bends lesser beings to its will and strikes from the shadows, vanishing before retaliation. As masterminds of the ancient Rangdan war machine, these beings are living weapons of terror and manipulation. [URL='https://www.reddit.com/r/ImaginaryWarhammer/comments/1kv6gjs/the_rangdan_xenocides_art_made_by_eliphusz']The Rangdan Xenocides Art Made by Eliphusz[/URL] [/QUOTE]
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