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<blockquote data-quote="wolfen" data-source="post: 1146509" data-attributes="member: 12717"><p>It's not clear if you're specifically concerned with creating new PC classes for your world, NPC's, or both. But here goes...</p><p></p><p>Well, of course there's always the classic Elementalist...you know, that guy who can do cool stuff with earth, fire, water, or air? I'm very partial to this idea.</p><p></p><p>Replace Diviners with psychics, palm readers, etc. If you imagine they're all legitimately gifted, they're really cool NPC's. Especially if you create tables for the types of things they might spontaneously know and roll it up on the spot.</p><p></p><p>Necromancers could be Dr. Frankenstein types...part Alchemist/part magic user.</p><p></p><p>You could even do the Dune thing and have a secret order that quietly arranges pairings behind the scenes. They might be gifted enchanters.</p><p></p><p>You can also do a lot with skills and feats. You could just give people tons of skills points in specific skills outside any class designation. The populist with 30 ranks in Diplomacy, the super gifted 5th generation Armorer, the young commoner with an uncanny awareness/alertness and foreknowledge of impending danger, etc.</p><p></p><p>Ancient heroes often seem supernaturally gifted. But most likely they were just ordinary people with a specific talent that happened to find some use in a given circumstance. Like the occasional mother with incredible strength the moment she needs to protect her child. A world littered with such people would be very interesting, indeed.</p><p></p><p>Also consider magical "wells" and hotspots that have the potential to bestow/endow things at particular times or in particular circumstances. In a low magic world like the one you describe, it would be quite something to visit (or stumble upon) the "Lady of the Lake" who secretly rises every so often to bless the weapon of good hearted defenders of truth.</p><p></p><p>Anyway, good luck. Sounds like a lot of fun.</p><p></p><p>wolfen</p></blockquote><p></p>
[QUOTE="wolfen, post: 1146509, member: 12717"] It's not clear if you're specifically concerned with creating new PC classes for your world, NPC's, or both. But here goes... Well, of course there's always the classic Elementalist...you know, that guy who can do cool stuff with earth, fire, water, or air? I'm very partial to this idea. Replace Diviners with psychics, palm readers, etc. If you imagine they're all legitimately gifted, they're really cool NPC's. Especially if you create tables for the types of things they might spontaneously know and roll it up on the spot. Necromancers could be Dr. Frankenstein types...part Alchemist/part magic user. You could even do the Dune thing and have a secret order that quietly arranges pairings behind the scenes. They might be gifted enchanters. You can also do a lot with skills and feats. You could just give people tons of skills points in specific skills outside any class designation. The populist with 30 ranks in Diplomacy, the super gifted 5th generation Armorer, the young commoner with an uncanny awareness/alertness and foreknowledge of impending danger, etc. Ancient heroes often seem supernaturally gifted. But most likely they were just ordinary people with a specific talent that happened to find some use in a given circumstance. Like the occasional mother with incredible strength the moment she needs to protect her child. A world littered with such people would be very interesting, indeed. Also consider magical "wells" and hotspots that have the potential to bestow/endow things at particular times or in particular circumstances. In a low magic world like the one you describe, it would be quite something to visit (or stumble upon) the "Lady of the Lake" who secretly rises every so often to bless the weapon of good hearted defenders of truth. Anyway, good luck. Sounds like a lot of fun. wolfen [/QUOTE]
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