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General Tabletop Discussion
*Dungeons & Dragons
Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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<blockquote data-quote="Minigiant" data-source="post: 8057619" data-attributes="member: 63508"><p>You could reduce the 12+ classes to 4 classes and preserve the same basic playstyles.</p><p></p><p>I doubt you can could reduce the 12+ classes to 4 classes and preserve the same playstyles of the subclasses.</p><p></p><p>You could make a Fighter, Barbarian, Paladin, Ranger in the same class and have them play the same as they do now.</p><p>You likely can't put the Berserker, Totem Warrior, Champion, Battlemaster, Eldritch Knight, White Knight, Green Knight, Dark Knight, Hunter, and Beastmaster in the same class and have them anyway close to how they are now.</p><p>And forget about the XGTE.</p><p></p><p>Unless the bass class is just "d10 HD, martial weaposn and medium armor"</p><p></p><p>This because the signature class features of these classes Action Surge, Rage, Divine Smite, and Favored Enemy were notdesigned to have the same importance.</p><p></p><p>That's the key point.</p><p></p><p>You have to determine the importance of key features at the start. Even classless systems do this. Different archetpes have different costs or are locked behind trees.</p><p></p><p></p><p>That's why I said both.</p><p>A Ranger's subclass is <strong>Too Open</strong> because the base ranger class features don't do anything.</p><p>whereas the Paladin's subclasses are <strong>Too Limiting</strong> because the base class provides the bulk of its story and power.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8057619, member: 63508"] You could reduce the 12+ classes to 4 classes and preserve the same basic playstyles. I doubt you can could reduce the 12+ classes to 4 classes and preserve the same playstyles of the subclasses. You could make a Fighter, Barbarian, Paladin, Ranger in the same class and have them play the same as they do now. You likely can't put the Berserker, Totem Warrior, Champion, Battlemaster, Eldritch Knight, White Knight, Green Knight, Dark Knight, Hunter, and Beastmaster in the same class and have them anyway close to how they are now. And forget about the XGTE. Unless the bass class is just "d10 HD, martial weaposn and medium armor" This because the signature class features of these classes Action Surge, Rage, Divine Smite, and Favored Enemy were notdesigned to have the same importance. That's the key point. You have to determine the importance of key features at the start. Even classless systems do this. Different archetpes have different costs or are locked behind trees. That's why I said both. A Ranger's subclass is [B]Too Open[/B] because the base ranger class features don't do anything. whereas the Paladin's subclasses are [B]Too Limiting[/B] because the base class provides the bulk of its story and power. [/QUOTE]
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Subclass System in 5e- Too Much, Too Little, or Just Right (GOLDILOCKS POLL!)
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