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<blockquote data-quote="tetrasodium" data-source="post: 8834011" data-attributes="member: 93670"><p>the 2e rules for it had a lot of one off & hard coded stuff for individual combos making it a good place for inspiration but needing work to convery into a formulaic framework I put together <a href="https://docs.google.com/spreadsheets/d/1_gDYbw6DqunJBNsQLCeagpvltvhedw_NwuOBJOzwRcc/edit?usp=sharing" target="_blank">this</a> little setup for accomplishing that while sanding down issues that were present in 2e dual/multiclassing a while back & it seems to work well</p><p>[spoiler="rules"]</p><p>I'm going to get technical for simplicity & clarity of explanation without examples</p><ul> <li data-xf-list-type="ul">The terms class1 & class2 are used for simplicity un description. Class1 is whichever class higher or equal in level to class2 (the lower or equal level one) </li> <li data-xf-list-type="ul">class1 & class2 have their own parallel to the single class exp tracks starting at 0->300->900->etc ones but are subject to a 2.5x multiplier (0->750->2,250->etc) [ispoiler]<strong>REMEMBER</strong>: experience needed for each level increases at a nonlinear pace so there will be some slowdown in progression but not cripplingly so[/ispoiler]</li> <li data-xf-list-type="ul">You can dual class at any time (including level 1 with zero exp) but both classes are subject to the 2.5x multiplier & you must makeup the 2.5x gap if not starting at character creation. <ul> <li data-xf-list-type="ul">If bob is level two with 300xp he can immediately pick up level 1 in a second class If bob wants to reach level 3/1 first he needs to fill the 150exp deficit he just created & continue till he advances to 2,250 in class1. If bob wants to first aim for 2/2 I'm not sure if class2 should need 450exp for level 2 or 600(450+the 150exp deficit class1 started with). There are merits for either method. Forcing the deficit to be filled is probably good just to avoid <em>"I don't plan to advance class1 beyond this level"</em> type cheese</li> </ul></li> <li data-xf-list-type="ul">hitpoints from each class are divided by 2 & added together. </li> <li data-xf-list-type="ul">Dual classing impacts proficiency bonus (immediately). Take the proficiency bonus for class1 & subtract the difference between class1 & class2 proficiency bonus values.<ul> <li data-xf-list-type="ul">If bob is level 10/2 he has class1 proficiency of +4 & class2 proficiency of +2 making his final proficiency bonus +2. If he advances to 10/5 that will increase to +3 because 4-(4-3)=3</li> <li data-xf-list-type="ul">There might be a way for someone who knows the math terms involved better than I do to more concisely write that.</li> </ul></li> <li data-xf-list-type="ul">level one for both classes uses max for the hit die+con or whatever is being used by the game normally for single class characters Both are divided by 2 & added together though.</li> <li data-xf-list-type="ul">Casters can dual class but track spells & slots separate (3.x style) rather than having them stack 5e style</li> <li data-xf-list-type="ul">You get all abilities from each class at each level but only if they can combine under other circumstances so sneak attack & extra attack combine but extra attack & extra attack do not.</li> <li data-xf-list-type="ul">Giving both sets of saves might be ok because of the hit to proficiency bonus & somewhat lagging progression. I'm not sure about skills since there are so few skills in 5e</li> </ul><p>[/spoiler]</p><p>It discourages cherry picking because of the proficiency bonus hit under those circumstances & hp/prof bonus pressures to take advantage of the ability to snag a bunch of levels in class2 for less than or similar to the cost of one more level in class1 as soon as they start diverging . A dual class can be competent at both sides of their split but will almost always lag behind a straight class of either in levels hp & sometimes proficiency bonus to (hopefully) make it a tough choice either way rather thana no brainer they feel pressured into</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8834011, member: 93670"] the 2e rules for it had a lot of one off & hard coded stuff for individual combos making it a good place for inspiration but needing work to convery into a formulaic framework I put together [URL='https://docs.google.com/spreadsheets/d/1_gDYbw6DqunJBNsQLCeagpvltvhedw_NwuOBJOzwRcc/edit?usp=sharing']this[/URL] little setup for accomplishing that while sanding down issues that were present in 2e dual/multiclassing a while back & it seems to work well [spoiler="rules"] I'm going to get technical for simplicity & clarity of explanation without examples [LIST] [*]The terms class1 & class2 are used for simplicity un description. Class1 is whichever class higher or equal in level to class2 (the lower or equal level one) [*]class1 & class2 have their own parallel to the single class exp tracks starting at 0->300->900->etc ones but are subject to a 2.5x multiplier (0->750->2,250->etc) [ispoiler][B]REMEMBER[/B]: experience needed for each level increases at a nonlinear pace so there will be some slowdown in progression but not cripplingly so[/ispoiler] [*]You can dual class at any time (including level 1 with zero exp) but both classes are subject to the 2.5x multiplier & you must makeup the 2.5x gap if not starting at character creation. [LIST] [*]If bob is level two with 300xp he can immediately pick up level 1 in a second class If bob wants to reach level 3/1 first he needs to fill the 150exp deficit he just created & continue till he advances to 2,250 in class1. If bob wants to first aim for 2/2 I'm not sure if class2 should need 450exp for level 2 or 600(450+the 150exp deficit class1 started with). There are merits for either method. Forcing the deficit to be filled is probably good just to avoid [I]"I don't plan to advance class1 beyond this level"[/I] type cheese [/LIST] [*]hitpoints from each class are divided by 2 & added together. [*]Dual classing impacts proficiency bonus (immediately). Take the proficiency bonus for class1 & subtract the difference between class1 & class2 proficiency bonus values. [LIST] [*]If bob is level 10/2 he has class1 proficiency of +4 & class2 proficiency of +2 making his final proficiency bonus +2. If he advances to 10/5 that will increase to +3 because 4-(4-3)=3 [*]There might be a way for someone who knows the math terms involved better than I do to more concisely write that. [/LIST] [*]level one for both classes uses max for the hit die+con or whatever is being used by the game normally for single class characters Both are divided by 2 & added together though. [*]Casters can dual class but track spells & slots separate (3.x style) rather than having them stack 5e style [*]You get all abilities from each class at each level but only if they can combine under other circumstances so sneak attack & extra attack combine but extra attack & extra attack do not. [*]Giving both sets of saves might be ok because of the hit to proficiency bonus & somewhat lagging progression. I'm not sure about skills since there are so few skills in 5e [/LIST] [/spoiler] It discourages cherry picking because of the proficiency bonus hit under those circumstances & hp/prof bonus pressures to take advantage of the ability to snag a bunch of levels in class2 for less than or similar to the cost of one more level in class1 as soon as they start diverging . A dual class can be competent at both sides of their split but will almost always lag behind a straight class of either in levels hp & sometimes proficiency bonus to (hopefully) make it a tough choice either way rather thana no brainer they feel pressured into [/QUOTE]
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