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*TTRPGs General
Sub Levels -> Alternate Class Features
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<blockquote data-quote="Cam Banks" data-source="post: 3171241" data-attributes="member: 3817"><p>I found this interesting. I know that with PHB2, WOTC seems to have decided to eschew further development on substitution levels (racial or otherwise) and instead focus on alternate class feature variants, which in many ways do the same thing but without the clunky table and switching-out of whole class levels from the progression.</p><p></p><p>While looking over Expedition to Castle Ravenloft last night, I realized this decision from R&D must have taken place halfway through EtCR's development. There's a whole sidebar on substitution levels and when/if you may want to use them, retroactively apply them to characters, and so on. Yet, nowhere in the main text does it use "substitution level" as a concept, and instead the Lightbringers use alternate class features.</p><p></p><p>Was this an oversight during development? Early interviews with the authors seemed to indicate that sub levels were going to make an appearance, but they've been substituted themselves.</p><p></p><p>This also seems to jibe with WOTC's decision to inform Paizo that it couldn't print substitution levels any longer. Looks as if it's a concept that either has seen further refinement, or lost favor in place of the (much simpler) switching out of class features.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3171241, member: 3817"] I found this interesting. I know that with PHB2, WOTC seems to have decided to eschew further development on substitution levels (racial or otherwise) and instead focus on alternate class feature variants, which in many ways do the same thing but without the clunky table and switching-out of whole class levels from the progression. While looking over Expedition to Castle Ravenloft last night, I realized this decision from R&D must have taken place halfway through EtCR's development. There's a whole sidebar on substitution levels and when/if you may want to use them, retroactively apply them to characters, and so on. Yet, nowhere in the main text does it use "substitution level" as a concept, and instead the Lightbringers use alternate class features. Was this an oversight during development? Early interviews with the authors seemed to indicate that sub levels were going to make an appearance, but they've been substituted themselves. This also seems to jibe with WOTC's decision to inform Paizo that it couldn't print substitution levels any longer. Looks as if it's a concept that either has seen further refinement, or lost favor in place of the (much simpler) switching out of class features. Cheers, Cam [/QUOTE]
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