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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="77IM" data-source="post: 8057173" data-attributes="member: 12377"><p>I picked "Just Right" because previous editions were replete with <em>false choices</em> -- you could pick your feats/powers freely, but in practice, certain combinations naturally went well together and people would wind up picking those. The community even came up with names for common builds (like "spring attacker"). So I really like the way that 5e formalized these builds into subclasses and gave them a healthy dose of flavor text.</p><p></p><p>I think the real design failure here is feats, because most feats are not worth giving up +1 to your primary ability modifier. So people often just don't take the feats. The ones they do take (GWM, Polearm Master, Heavy Armor Master) have obvious synergy with class abilities; it's false choice all over again.</p></blockquote><p></p>
[QUOTE="77IM, post: 8057173, member: 12377"] I picked "Just Right" because previous editions were replete with [I]false choices[/I] -- you could pick your feats/powers freely, but in practice, certain combinations naturally went well together and people would wind up picking those. The community even came up with names for common builds (like "spring attacker"). So I really like the way that 5e formalized these builds into subclasses and gave them a healthy dose of flavor text. I think the real design failure here is feats, because most feats are not worth giving up +1 to your primary ability modifier. So people often just don't take the feats. The ones they do take (GWM, Polearm Master, Heavy Armor Master) have obvious synergy with class abilities; it's false choice all over again. [/QUOTE]
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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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