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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="ZeshinX" data-source="post: 8057179" data-attributes="member: 6793656"><p>I voted "Too limiting", though I find I'm more between Too Limiting and Just Right (and could just as easily have chosen Just Right).</p><p></p><p>I do enjoy the ease of access and ease of use of the subclass system in 5e, generally speaking. It gets the job done and has enough mechanical and flavour variety...but also find it somewhat narrow in that I find it difficult (not impossible) to tinker with those abilities. Some (sub)classes I find a little easier to tinker with than others. </p><p></p><p>One in particular I find annoyingly tricky is the Warlock due to their dual choice points. Again, I like the class overall, but I've wanted to experiment with options where the Pact is more prevalent than the Patron, but find that notoriously difficult to do, as the Patron impacts the class from Level 1, whereas the Pact only comes into play at Level 3. I suppose that's more an issue with the class rather than subclass, but it does present an annoying barrier. The real goal is to try and find means to explore the design space of the Pact, allowing it to be more than just a one-trick pony (for the most part), since as is, it seems rather inconsequential to the class as a whole. The Hexblade kinda/sorta did something in this space (since Pact of the Blade seems specific to it). While the subclass is quite good, it's quite sloppy in terms of actually using the Pact for something. So how the subclasses operate for the Warlock feel limiting to me, beyond being able to easily add more patrons.</p><p></p><p>I found the Cleric somewhat tricky initially as well, given their strong leaning on Channel Divinity, which is absolutely appropriate for the class. The particular example here for me was the 'extra attack' option "missing" from the War Domain cleric. Sure, they got the bonus attack option at 1st through the War Priest ability (limited to a number of times per day)...but for a cleric devoted to war (combat)...and when even a Bard can get the full extra attack...I wanted to houserule this so that the War domain cleric had this option at 6th level...but their Channel Divinity ability at 6th level was in the way. It also meant changing the War Priest ability. Ultimately though, I just decided that the Channel Divinity at 6th for a War domain cleric would be extra attack (thematically, it felt appropriate and didn't break anything)...sure it's not an activated thing, but again, the flavour trumped the design precedent for me and it didn't break anything (that my group noticed anyway). As far as the War Priest ability, I just made that Weapon Bond (a la Eldritch Knight), as that also feels thematically fitting (potent at 1st level, sure, but I think a War priest should always have a weapon available to them). Again, we found it didn't break much (or anything as yet).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8057179, member: 6793656"] I voted "Too limiting", though I find I'm more between Too Limiting and Just Right (and could just as easily have chosen Just Right). I do enjoy the ease of access and ease of use of the subclass system in 5e, generally speaking. It gets the job done and has enough mechanical and flavour variety...but also find it somewhat narrow in that I find it difficult (not impossible) to tinker with those abilities. Some (sub)classes I find a little easier to tinker with than others. One in particular I find annoyingly tricky is the Warlock due to their dual choice points. Again, I like the class overall, but I've wanted to experiment with options where the Pact is more prevalent than the Patron, but find that notoriously difficult to do, as the Patron impacts the class from Level 1, whereas the Pact only comes into play at Level 3. I suppose that's more an issue with the class rather than subclass, but it does present an annoying barrier. The real goal is to try and find means to explore the design space of the Pact, allowing it to be more than just a one-trick pony (for the most part), since as is, it seems rather inconsequential to the class as a whole. The Hexblade kinda/sorta did something in this space (since Pact of the Blade seems specific to it). While the subclass is quite good, it's quite sloppy in terms of actually using the Pact for something. So how the subclasses operate for the Warlock feel limiting to me, beyond being able to easily add more patrons. I found the Cleric somewhat tricky initially as well, given their strong leaning on Channel Divinity, which is absolutely appropriate for the class. The particular example here for me was the 'extra attack' option "missing" from the War Domain cleric. Sure, they got the bonus attack option at 1st through the War Priest ability (limited to a number of times per day)...but for a cleric devoted to war (combat)...and when even a Bard can get the full extra attack...I wanted to houserule this so that the War domain cleric had this option at 6th level...but their Channel Divinity ability at 6th level was in the way. It also meant changing the War Priest ability. Ultimately though, I just decided that the Channel Divinity at 6th for a War domain cleric would be extra attack (thematically, it felt appropriate and didn't break anything)...sure it's not an activated thing, but again, the flavour trumped the design precedent for me and it didn't break anything (that my group noticed anyway). As far as the War Priest ability, I just made that Weapon Bond (a la Eldritch Knight), as that also feels thematically fitting (potent at 1st level, sure, but I think a War priest should always have a weapon available to them). Again, we found it didn't break much (or anything as yet). [/QUOTE]
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