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<blockquote data-quote="Obly99" data-source="post: 9785916" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Hasshaku-Sama CR 8</span></strong></p><p></p><p><strong>XP 4,800</strong></p><p></p><p>NE Medium undead</p><p></p><p><strong>Init</strong> +9; <strong>Senses</strong> darkvision 60 ft.; Perception +20</p><p></p><p><strong>Aura</strong> fear (30 ft., DC 21), unnatural aura (30 ft.)</p><p></p><p><strong>AC</strong> 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)</p><p></p><p><strong>hp</strong> 105 (10d8+60) fast healing 2</p><p></p><p><strong>Fort</strong> +9, <strong>Ref</strong> +8, <strong>Will</strong> +10</p><p></p><p><strong>Defensive Abilities</strong> channel resistance +2, spectral presence; <strong>DR</strong> 5/magic; <strong>Immune</strong> undead traits; <strong>SR</strong> 19</p><p></p><p>Offense</p><p></p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Melee</strong> touch +12 (2d6+6 negative energy), or slam +12 (1d8+5)</p><p></p><p><strong>Special Attacks</strong> kidnap, PO</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 8th; concentration +14)</p><p></p><p><strong>At-will</strong>—<em>detect children</em></p><p></p><p><strong>3/day</strong>—<em>charm person</em> (DC 17), <em>suggestion</em> (DC 19)</p><p></p><p><strong>1/day</strong>—<em>forgetful slumber</em> (DC 20), <em>sleepwalking suggestion</em> (DC 21), <em>telekinesis</em> (DC 21)</p><p></p><p><strong>Str</strong> 21, <strong>Dex</strong> 20, <strong>Con</strong> –, <strong>Int </strong>16, <strong>Wis</strong> 17, <strong>Cha</strong> 23</p><p></p><p><strong>Base Atk</strong> +7; <strong>CMB</strong> +12 (+14 grapple); <strong>CMD</strong> 27 (29 vs. grapple)</p><p></p><p><strong>Feats</strong> Ability Focus (kidnap, PO), Alertness, Improved GrappleB, Improved Initiative, Persuasive</p><p></p><p><strong>Skills</strong> Bluff +16, Diplomacy +20, Intimidate +24, Knowledge (local) +13, Perception +20, Sense Motive +20, Stealth +18</p><p></p><p><strong>Languages</strong> Common</p><p></p><p><strong>SQ</strong> haunting steps, hidden nature, manifest/demanifest</p><p></p><p>ECOLOGY</p><p></p><p><strong>Environment</strong> any</p><p></p><p><strong>Organization</strong> solitary</p><p></p><p><strong>Treasure</strong> incidental</p><p></p><p><strong>Detect Children (Sp)</strong></p><p>This work as <em>detect animals or plants</em> except that instead of animals and plants it detect children and creatures with the young template.</p><p></p><p><strong>Fear Aura (Su)</strong></p><p>All creatures within a 30-foot radius that see or hear Hasshaki-sama must succeed at a DC 21 Will save or become frightened for as long as they are within the aura and for 1d4 rounds thereafter. Whether or not the save is successful, that creature cannot be affected again by Hasshaki-sama’s fear aura for 24 hours. This is a fear, mind-affecting affect and the save is Charisma-based.</p><p></p><p><strong>Haunting Steps (Su)</strong></p><p>Hasshaku-sama moves with a spectral grace, her steps leaving no sound.</p><p></p><p><strong>Hidden Nature (Ex)</strong></p><p>Hasshaku-sama is pallid and 8 ft. tall but she has not external sights that she is undead. Creatures need to succeed a Perception check DC 25 to notice that she is not alive. Supernatural senses like lifesense and spells like <em>detect undead</em> automatically notice that she is undead.</p><p></p><p><strong>Kidnap (Su)</strong></p><p>If Hasshaku-sama pin a creature and use manifest/demanifest, the victim must succeed a DC 23 Will save or become ethereal or corporeal with her. A willing creature can travel with Hasshaku-sama without the need to be pinned. The save is Charisma-based.</p><p></p><p><strong>Manifest/Demanifest (Su)</strong></p><p>As a move action, Hasshaku-sama can demanifest, becoming ethereal and entering the Ethereal Plane as for an <em>ethereal jaunt</em> spell, except that the duration is instantaneous until she chose to manifest back on the Material Plane as a move action.</p><p></p><p><strong>PO (Su)</strong></p><p>Hasshaku-sama can start to say her famous refrain as a standard action and continue to maintain it in the following rounds as a free action. All creatures within 60 ft. that hear the refrain must succeed on a DC 23 Will save or be shaken as long they hear it. A creature that fails by 5 or more becomes frightened instead. This is a fear, mind-affecting, sonic effect.</p><p></p><p><strong>Spectral Presence (Su)</strong></p><p>While in dim light or lower conditions of light, Hasshaku-sama’s body becomes semi-transparent, granting her concealment from all attacks.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9785916, member: 7035194"] [CENTER][B][SIZE=7]Hasshaku-Sama CR 8[/SIZE][/B][/CENTER] [B]XP 4,800[/B] NE Medium undead [B]Init[/B] +9; [B]Senses[/B] darkvision 60 ft.; Perception +20 [B]Aura[/B] fear (30 ft., DC 21), unnatural aura (30 ft.) [B]AC[/B] 21, touch 15, flat-footed 16 (+5 Dex, +6 natural) [B]hp[/B] 105 (10d8+60) fast healing 2 [B]Fort[/B] +9, [B]Ref[/B] +8, [B]Will[/B] +10 [B]Defensive Abilities[/B] channel resistance +2, spectral presence; [B]DR[/B] 5/magic; [B]Immune[/B] undead traits; [B]SR[/B] 19 Offense [B]Speed[/B] 30 ft. [B]Melee[/B] touch +12 (2d6+6 negative energy), or slam +12 (1d8+5) [B]Special Attacks[/B] kidnap, PO [B]Spell-Like Abilities[/B] (CL 8th; concentration +14) [B]At-will[/B]—[I]detect children[/I] [B]3/day[/B]—[I]charm person[/I] (DC 17), [I]suggestion[/I] (DC 19) [B]1/day[/B]—[I]forgetful slumber[/I] (DC 20), [I]sleepwalking suggestion[/I] (DC 21), [I]telekinesis[/I] (DC 21) [B]Str[/B] 21, [B]Dex[/B] 20, [B]Con[/B] –, [B]Int [/B]16, [B]Wis[/B] 17, [B]Cha[/B] 23 [B]Base Atk[/B] +7; [B]CMB[/B] +12 (+14 grapple); [B]CMD[/B] 27 (29 vs. grapple) [B]Feats[/B] Ability Focus (kidnap, PO), Alertness, Improved GrappleB, Improved Initiative, Persuasive [B]Skills[/B] Bluff +16, Diplomacy +20, Intimidate +24, Knowledge (local) +13, Perception +20, Sense Motive +20, Stealth +18 [B]Languages[/B] Common [B]SQ[/B] haunting steps, hidden nature, manifest/demanifest ECOLOGY [B]Environment[/B] any [B]Organization[/B] solitary [B]Treasure[/B] incidental [B]Detect Children (Sp)[/B] This work as [I]detect animals or plants[/I] except that instead of animals and plants it detect children and creatures with the young template. [B]Fear Aura (Su)[/B] All creatures within a 30-foot radius that see or hear Hasshaki-sama must succeed at a DC 21 Will save or become frightened for as long as they are within the aura and for 1d4 rounds thereafter. Whether or not the save is successful, that creature cannot be affected again by Hasshaki-sama’s fear aura for 24 hours. This is a fear, mind-affecting affect and the save is Charisma-based. [B]Haunting Steps (Su)[/B] Hasshaku-sama moves with a spectral grace, her steps leaving no sound. [B]Hidden Nature (Ex)[/B] Hasshaku-sama is pallid and 8 ft. tall but she has not external sights that she is undead. Creatures need to succeed a Perception check DC 25 to notice that she is not alive. Supernatural senses like lifesense and spells like [I]detect undead[/I] automatically notice that she is undead. [B]Kidnap (Su)[/B] If Hasshaku-sama pin a creature and use manifest/demanifest, the victim must succeed a DC 23 Will save or become ethereal or corporeal with her. A willing creature can travel with Hasshaku-sama without the need to be pinned. The save is Charisma-based. [B]Manifest/Demanifest (Su)[/B] As a move action, Hasshaku-sama can demanifest, becoming ethereal and entering the Ethereal Plane as for an [I]ethereal jaunt[/I] spell, except that the duration is instantaneous until she chose to manifest back on the Material Plane as a move action. [B]PO (Su)[/B] Hasshaku-sama can start to say her famous refrain as a standard action and continue to maintain it in the following rounds as a free action. All creatures within 60 ft. that hear the refrain must succeed on a DC 23 Will save or be shaken as long they hear it. A creature that fails by 5 or more becomes frightened instead. This is a fear, mind-affecting, sonic effect. [B]Spectral Presence (Su)[/B] While in dim light or lower conditions of light, Hasshaku-sama’s body becomes semi-transparent, granting her concealment from all attacks. [/QUOTE]
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