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<blockquote data-quote="Obly99" data-source="post: 9813334" data-attributes="member: 7035194"><p>A revisited versione of the original half-dragon template that was not so good</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Half-Dragon (CR +3)</span></strong></p><p></p><p>Half-dragons are creatures whose blood has been permanently infused with the power of a true dragon. Whether born from a draconic parent or transformed through potent magic, they embody a union of mortal flesh and draconic might. Their bodies swell with muscle and armored scales, wings unfurl from their backs (when appropriate), and their senses sharpen beyond mortal limits. Half-dragons move with an unmistakable predatory grace, radiating an aura of overwhelming presence inherited from their draconic lineage.</p><p></p><p style="text-align: center"><strong>Creating a Half-Dragon</strong></p><p>“Half-Dragon” is an inherited template that can be added to any living creature (referred to hereafter as the base creature). A half-dragon uses the base creature’s stats and abilities except as noted here. When creating a half-dragon, select a creature with the dragon type that is not a half-dragon as the “dragon parent”.</p><p></p><p><strong>CR:</strong> As base creature +3.</p><p></p><p><strong>Type:</strong> The creature type changes to dragon. Do not recalculate hit dice, base attack bonus, or saving throws.</p><p></p><p><strong>Senses:</strong> A half-dragon gains darkvision 60 feet, low-light vision, and scent. If the dragon parent has the innate ability to see through a particular medium (like the cloud sight of a sky dragon, mist vision of a cloud dragon, or the smoke vision of a fire dragon; but not the <em>true seeing</em> of a linnorm or dragon senses of a true dragon), the half-dragon gains it.</p><p></p><p><strong>Aura:</strong> A half-dragon gains frightful presence (30 ft.).</p><p></p><p><strong>Armor Class:</strong> Natural armor improves by +4.</p><p></p><p><strong>Defensive Abilities:</strong> A half-dragon gains <strong>DR</strong> 5/magic (if HD 10 or less) or 10/magic (if HD 11+); <strong>immunity</strong> to paralysis and sleep and to the energy type of its breath weapon (if any, see below; if the breath weapon is negative energy and the half-dragon has negative energy affinity, it does not gains immunity to it); and <strong>SR</strong> 11 + HD. If the dragon parent has the negative energy affinity defensive ability, the half-dragon gains that as well.</p><p></p><p><strong>Speed:</strong> A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature’s base land speed (good maneuverability, minimum 40 ft.) If the dragon parent fly without the use of wings (like an imperial dragon or a linnorm), the half-dragon does not gains wings and this fly speed is a supernatural ability. If the dragon parent does not fly, the half-dragon does not gains wings nor fly speed. If the dragon parent has a burrow, climb, or swim speed, the half-dragon gains them with a speed equal to the creature’s base land speed (minimum 20 ft.) If the dragon parent has the ability to move through a specific medium (like the lava affinity of a tor linnorm), the half-dragon gains it (DM’s discretion what count as move through a specific medium).</p><p></p><p><strong>Attacks:</strong> A half-dragon has two claw attacks, a primary bite attack, two secondary wings attacks, and a secondary tail slap attack that deals 1-½ times the half-dragon’s Strength bonus (this is an exception to the normal secondary attack rules). If the base creature can use manufactured weapons, the half-dragon can as well. The damage of this natural weapons are based on the half-dragon size. If the dragon parent does not possess wings the half-dragon lose the wings attacks. If the dragon parent is an imperial dragon the half-dragon gains a primary gore attack that always deals 1-½ times the half-dragon’s Strength bonus. If the dragon parent is a linnorm the half-dragon tail slap become a primary attack and deals damage as if one size category larger.</p><p></p><p><strong>Special Attacks:</strong> A half-dragon retains all the special attacks of the base creature and if the dragon parent has a breath weapon, it gains a breath weapon usable a number of time per day equal to its Constitution modifier (minimum 1). A half-dragon can use its breath weapon once every 1d4 rounds and the damage type and range is based on the dragon parent. The breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + ½ creature’s HD + creature’s Con modifier). If the breath weapon of the parent is a cone, the range is 30 ft., if the breath weapon is a line, the range is 60 ft.</p><p></p><p><strong>Special Qualities:</strong> If the dragon parent has the ability to breath both air and underwater, the half-dragon gains the amphibious special quality.</p><p></p><p><strong>Abilities:</strong> Str +8, Con +6, Int +2, Cha +4.</p><p></p><p><strong>Feats:</strong> A half-dragon gains Alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats. If the half-dragon has a fly speed it also gains Flyby Attack.</p><p></p><p><strong>Skills:</strong> A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s. A half-dragon has a +8 racial bonus on Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, and Stealth checks. Otherwise, skills are the same as the base creature.</p><p></p><p><a href="https://stumpyfongo.artstation.com/projects/ELABg0" target="_blank">Link first image of Stephen Sitton</a></p><p><a href="https://www.reddit.com/r/DnD/comments/s9h2l5/ocart_halfdragon_sorceress/" target="_blank">Link second image of rudiindra4</a></p></blockquote><p></p>
[QUOTE="Obly99, post: 9813334, member: 7035194"] A revisited versione of the original half-dragon template that was not so good [CENTER][B][SIZE=7]Half-Dragon (CR +3)[/SIZE][/B][/CENTER] Half-dragons are creatures whose blood has been permanently infused with the power of a true dragon. Whether born from a draconic parent or transformed through potent magic, they embody a union of mortal flesh and draconic might. Their bodies swell with muscle and armored scales, wings unfurl from their backs (when appropriate), and their senses sharpen beyond mortal limits. Half-dragons move with an unmistakable predatory grace, radiating an aura of overwhelming presence inherited from their draconic lineage. [CENTER][B]Creating a Half-Dragon[/B][/CENTER] “Half-Dragon” is an inherited template that can be added to any living creature (referred to hereafter as the base creature). A half-dragon uses the base creature’s stats and abilities except as noted here. When creating a half-dragon, select a creature with the dragon type that is not a half-dragon as the “dragon parent”. [B]CR:[/B] As base creature +3. [B]Type:[/B] The creature type changes to dragon. Do not recalculate hit dice, base attack bonus, or saving throws. [B]Senses:[/B] A half-dragon gains darkvision 60 feet, low-light vision, and scent. If the dragon parent has the innate ability to see through a particular medium (like the cloud sight of a sky dragon, mist vision of a cloud dragon, or the smoke vision of a fire dragon; but not the [I]true seeing[/I] of a linnorm or dragon senses of a true dragon), the half-dragon gains it. [B]Aura:[/B] A half-dragon gains frightful presence (30 ft.). [B]Armor Class:[/B] Natural armor improves by +4. [B]Defensive Abilities:[/B] A half-dragon gains [B]DR[/B] 5/magic (if HD 10 or less) or 10/magic (if HD 11+); [B]immunity[/B] to paralysis and sleep and to the energy type of its breath weapon (if any, see below; if the breath weapon is negative energy and the half-dragon has negative energy affinity, it does not gains immunity to it); and [B]SR[/B] 11 + HD. If the dragon parent has the negative energy affinity defensive ability, the half-dragon gains that as well. [B]Speed:[/B] A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature’s base land speed (good maneuverability, minimum 40 ft.) If the dragon parent fly without the use of wings (like an imperial dragon or a linnorm), the half-dragon does not gains wings and this fly speed is a supernatural ability. If the dragon parent does not fly, the half-dragon does not gains wings nor fly speed. If the dragon parent has a burrow, climb, or swim speed, the half-dragon gains them with a speed equal to the creature’s base land speed (minimum 20 ft.) If the dragon parent has the ability to move through a specific medium (like the lava affinity of a tor linnorm), the half-dragon gains it (DM’s discretion what count as move through a specific medium). [B]Attacks:[/B] A half-dragon has two claw attacks, a primary bite attack, two secondary wings attacks, and a secondary tail slap attack that deals 1-½ times the half-dragon’s Strength bonus (this is an exception to the normal secondary attack rules). If the base creature can use manufactured weapons, the half-dragon can as well. The damage of this natural weapons are based on the half-dragon size. If the dragon parent does not possess wings the half-dragon lose the wings attacks. If the dragon parent is an imperial dragon the half-dragon gains a primary gore attack that always deals 1-½ times the half-dragon’s Strength bonus. If the dragon parent is a linnorm the half-dragon tail slap become a primary attack and deals damage as if one size category larger. [B]Special Attacks:[/B] A half-dragon retains all the special attacks of the base creature and if the dragon parent has a breath weapon, it gains a breath weapon usable a number of time per day equal to its Constitution modifier (minimum 1). A half-dragon can use its breath weapon once every 1d4 rounds and the damage type and range is based on the dragon parent. The breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + ½ creature’s HD + creature’s Con modifier). If the breath weapon of the parent is a cone, the range is 30 ft., if the breath weapon is a line, the range is 60 ft. [B]Special Qualities:[/B] If the dragon parent has the ability to breath both air and underwater, the half-dragon gains the amphibious special quality. [B]Abilities:[/B] Str +8, Con +6, Int +2, Cha +4. [B]Feats:[/B] A half-dragon gains Alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats. If the half-dragon has a fly speed it also gains Flyby Attack. [B]Skills:[/B] A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s. A half-dragon has a +8 racial bonus on Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, and Stealth checks. Otherwise, skills are the same as the base creature. [URL='https://stumpyfongo.artstation.com/projects/ELABg0']Link first image of Stephen Sitton[/URL] [URL='https://www.reddit.com/r/DnD/comments/s9h2l5/ocart_halfdragon_sorceress/']Link second image of rudiindra4[/URL] [/QUOTE]
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