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Subclasses at first level and multiclassing
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<blockquote data-quote="Clint_L" data-source="post: 8834267" data-attributes="member: 7035894"><p>That is exactly what you are doing, because you keep explicitly linking one particular task, picking a sub-class at your first game of D&D, to "intelligence and willingness to learn." Those aren't even particularly meaningful concepts to a teacher. We focus on meeting each student where they are at and recognize that every student has different attitudes, aptitudes, and motivations. Each kid will have some things that they are great at, and others where they struggle. Each kid will have some things that they are highly motivated to learn, and other things that they are not. Context is everything, and it differs for every human being.</p><p></p><p>That is why, when you are introducing complicated material, you keep it relatively simple so you can gauge where each kid is at. Some kids take to it like water, and you feed them more. Others have difficulty wrapping their head around things that you might think are obvious, so you try to figure out why and help them along. A concept as basic as "hit points" is actually quite abstract and there are students who sometimes need help with it.</p><p></p><p>Contrary to popular myth, the best way to teach someone is not to "throw them in the deep end." That might work for a few students, but for most human beings it's a good way to make them feel stupid and hate the experience.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8834267, member: 7035894"] That is exactly what you are doing, because you keep explicitly linking one particular task, picking a sub-class at your first game of D&D, to "intelligence and willingness to learn." Those aren't even particularly meaningful concepts to a teacher. We focus on meeting each student where they are at and recognize that every student has different attitudes, aptitudes, and motivations. Each kid will have some things that they are great at, and others where they struggle. Each kid will have some things that they are highly motivated to learn, and other things that they are not. Context is everything, and it differs for every human being. That is why, when you are introducing complicated material, you keep it relatively simple so you can gauge where each kid is at. Some kids take to it like water, and you feed them more. Others have difficulty wrapping their head around things that you might think are obvious, so you try to figure out why and help them along. A concept as basic as "hit points" is actually quite abstract and there are students who sometimes need help with it. Contrary to popular myth, the best way to teach someone is not to "throw them in the deep end." That might work for a few students, but for most human beings it's a good way to make them feel stupid and hate the experience. [/QUOTE]
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