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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="CleverNickName" data-source="post: 8057287" data-attributes="member: 50987"><p>Essentially I would remove a lot of the classes in the game and condense the list. Why would I do such a thing? Because I would rather have fewer choices that feel significant, than more choices that don't feel significant. This is a personal hangup of mine, and I realize not everyone will feel this way, and I know a lot of people will suggest ways I should feel differently, but there it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Or, as [USER=6814738]@commandercrud[/USER] says:</p><p>Pretty much, yeah.</p><p></p><p>Anyways. In my mind, the best way to do it is to just be selective of which subclasses you want/need in the game, or maybe combine the best features of the subclasses into a single one, and use it. Take the Rogue for example: you would just pick the variety of "bard" that best fits the campaign and setting, and make it a subclass of the rogue.</p><p></p><p><strong>Rogue</strong></p><ul> <li data-xf-list-type="ul">Arcane Trickster</li> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Your favorite kind of Bard, or a FrankenBard</li> <li data-xf-list-type="ul">Thief</li> </ul><p></p><p>Or maybe like this, if you prefer long lists, or if you want more than one flavor of bard in the game:</p><p></p><p><strong>Rogue</strong></p><ul> <li data-xf-list-type="ul">Arcane Trickster</li> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Favorite kind of Bard</li> <li data-xf-list-type="ul">Second-favorite kind of Bard</li> <li data-xf-list-type="ul">Third-favorite kind of Bard</li> <li data-xf-list-type="ul">Another Bard</li> <li data-xf-list-type="ul">Yet another Bard</li> <li data-xf-list-type="ul">Bard II: Bard Harder</li> <li data-xf-list-type="ul">Bard III: Live Free or Die Bard</li> <li data-xf-list-type="ul">Thief</li> </ul><p></p><p>But it would not look like this, unless you are trying to make a mess:</p><p></p><p><strong>Rogue</strong></p><ul> <li data-xf-list-type="ul">Arcane Trickster</li> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Bard<ul> <li data-xf-list-type="ul">Bard</li> <li data-xf-list-type="ul">Bard</li> <li data-xf-list-type="ul">Bard</li> </ul></li> <li data-xf-list-type="ul">Thief</li> </ul></blockquote><p></p>
[QUOTE="CleverNickName, post: 8057287, member: 50987"] Essentially I would remove a lot of the classes in the game and condense the list. Why would I do such a thing? Because I would rather have fewer choices that feel significant, than more choices that don't feel significant. This is a personal hangup of mine, and I realize not everyone will feel this way, and I know a lot of people will suggest ways I should feel differently, but there it is. :cool: Or, as [USER=6814738]@commandercrud[/USER] says: Pretty much, yeah. Anyways. In my mind, the best way to do it is to just be selective of which subclasses you want/need in the game, or maybe combine the best features of the subclasses into a single one, and use it. Take the Rogue for example: you would just pick the variety of "bard" that best fits the campaign and setting, and make it a subclass of the rogue. [B]Rogue[/B] [LIST] [*]Arcane Trickster [*]Assassin [*]Your favorite kind of Bard, or a FrankenBard [*]Thief [/LIST] Or maybe like this, if you prefer long lists, or if you want more than one flavor of bard in the game: [B]Rogue[/B] [LIST] [*]Arcane Trickster [*]Assassin [*]Favorite kind of Bard [*]Second-favorite kind of Bard [*]Third-favorite kind of Bard [*]Another Bard [*]Yet another Bard [*]Bard II: Bard Harder [*]Bard III: Live Free or Die Bard [*]Thief [/LIST] But it would not look like this, unless you are trying to make a mess: [B]Rogue[/B] [LIST] [*]Arcane Trickster [*]Assassin [*]Bard [LIST] [*]Bard [*]Bard [*]Bard [/LIST] [*]Thief [/LIST] [/QUOTE]
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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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