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Sub Levels -> Alternate Class Features
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<blockquote data-quote="JoeGKushner" data-source="post: 3175966" data-attributes="member: 1129"><p>But how does D&D even do that anymore? If every character in the party is some multi-classed, multi-racial freak, the whole idea of team based archetype is GONE. Not modified. Not changed. Not mutated into something new and shiney, but gone.</p><p></p><p></p><p></p><p>If classes were actually created that way, sure. They're not. Most of them are still niche efforts that are only now coming up to the old Rolemaster professions in terms of semi classes such as the Dusk Blade allowing a warrior-mage from the get go while we still have no good rogue/fighter (fighter/thief from Rolemaster) unless you go Arcana Evolved.</p><p></p><p>The classes continue to be ripped up and tossed out like so much garbage and people are cherry picking their abilities to such a high extent, that outside of level, I'm not seeing a lot of real differences between mid-high level D&D and point buy systems anyway.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3175966, member: 1129"] But how does D&D even do that anymore? If every character in the party is some multi-classed, multi-racial freak, the whole idea of team based archetype is GONE. Not modified. Not changed. Not mutated into something new and shiney, but gone. If classes were actually created that way, sure. They're not. Most of them are still niche efforts that are only now coming up to the old Rolemaster professions in terms of semi classes such as the Dusk Blade allowing a warrior-mage from the get go while we still have no good rogue/fighter (fighter/thief from Rolemaster) unless you go Arcana Evolved. The classes continue to be ripped up and tossed out like so much garbage and people are cherry picking their abilities to such a high extent, that outside of level, I'm not seeing a lot of real differences between mid-high level D&D and point buy systems anyway. [/QUOTE]
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