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General Tabletop Discussion
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Sub Levels -> Alternate Class Features
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<blockquote data-quote="JoeGKushner" data-source="post: 3176109" data-attributes="member: 1129"><p>I'd say that as long as you allow multi-classing, it breaks down. In short run campaigns (based on past efforts), or conventions modules, players are going to min-max their characters as opposed to worry about long term ramifications. When given 10 levels to play around, players don't have to worry about the 'building' of the character nor the viability of it as they can just jump in and play.</p><p></p><p>Niche protection is greatly eliminated in 3.5.</p><p></p><p>Not saying that's a bad thing mind you as it allows for a wider range of game styles but assuming RAW useage, it can be a bad thing. "What do you mean no one can cast an 9th levle spell? We're all 20th level right?" Shakes fist at sky. "Damn you multi-classing! Damn you!"</p><p></p><p>If classes actually had some decent high level abilities outside of the slow and steady continuation of existing class abilities, it might provide some real impetus to stay in your core class. Without mechanical reasons to do so though...</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3176109, member: 1129"] I'd say that as long as you allow multi-classing, it breaks down. In short run campaigns (based on past efforts), or conventions modules, players are going to min-max their characters as opposed to worry about long term ramifications. When given 10 levels to play around, players don't have to worry about the 'building' of the character nor the viability of it as they can just jump in and play. Niche protection is greatly eliminated in 3.5. Not saying that's a bad thing mind you as it allows for a wider range of game styles but assuming RAW useage, it can be a bad thing. "What do you mean no one can cast an 9th levle spell? We're all 20th level right?" Shakes fist at sky. "Damn you multi-classing! Damn you!" If classes actually had some decent high level abilities outside of the slow and steady continuation of existing class abilities, it might provide some real impetus to stay in your core class. Without mechanical reasons to do so though... [/QUOTE]
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