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General Tabletop Discussion
*Dungeons & Dragons
Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="TheAlkaizer" data-source="post: 8057184" data-attributes="member: 7024893"><p>I voted 'too limiting'.</p><p></p><p>The good side of the current implementation of the subclasses is that they're really simple to understand and learn. You have only a handful of features to keep in your head. It's also quite easy to shuffle through the ones available to your class and make a choice.</p><p></p><p>However, in my opinion, the reality is that there is such a big number of features that are barely impactful or just not exciting at all. My number one criticism of 5th edition is the lack of mechanical variety in characters. If more of the subclass features were really gamechangers, I'd probably be quite happy. The reality is that if you see two characters of a certain class/subclass combo, they will mechanically be the same. I think feats being sidetracked is also one of the causes of this problem.</p><p></p><p>I've delved in Starfinder and Pathfinder 2E in the last six months and I was blown away by how my players had more choices when creating their Starfinder characters at level 1 than their whole level one to twenty in D&D (for some classes). I also think Pathfinder 2E has hit something very interesting with the racial feats, and general feats, and class feats where it offers you options often, but never overwhelms you will a humongous list of feats.</p><p></p><p>So, something similar in 5E where you'd get to choose between certain features, or through a specific list of feats for your subclass would definitely be great. Oh, and a revamp of some boring or unimpactful features.</p><p></p><p>However, I still think the current implementation of class/subclasses of 5E has more advantages than disadvantages. It's a problem for me on the long term, but it serves the game well.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8057184, member: 7024893"] I voted 'too limiting'. The good side of the current implementation of the subclasses is that they're really simple to understand and learn. You have only a handful of features to keep in your head. It's also quite easy to shuffle through the ones available to your class and make a choice. However, in my opinion, the reality is that there is such a big number of features that are barely impactful or just not exciting at all. My number one criticism of 5th edition is the lack of mechanical variety in characters. If more of the subclass features were really gamechangers, I'd probably be quite happy. The reality is that if you see two characters of a certain class/subclass combo, they will mechanically be the same. I think feats being sidetracked is also one of the causes of this problem. I've delved in Starfinder and Pathfinder 2E in the last six months and I was blown away by how my players had more choices when creating their Starfinder characters at level 1 than their whole level one to twenty in D&D (for some classes). I also think Pathfinder 2E has hit something very interesting with the racial feats, and general feats, and class feats where it offers you options often, but never overwhelms you will a humongous list of feats. So, something similar in 5E where you'd get to choose between certain features, or through a specific list of feats for your subclass would definitely be great. Oh, and a revamp of some boring or unimpactful features. However, I still think the current implementation of class/subclasses of 5E has more advantages than disadvantages. It's a problem for me on the long term, but it serves the game well. [/QUOTE]
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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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