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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8057321" data-attributes="member: 6871653"><p>I say too limiting:</p><p></p><p>Shadow of the Demon Lord, a game that plays roughly like D&D with a 10 level cap, has ALL character gain 5 level from their main class, 3 from an expert class and 2 from a master class and 2 from race. Meaning that you always have 4 decisions points to build your pc (in the case of SotDL its even better because you can decide to start a fighter novice path, take an expert path of druid and end with master path of fire magic!).</p><p></p><p>In opposite, you have 5e's bard who, over 20 (!) levels, only gain 3 feature from their subclass and the character race only has a mechanical impact at first level, it never goes further. </p><p></p><p>I wished D&D would go with 1-2 racial feature levels, 8 ''main class level'', maybe 1-2 features of variant main class (ala warlock pact) and 5 subclass features. Even better would be to let ASI/Feat be outside of the class chassis (maybe 1 every 4 levels, like for now), to give more space to class/subclass features.</p><p></p><table style='width: 100%'><tr><td>0 Race feature/Background feature</td><td></td></tr><tr><td>1 class feature, subclass feature</td><td>11 class feature</td></tr><tr><td>2 class feature</td><td>12 Racial feature</td></tr><tr><td>3 class specialty (fighting style/pact boon etc)</td><td>13 subclass feature </td></tr><tr><td>4 Race feature</td><td>14 class feature</td></tr><tr><td>5 class feature</td><td>15 class feature</td></tr><tr><td>6 subclass feature</td><td>16 class feature</td></tr><tr><td>7 class feature</td><td>17 subclass feature</td></tr><tr><td>8 class feature</td><td>18 class feature</td></tr><tr><td>9 background feature</td><td>19 Class captstone</td></tr><tr><td>10 subclass feature</td><td>20 Subclass capstone</td></tr></table></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8057321, member: 6871653"] I say too limiting: Shadow of the Demon Lord, a game that plays roughly like D&D with a 10 level cap, has ALL character gain 5 level from their main class, 3 from an expert class and 2 from a master class and 2 from race. Meaning that you always have 4 decisions points to build your pc (in the case of SotDL its even better because you can decide to start a fighter novice path, take an expert path of druid and end with master path of fire magic!). In opposite, you have 5e's bard who, over 20 (!) levels, only gain 3 feature from their subclass and the character race only has a mechanical impact at first level, it never goes further. I wished D&D would go with 1-2 racial feature levels, 8 ''main class level'', maybe 1-2 features of variant main class (ala warlock pact) and 5 subclass features. Even better would be to let ASI/Feat be outside of the class chassis (maybe 1 every 4 levels, like for now), to give more space to class/subclass features. [TABLE] [TR] [TD]0 Race feature/Background feature[/TD] [TD][/TD] [/TR] [TR] [TD]1 class feature, subclass feature[/TD] [TD]11 class feature[/TD] [/TR] [TR] [TD]2 class feature[/TD] [TD]12 Racial feature[/TD] [/TR] [TR] [TD]3 class specialty (fighting style/pact boon etc)[/TD] [TD]13 subclass feature [/TD] [/TR] [TR] [TD]4 Race feature[/TD] [TD]14 class feature[/TD] [/TR] [TR] [TD]5 class feature[/TD] [TD]15 class feature[/TD] [/TR] [TR] [TD]6 subclass feature[/TD] [TD]16 class feature[/TD] [/TR] [TR] [TD]7 class feature[/TD] [TD]17 subclass feature[/TD] [/TR] [TR] [TD]8 class feature[/TD] [TD]18 class feature[/TD] [/TR] [TR] [TD]9 background feature[/TD] [TD]19 Class captstone[/TD] [/TR] [TR] [TD]10 subclass feature[/TD] [TD]20 Subclass capstone[/TD] [/TR] [/TABLE] [/QUOTE]
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