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<blockquote data-quote="Beefermatic" data-source="post: 9837259" data-attributes="member: 6670757"><p><strong><span style="font-size: 26px">Ginosaji</span></strong></p><p></p><p><span style="font-size: 18px"><em>A tall, pale gray figure drifts into view, expression twisted into a bizarre and unsettling mask across it's face. Its black hooded suit is pristine, its eyes hollow and patient, and in its right hand it carries an old spoon. It shuffles towards you with a distressed gait though it does not hurry. It does not threaten. It simply approaches, it's eyes fixed upon you.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>CR</strong> 20</span></p><p><span style="font-size: 18px"><strong>XP</strong> 409,600</span></p><p><span style="font-size: 18px">NE Medium undead (cursed, extraplanar)</span></p><p><span style="font-size: 18px"><strong>Init</strong> +11; <strong>Senses</strong> darkvision 120 ft., low light vision, true seeing; <strong>Perception</strong> +32</span></p><p><span style="font-size: 18px"><strong>Aura</strong> overwhelming dread (60 ft.)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>DEFENSE</strong></span></p><p><span style="font-size: 18px"><strong>AC</strong> 38, touch 23, flat-footed 29 (+9 Dex, +14 natural, +5 deflection)</span></p><p><span style="font-size: 18px"><strong>hp</strong> 420 (40d8+240)</span></p><p><span style="font-size: 18px"><strong>Fort</strong> +23, <strong>Ref</strong> +21, <strong>Will</strong> +28</span></p><p><span style="font-size: 18px"><strong>Defensive Abilities</strong> undead traits; <strong>DR</strong> 15/epic and magic; <strong>Regeneration</strong> 20; <strong>Resist </strong>acid 20, cold 20, electricity 20; <strong>SR</strong> 31; <strong>Immune</strong> fear effects</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>OFFENSE</strong></span></p><p><span style="font-size: 18px"><strong>Speed</strong> 30 ft.</span></p><p><span style="font-size: 18px"><strong>Melee</strong> spoon +31/26/21/16 (1d3 nonlethal plus spoon of slow annihilation, usually will only hit once per round)</span></p><p><span style="font-size: 18px"><strong>Ranged</strong> spoon throw +36 ranged (1d3 nonlethal plus spoon of slow annihilation, returning)</span></p><p><span style="font-size: 18px"><strong>Space/Reach</strong> 5 ft./5 ft.</span></p><p><span style="font-size: 18px"><strong>Special Attacks</strong> despair gaze, curse of lingering doom, mind fracture, spoon of slow annihilation, strength siphon</span></p><p><span style="font-size: 18px"><strong>Spell-Like Abilities</strong> (CL 20th; concentration +30)</span></p><p><span style="font-size: 18px">• Constant — <em>windy defense, detect magic, air walk</em></span></p><p><span style="font-size: 18px">• At will — <em>bestow curse</em>, <em>displacement, discern location, fear, greater invisibility, misdirection, mirror image, mortal terror, nightmare, nondetection, persistent image, sleep, suggestion, hallucinatory terrain, dimension door</em></span></p><p><span style="font-size: 18px">• 3/day — <em>mass suggestion, feeblemind, geas/quest, symbol of fear, symbol of sleep, symbol of insanity, waves of exhaustion, phantasmal killer</em></span></p><p><span style="font-size: 18px">• 1/day — <em>weird, wind walk, maze, dominate monster, plane shift, greater teleport</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>STATISTICS</strong></span></p><p><span style="font-size: 18px">Str 18, Dex 28, Con —, Int 20, Wis 24, Cha 30</span></p><p><span style="font-size: 18px"><strong>Base Atk</strong> +20; <strong>CMB</strong> +24; <strong>CMD</strong> 47</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Feats</strong> Dodge, Mobility, Improved Initiative, Lightning Reflexes, Iron Will, Combat Casting, Great Fortitude, Quicken Spell-Like Ability (nightmare), Quicken Spell-Like Ability (misdirection), Ability Focus (despair gaze)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills</strong> Bluff +35, Disguise +35, Intimidate +35, Knowledge (planes) +30, Perception +32, Sense Motive +32, Stealth +33</span></p><p><span style="font-size: 18px"><strong>Languages</strong> all, telepathy 100 ft.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>SPECIAL ABILITIES</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Spoon of Slow Annihilation (Su)</strong></span></p><p><span style="font-size: 18px">The Ginosaji always wield a fairly mundane looking spoon as a weapon, this cursed weapon deals 1d3 pemanant nonlethal damage ignoring all damage reduction, fast healing, and regeneration. This damage cannot be healed while the victim remains cursed. Each hit also inflicts 1d4 Wisdom drain and 1d4 Charisma drain. This ability drain can only be applied once per week however. If the target is rendered unconscious by the damage caused by the spoon, it also suffers 1d4 Strength drain.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Curse of Lingering Doom (Su)</strong></span></p><p><span style="font-size: 18px">The Ginosaji chooses a target within line of sight to be the victim of it's curse. The chosen creature once struck by the spoon is cursed. Once per week as, the victim has a 5% chance to advance one stage along the following progression so as long as the Ginosaji maintains its relentless assault:</span></p><p><span style="font-size: 18px">Stage I Fatigued</span></p><p><span style="font-size: 18px">Stage II Exhausted</span></p><p><span style="font-size: 18px">Stage III Confused for 4 hours per day</span></p><p><span style="font-size: 18px">Stage IV Insanity (permanent confusion)</span></p><p><span style="font-size: 18px">Stage V Death</span></p><p><span style="font-size: 18px">The curse cannot be removed while the Ginosaji exists on the same plane but can be temporarily removed by reducing the Ginosaji to 0 health and casting Remove Curse or similar magic. Only by sealing, banishing, or binding the Ginosaji permanantly can the curse be broken.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Despair Gaze (Su)</strong></span></p><p><span style="font-size: 18px">30 ft. gaze; Will DC 30. Failure causes the creature to become frightened for 1d4 rounds and shaken permanently while the Ginosaji exists, though this can be removed temporarily should the Ginosaji be destroyed (reduced to 0 hp) and Remove Curse or similar magic be cast. This is considered a curse for all related spells and effects.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Mind Fracture (Su)</strong></span></p><p><span style="font-size: 18px">Whenever a creature fails a saving throw against one of the Ginosaji’s spell-like abilities, it becomes confused for 1d4 rounds and takes 2d6 nonlethal damage.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Strength Siphon (Su)</strong></span></p><p><span style="font-size: 18px">As a swift action once per round, the Ginosaji drains 1d4 Strength from any cursed creature within 60 feet (Fort DC 28 negates).</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Overwhelming Dread (Su)</strong></span></p><p><span style="font-size: 18px">Creatures within 60 feet take a –4 penalty on Will saves and concentration checks. This is a mind-affecting fear effect. A DC 28 Will save negates.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Relentless Return (Su)</strong></span></p><p><span style="font-size: 18px">When reduced to 0 hit points, the Ginosaji dissolves into ash and a blackened spoon. After 1d4 weeks, it reforms within 1 mile of its most recently cursed victim.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>ECOLOGY</strong></span></p><p><span style="font-size: 18px">Environment any</span></p><p><span style="font-size: 18px">Organization solitary</span></p><p><span style="font-size: 18px">Treasure incidental (the spoon persists)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>DESCRIPTION</strong></span></p><p><span style="font-size: 18px">The Ginosaji is not a predator.</span></p><p><span style="font-size: 18px">It is a sentence.</span></p><p><span style="font-size: 18px">No scholar agrees on its origin. Some believe it to be a demon punished by the gods, others claim it is the byproduct of a failed immortality ritual, while still others insist it is a living curse given form. Whatever the truth, the Ginosaji exists for only one purpose: to wear its victims down slowly, relentlessly, and without mercy.</span></p><p><span style="font-size: 18px">The Ginosaji is not a monster.</span></p><p><span style="font-size: 18px">It is an ending stretched across months and years.</span></p><p><span style="font-size: 18px">Where it walks, hope decays. Where it strikes, the soul weakens. And even in death, it simply waits to return.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>COMBAT</strong></span></p><p><span style="font-size: 18px">The Ginosaji does not rush. It stalks.</span></p><p><span style="font-size: 18px">It appears invisibly, strikes once, and withdraws. To those who can't fight it and whom bear its curse, it manifests to directly, terrorizing them for hours before fading away, over and over again just to seemingly leave for a few months, lulling its prey into a false sense of security before striking again once the Ginosaji’s memory begins to fade from their mind. It manipulates dreams, clouds memories, and erodes the will of its victims over months or years. If confronted directly by foes who can feasibly harm it, it relies on confusion, spell like abilities, hallucinations, and misdirection to escape rather than destroy its enemies. Relying on fear, sleep, and madness to incapacitate and debilitate its foes into submission and <em>mirror image, displacement</em> and <em>windy escape</em> to keep itself safe. When injured, it retreats without emotion, content to allow it's curses and time itself to do its work.</span></p><p><span style="font-size: 18px">If trapped or confronted with a true threat to its existence it will use <em>Weird</em> and <em>Phantasmal Killer</em> to attempt to kill its most dangerous attackers and <em>symbol</em> spells to take out the rest of the group. If unsuccessful it will use <em>Mass Suggestion, Geas/Quest, </em>and<em> Dominate Monster</em> as last resorts to try to buy itself some time and <em>Plane Shift/. Teleport </em>and <em>Wind Walk</em> to escape.</span></p><p><span style="font-size: 18px">Adventurers who face the Ginosaji soon learn that victory is not achieved through steel or spell alone — only through research, ritual, and desperate ingenuity.</span></p><p><span style="font-size: 18px">The Ginosaji generally avoids direct conflict however. It hunts through dreams, terror, and erosion of will. It appears only long enough to strike with its spoon, then vanishes. When wounded, it withdraws, knowing time and terror are its greatest allies.</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 9837259, member: 6670757"] [B][SIZE=7]Ginosaji[/SIZE][/B] [SIZE=5][I]A tall, pale gray figure drifts into view, expression twisted into a bizarre and unsettling mask across it's face. Its black hooded suit is pristine, its eyes hollow and patient, and in its right hand it carries an old spoon. It shuffles towards you with a distressed gait though it does not hurry. It does not threaten. It simply approaches, it's eyes fixed upon you.[/I] [B]CR[/B] 20 [B]XP[/B] 409,600 NE Medium undead (cursed, extraplanar) [B]Init[/B] +11; [B]Senses[/B] darkvision 120 ft., low light vision, true seeing; [B]Perception[/B] +32 [B]Aura[/B] overwhelming dread (60 ft.) [B]DEFENSE AC[/B] 38, touch 23, flat-footed 29 (+9 Dex, +14 natural, +5 deflection) [B]hp[/B] 420 (40d8+240) [B]Fort[/B] +23, [B]Ref[/B] +21, [B]Will[/B] +28 [B]Defensive Abilities[/B] undead traits; [B]DR[/B] 15/epic and magic; [B]Regeneration[/B] 20; [B]Resist [/B]acid 20, cold 20, electricity 20; [B]SR[/B] 31; [B]Immune[/B] fear effects [B]OFFENSE Speed[/B] 30 ft. [B]Melee[/B] spoon +31/26/21/16 (1d3 nonlethal plus spoon of slow annihilation, usually will only hit once per round) [B]Ranged[/B] spoon throw +36 ranged (1d3 nonlethal plus spoon of slow annihilation, returning) [B]Space/Reach[/B] 5 ft./5 ft. [B]Special Attacks[/B] despair gaze, curse of lingering doom, mind fracture, spoon of slow annihilation, strength siphon [B]Spell-Like Abilities[/B] (CL 20th; concentration +30) • Constant — [I]windy defense, detect magic, air walk[/I] • At will — [I]bestow curse[/I], [I]displacement, discern location, fear, greater invisibility, misdirection, mirror image, mortal terror, nightmare, nondetection, persistent image, sleep, suggestion, hallucinatory terrain, dimension door[/I] • 3/day — [I]mass suggestion, feeblemind, geas/quest, symbol of fear, symbol of sleep, symbol of insanity, waves of exhaustion, phantasmal killer[/I] • 1/day — [I]weird, wind walk, maze, dominate monster, plane shift, greater teleport[/I] [B]STATISTICS[/B] Str 18, Dex 28, Con —, Int 20, Wis 24, Cha 30 [B]Base Atk[/B] +20; [B]CMB[/B] +24; [B]CMD[/B] 47 [B]Feats[/B] Dodge, Mobility, Improved Initiative, Lightning Reflexes, Iron Will, Combat Casting, Great Fortitude, Quicken Spell-Like Ability (nightmare), Quicken Spell-Like Ability (misdirection), Ability Focus (despair gaze) [B]Skills[/B] Bluff +35, Disguise +35, Intimidate +35, Knowledge (planes) +30, Perception +32, Sense Motive +32, Stealth +33 [B]Languages[/B] all, telepathy 100 ft. [B]SPECIAL ABILITIES Spoon of Slow Annihilation (Su)[/B] The Ginosaji always wield a fairly mundane looking spoon as a weapon, this cursed weapon deals 1d3 pemanant nonlethal damage ignoring all damage reduction, fast healing, and regeneration. This damage cannot be healed while the victim remains cursed. Each hit also inflicts 1d4 Wisdom drain and 1d4 Charisma drain. This ability drain can only be applied once per week however. If the target is rendered unconscious by the damage caused by the spoon, it also suffers 1d4 Strength drain. [B]Curse of Lingering Doom (Su)[/B] The Ginosaji chooses a target within line of sight to be the victim of it's curse. The chosen creature once struck by the spoon is cursed. Once per week as, the victim has a 5% chance to advance one stage along the following progression so as long as the Ginosaji maintains its relentless assault: Stage I Fatigued Stage II Exhausted Stage III Confused for 4 hours per day Stage IV Insanity (permanent confusion) Stage V Death The curse cannot be removed while the Ginosaji exists on the same plane but can be temporarily removed by reducing the Ginosaji to 0 health and casting Remove Curse or similar magic. Only by sealing, banishing, or binding the Ginosaji permanantly can the curse be broken. [B]Despair Gaze (Su)[/B] 30 ft. gaze; Will DC 30. Failure causes the creature to become frightened for 1d4 rounds and shaken permanently while the Ginosaji exists, though this can be removed temporarily should the Ginosaji be destroyed (reduced to 0 hp) and Remove Curse or similar magic be cast. This is considered a curse for all related spells and effects. [B]Mind Fracture (Su)[/B] Whenever a creature fails a saving throw against one of the Ginosaji’s spell-like abilities, it becomes confused for 1d4 rounds and takes 2d6 nonlethal damage. [B]Strength Siphon (Su)[/B] As a swift action once per round, the Ginosaji drains 1d4 Strength from any cursed creature within 60 feet (Fort DC 28 negates). [B]Overwhelming Dread (Su)[/B] Creatures within 60 feet take a –4 penalty on Will saves and concentration checks. This is a mind-affecting fear effect. A DC 28 Will save negates. [B]Relentless Return (Su)[/B] When reduced to 0 hit points, the Ginosaji dissolves into ash and a blackened spoon. After 1d4 weeks, it reforms within 1 mile of its most recently cursed victim. [B]ECOLOGY[/B] Environment any Organization solitary Treasure incidental (the spoon persists) [B]DESCRIPTION[/B] The Ginosaji is not a predator. It is a sentence. No scholar agrees on its origin. Some believe it to be a demon punished by the gods, others claim it is the byproduct of a failed immortality ritual, while still others insist it is a living curse given form. Whatever the truth, the Ginosaji exists for only one purpose: to wear its victims down slowly, relentlessly, and without mercy. The Ginosaji is not a monster. It is an ending stretched across months and years. Where it walks, hope decays. Where it strikes, the soul weakens. And even in death, it simply waits to return. [B]COMBAT[/B] The Ginosaji does not rush. It stalks. It appears invisibly, strikes once, and withdraws. To those who can't fight it and whom bear its curse, it manifests to directly, terrorizing them for hours before fading away, over and over again just to seemingly leave for a few months, lulling its prey into a false sense of security before striking again once the Ginosaji’s memory begins to fade from their mind. It manipulates dreams, clouds memories, and erodes the will of its victims over months or years. If confronted directly by foes who can feasibly harm it, it relies on confusion, spell like abilities, hallucinations, and misdirection to escape rather than destroy its enemies. Relying on fear, sleep, and madness to incapacitate and debilitate its foes into submission and [I]mirror image, displacement[/I] and [I]windy escape[/I] to keep itself safe. When injured, it retreats without emotion, content to allow it's curses and time itself to do its work. If trapped or confronted with a true threat to its existence it will use [I]Weird[/I] and [I]Phantasmal Killer[/I] to attempt to kill its most dangerous attackers and [I]symbol[/I] spells to take out the rest of the group. If unsuccessful it will use [I]Mass Suggestion, Geas/Quest, [/I]and[I] Dominate Monster[/I] as last resorts to try to buy itself some time and [I]Plane Shift/. Teleport [/I]and [I]Wind Walk[/I] to escape. Adventurers who face the Ginosaji soon learn that victory is not achieved through steel or spell alone — only through research, ritual, and desperate ingenuity. The Ginosaji generally avoids direct conflict however. It hunts through dreams, terror, and erosion of will. It appears only long enough to strike with its spoon, then vanishes. When wounded, it withdraws, knowing time and terror are its greatest allies.[/SIZE] [/QUOTE]
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