Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sub Levels -> Alternate Class Features
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 3176151" data-attributes="member: 172"><p>I don't find it to be so.</p><p></p><p>As your contrast between multi class and point buy suggests, I see some of the same players who have problems with point build have problems with multi-classing, building limp-noodle characters because they don't build for synergy. Things like splitting your levels evenly between non-complimentary classes.</p><p></p><p>Fortunately, those cases are rare, and usually easier for me as a DM to spot. If I see a fighter 5 / wizard 5 on the character sheet, I know there may be trouble ahead right then. With point build, my search has to go deeper.</p><p></p><p>But those who do do it commonly usually build to the strengths of the common archtypes.</p><p></p><p>My main point here is that a player playing the game who is not a master builder can usually build a fairly effective character who contributes to the party by taking one of the core classes. Where there are problems, I've noted them to be with the classes that have more choices (I had a player who took a psychic warrior and built up none of her feat trees... it was a very weak character.)</p><p></p><p></p><p></p><p>Well, that's one thing we've got. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'd say the "beef" online is amplified severalfold from the "beef" as it exists in the real world. Online, people tend to over-react to things that appear powerful at first glance, that I have never seen be difficult to manage in play.</p><p></p><p>Taking the wayback machine, I recall running a Fantasy Hero / Ninja Hero game in which the players were in a fantasy Japan. The math weak players wouldn't play with spells at all because it meant touching the power system.</p><p></p><p>Rolemaster was worse. Even the players who would play mages in the hero game asked me to make characters for them because they didn't get buying skills.</p><p></p><p>My experiences with D&D have been quite a bit more pleasant. I find the average player is more capable of handling D&D than point build. Indeed, the one subsystem I find gives them the most trouble RESEMBLES point build (being skill points.)</p><p></p><p></p><p></p><p>See above. Rolemaster is admittedly worse, but I've ran into plenty of players who didn't get the power system in Hero. And too many who did get it tried to abuse it...</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>The limitations are an important aspect, IMO. I am not against point-gen so much as unstructured point-gen. Things like not being able to suck all the points out of your attributes to enable your one super-spell makes structured point gen more sensible.</p><p></p><p>There's also the fact that you are dealing with just a few choices instead of many niggly points, which makes the system more accessible.</p></blockquote><p></p>
[QUOTE="Psion, post: 3176151, member: 172"] I don't find it to be so. As your contrast between multi class and point buy suggests, I see some of the same players who have problems with point build have problems with multi-classing, building limp-noodle characters because they don't build for synergy. Things like splitting your levels evenly between non-complimentary classes. Fortunately, those cases are rare, and usually easier for me as a DM to spot. If I see a fighter 5 / wizard 5 on the character sheet, I know there may be trouble ahead right then. With point build, my search has to go deeper. But those who do do it commonly usually build to the strengths of the common archtypes. My main point here is that a player playing the game who is not a master builder can usually build a fairly effective character who contributes to the party by taking one of the core classes. Where there are problems, I've noted them to be with the classes that have more choices (I had a player who took a psychic warrior and built up none of her feat trees... it was a very weak character.) Well, that's one thing we've got. ;) I'd say the "beef" online is amplified severalfold from the "beef" as it exists in the real world. Online, people tend to over-react to things that appear powerful at first glance, that I have never seen be difficult to manage in play. Taking the wayback machine, I recall running a Fantasy Hero / Ninja Hero game in which the players were in a fantasy Japan. The math weak players wouldn't play with spells at all because it meant touching the power system. Rolemaster was worse. Even the players who would play mages in the hero game asked me to make characters for them because they didn't get buying skills. My experiences with D&D have been quite a bit more pleasant. I find the average player is more capable of handling D&D than point build. Indeed, the one subsystem I find gives them the most trouble RESEMBLES point build (being skill points.) See above. Rolemaster is admittedly worse, but I've ran into plenty of players who didn't get the power system in Hero. And too many who did get it tried to abuse it... Yes. The limitations are an important aspect, IMO. I am not against point-gen so much as unstructured point-gen. Things like not being able to suck all the points out of your attributes to enable your one super-spell makes structured point gen more sensible. There's also the fact that you are dealing with just a few choices instead of many niggly points, which makes the system more accessible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sub Levels -> Alternate Class Features
Top