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Sub Levels -> Alternate Class Features
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<blockquote data-quote="GreatLemur" data-source="post: 3176086" data-attributes="member: 28553"><p>Well, in the absence of flexible classes, new core classes are pretty welcome. I'd <em>prefer</em> a Sorcerer class that could function like a Warlock or a Dragonfire Adept or a Hexblade according to a system of feats of class options, but if the only way to get that sort of functionality is by throwing in whole new classes . . . eh. I'll take it.</p><p></p><p>I could easily be misinterpreting how you mean this, but I prefer mechanics I can adapt to my own fluff over ones that drag pre-created fluff around with them. "Embedding concepts in mechanics" sounds to me like something that should be avoided.</p><p></p><p>I think this is probably the best argument for a class-and-level system. I love Mutants & Masterminds deeply, but it's very, very easy to spend a lot of points on powers and skills, and completely forget to consider what kind of saving throws and combat bonuses a character should have at your campaign's power level.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3176086, member: 28553"] Well, in the absence of flexible classes, new core classes are pretty welcome. I'd [i]prefer[/i] a Sorcerer class that could function like a Warlock or a Dragonfire Adept or a Hexblade according to a system of feats of class options, but if the only way to get that sort of functionality is by throwing in whole new classes . . . eh. I'll take it. I could easily be misinterpreting how you mean this, but I prefer mechanics I can adapt to my own fluff over ones that drag pre-created fluff around with them. "Embedding concepts in mechanics" sounds to me like something that should be avoided. I think this is probably the best argument for a class-and-level system. I love Mutants & Masterminds deeply, but it's very, very easy to spend a lot of points on powers and skills, and completely forget to consider what kind of saving throws and combat bonuses a character should have at your campaign's power level. [/QUOTE]
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