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<blockquote data-quote="Obly99" data-source="post: 9872195" data-attributes="member: 7035194"><p>Inspired by the <a href="https://whitewolf.fandom.com/wiki/Atahsaia" target="_blank">namesake creatures</a> of world of darkness</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Atahsaia CR 10</span></strong></p><p></p><p><strong>XP 9,600</strong></p><p></p><p>NE Huge magical beast</p><p></p><p><strong>Init</strong> +6; <strong>Senses</strong> darkvision 120 ft.; Perception +22</p><p></p><p><strong>Aura</strong> delirium (60 ft., DC 21)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 25, touch 15, flat-footed 23 (+5 deflection, +2 Dex, +10 natural, –2 size)</p><p></p><p><strong>hp</strong> 150 (12d10+84) regeneration 10 (fire)</p><p></p><p><strong>Fort</strong> +20, <strong>Ref</strong> +15, <strong>Will</strong> +14</p><p></p><p><strong>Defensive Abilities</strong> blessing of ananasa, ferocity; <strong>DR</strong> 10/good; <strong>Immune</strong> charm, compulsion, disease, fear, poison; <strong>Resist</strong> acid 10, cold 10, electricity 5, fire 10; <strong>SR</strong> 21 (25 vs. arcane spell)</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 40 ft., climb 40 ft., web stride</p><p></p><p><strong>Melee</strong> bite +19 (2d8+13 plus grab and poison), 2 claws +19 (1d8+9/19-20 plus unweaving), or corrupting touch +19 touch (2d6)</p><p></p><p><strong>Ranged</strong> 4 spikes +10 (1d6+9 plus poison)</p><p></p><p><strong>Special Attacks</strong> blood drain (1d2 Con), horror, morphean bite, powerful blows (bite), unweaving, web (+10 ranged, DC 23, 12 hp)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>29, <strong>Dex</strong> 14, <strong>Con</strong> 25, <strong>Int</strong> 17, <strong>Wis</strong> 16, <strong>Cha</strong> 20</p><p></p><p><strong>Base Atk</strong> +12; <strong>CMB</strong> +23 (+27 grapple); <strong>CMD</strong> 40 (52 vs. trip)</p><p></p><p><strong>Feats</strong> Alertness, Improved Critical (claws), Improved Initiative, Iron Will, Power Attack, Vital Strike</p><p></p><p><strong>Skills</strong> Knowledge (arcane) +23, Perception +22, Sense Motive +19, Spellcraft +23, Stealth +16; <strong>Racial Modifiers</strong> +8 Knowledge (arcane) and Spellcraft, +10 Stealth</p><p></p><p><strong>Languages</strong> Common</p><p></p><p><strong>SQ</strong> camouflage, spider climb</p><p></p><p><strong>Environment</strong> Any forest, mountain, or underground</p><p></p><p><strong>Organization</strong> solitary</p><p></p><p><strong>Treasure</strong> standard</p><p></p><p><strong>Blessing of Ananasa (Su)</strong></p><p>An Atahsaia adds its Charisma modifier as a deflection bonus to AC and as a racial bonus to saving throws.</p><p></p><p><strong>Camouflage (Su)</strong></p><p>An Atahsaia that remain immobile for one round become invisible (as for the <em>invisibility</em> spell) until it start to move again.</p><p></p><p><strong>Delirium (Su)</strong></p><p>Atahsaia invokes madness in the unfortunate that see them. Any creature that is not another Atahsaia within 60 feet of him that see the monster must make a DC 21 Will save or become confused for 1d4 rounds. Once a creature succeed his save, he become immune to the delirium of that specific Atahsaia for 24 hours. The save DC is Charisma-based.</p><p></p><p><strong>Corrupting Touch (Su)</strong></p><p>An Atahsaia can make a special melee touch attack as a standard action. On a success, the victim suffer 5d6 damage and must succeed a DC 18 Fortitude save or suffer 1d4 points of Strength or Constitution damage (Atahsaia choise). A confirmed critical hit does not multiply the ability damage and instead apply it to both ability scores. An Atahsaia is immune to the corrupting touch of another Atahsaia. The save DC is Wisdom-based.</p><p></p><p><strong>Horror (Su)</strong></p><p>An Atahsaia can, as a full-round action, emit an aura of terror. All creatures within 30 feet of the Atahsaia must make a DC 21 Will save or become panicked for 12 rounds. Creatures that succeed the save are shaken for 1 round. Once a creature is affected (no matter if he succeed or fail the save), he become immune to the horror attack of that specific Atahsaia for 24 hours. This is a fear, mind-affecting effect and the save DC is Charisma-based.</p><p></p><p><strong>Morphean Bite (Ex)</strong></p><p>Once per day, an Atahsaia that bite its opponent can inject a particular poison instead of its normal one. The victim must succeed a DC 23 save or fall unconscious for 1d4 hours. While unconscious, he experience vivid dreams and hallucinations, leaving him disoriented once he wakes up (he suffer a –2 penalty to all rolls for 1 hour). This is both a mind-affecting and a poison effect and the victim can use which he prefer between Fortitude and Will for save against it. The save DC is Constitution-based.</p><p></p><p><strong>Poison (Ex)</strong></p><p>Bite or Spines—injury; <em>save</em> Fort DC 23; <em>frequency</em> 1/round for 6 rounds; <em>effect</em> 1d3 Str and Con damage; <em>cure</em> 2 consecutive saves.</p><p></p><p><strong>Spider Climb (Ex)</strong></p><p>An Atahsaia can travel on vertical surfaces, traverse ceilings, can climb on sheer surfaces and upside down. Treat this as a non-magical <em>spider climb</em> effect but the climb speed is 40 ft.</p><p></p><p><strong>Spikes (Ex)</strong></p><p>Shaking its abdomen, an Atahsaia can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. An Atahsaia can launch only 24 spikes in any 24-hour period.</p><p></p><p><strong>Unweaving (Su)</strong></p><p>An Atahsaia that hit a creature under a spell or magical effect (like <em>wall of fire</em>) with a claw attack can try to dispel them. If the attack hits, the creature or effect is subject to a targeted <em>dispel magic</em> (CL 12th). If the Atahsaia dispels an effect, it suffer no harmful effects from touching it. If the effect is on a creature, the creature takes 1 point of damage per spell level and the Atahsaia heal the same value. In case of a confirmed critical hit on a creature, this work as greater targeted <em>greater dispel magic</em> (CL 12th), the creature takes 1 point of damage per spell level of each effect dispelled and the Atahsaia heal the same value. An Atahsaia also increase its racial Spell Resistance by +4 against arcane spells.</p><p></p><p><strong>Web Stride (Ex)</strong></p><p>An Atahsaia’s ignore <em>web</em> spells and spider webbing as if affected by an extraordinary <em>freedom of movement</em> spell. It also can move across natural web at its climb speed and can pinpoint the location of any creature touching the web with whom it is in contact.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9872195, member: 7035194"] Inspired by the [URL='https://whitewolf.fandom.com/wiki/Atahsaia']namesake creatures[/URL] of world of darkness [CENTER][B][SIZE=7]Atahsaia CR 10[/SIZE][/B][/CENTER] [B]XP 9,600[/B] NE Huge magical beast [B]Init[/B] +6; [B]Senses[/B] darkvision 120 ft.; Perception +22 [B]Aura[/B] delirium (60 ft., DC 21) DEFENSE [B]AC[/B] 25, touch 15, flat-footed 23 (+5 deflection, +2 Dex, +10 natural, –2 size) [B]hp[/B] 150 (12d10+84) regeneration 10 (fire) [B]Fort[/B] +20, [B]Ref[/B] +15, [B]Will[/B] +14 [B]Defensive Abilities[/B] blessing of ananasa, ferocity; [B]DR[/B] 10/good; [B]Immune[/B] charm, compulsion, disease, fear, poison; [B]Resist[/B] acid 10, cold 10, electricity 5, fire 10; [B]SR[/B] 21 (25 vs. arcane spell) OFFENSE [B]Speed[/B] 40 ft., climb 40 ft., web stride [B]Melee[/B] bite +19 (2d8+13 plus grab and poison), 2 claws +19 (1d8+9/19-20 plus unweaving), or corrupting touch +19 touch (2d6) [B]Ranged[/B] 4 spikes +10 (1d6+9 plus poison) [B]Special Attacks[/B] blood drain (1d2 Con), horror, morphean bite, powerful blows (bite), unweaving, web (+10 ranged, DC 23, 12 hp) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. STATISTICS [B]Str [/B]29, [B]Dex[/B] 14, [B]Con[/B] 25, [B]Int[/B] 17, [B]Wis[/B] 16, [B]Cha[/B] 20 [B]Base Atk[/B] +12; [B]CMB[/B] +23 (+27 grapple); [B]CMD[/B] 40 (52 vs. trip) [B]Feats[/B] Alertness, Improved Critical (claws), Improved Initiative, Iron Will, Power Attack, Vital Strike [B]Skills[/B] Knowledge (arcane) +23, Perception +22, Sense Motive +19, Spellcraft +23, Stealth +16; [B]Racial Modifiers[/B] +8 Knowledge (arcane) and Spellcraft, +10 Stealth [B]Languages[/B] Common [B]SQ[/B] camouflage, spider climb [B]Environment[/B] Any forest, mountain, or underground [B]Organization[/B] solitary [B]Treasure[/B] standard [B]Blessing of Ananasa (Su)[/B] An Atahsaia adds its Charisma modifier as a deflection bonus to AC and as a racial bonus to saving throws. [B]Camouflage (Su)[/B] An Atahsaia that remain immobile for one round become invisible (as for the [I]invisibility[/I] spell) until it start to move again. [B]Delirium (Su)[/B] Atahsaia invokes madness in the unfortunate that see them. Any creature that is not another Atahsaia within 60 feet of him that see the monster must make a DC 21 Will save or become confused for 1d4 rounds. Once a creature succeed his save, he become immune to the delirium of that specific Atahsaia for 24 hours. The save DC is Charisma-based. [B]Corrupting Touch (Su)[/B] An Atahsaia can make a special melee touch attack as a standard action. On a success, the victim suffer 5d6 damage and must succeed a DC 18 Fortitude save or suffer 1d4 points of Strength or Constitution damage (Atahsaia choise). A confirmed critical hit does not multiply the ability damage and instead apply it to both ability scores. An Atahsaia is immune to the corrupting touch of another Atahsaia. The save DC is Wisdom-based. [B]Horror (Su)[/B] An Atahsaia can, as a full-round action, emit an aura of terror. All creatures within 30 feet of the Atahsaia must make a DC 21 Will save or become panicked for 12 rounds. Creatures that succeed the save are shaken for 1 round. Once a creature is affected (no matter if he succeed or fail the save), he become immune to the horror attack of that specific Atahsaia for 24 hours. This is a fear, mind-affecting effect and the save DC is Charisma-based. [B]Morphean Bite (Ex)[/B] Once per day, an Atahsaia that bite its opponent can inject a particular poison instead of its normal one. The victim must succeed a DC 23 save or fall unconscious for 1d4 hours. While unconscious, he experience vivid dreams and hallucinations, leaving him disoriented once he wakes up (he suffer a –2 penalty to all rolls for 1 hour). This is both a mind-affecting and a poison effect and the victim can use which he prefer between Fortitude and Will for save against it. The save DC is Constitution-based. [B]Poison (Ex)[/B] Bite or Spines—injury; [I]save[/I] Fort DC 23; [I]frequency[/I] 1/round for 6 rounds; [I]effect[/I] 1d3 Str and Con damage; [I]cure[/I] 2 consecutive saves. [B]Spider Climb (Ex)[/B] An Atahsaia can travel on vertical surfaces, traverse ceilings, can climb on sheer surfaces and upside down. Treat this as a non-magical [I]spider climb[/I] effect but the climb speed is 40 ft. [B]Spikes (Ex)[/B] Shaking its abdomen, an Atahsaia can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. An Atahsaia can launch only 24 spikes in any 24-hour period. [B]Unweaving (Su)[/B] An Atahsaia that hit a creature under a spell or magical effect (like [I]wall of fire[/I]) with a claw attack can try to dispel them. If the attack hits, the creature or effect is subject to a targeted [I]dispel magic[/I] (CL 12th). If the Atahsaia dispels an effect, it suffer no harmful effects from touching it. If the effect is on a creature, the creature takes 1 point of damage per spell level and the Atahsaia heal the same value. In case of a confirmed critical hit on a creature, this work as greater targeted [I]greater dispel magic[/I] (CL 12th), the creature takes 1 point of damage per spell level of each effect dispelled and the Atahsaia heal the same value. An Atahsaia also increase its racial Spell Resistance by +4 against arcane spells. [B]Web Stride (Ex)[/B] An Atahsaia’s ignore [I]web[/I] spells and spider webbing as if affected by an extraordinary [I]freedom of movement[/I] spell. It also can move across natural web at its climb speed and can pinpoint the location of any creature touching the web with whom it is in contact. [/QUOTE]
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