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General Tabletop Discussion
*Dungeons & Dragons
Subclasses at first level and multiclassing
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<blockquote data-quote="mellored" data-source="post: 8834482" data-attributes="member: 6801209"><p>As long as levels 5/11/17 are more powerful than level 1, it will be very difficult to have multiclassing be more powerful than a base class.</p><p></p><p>Also, as long as the power difference isn't huge. I really have no problem with multiclassing being a little better.</p><p></p><p>If some combination of classes deals 5% more damage, then that's a little reward for those who get into the game more.</p><p></p><p>If some combination of classes deals 50% more damage, then that's bad for the game.</p><p></p><p>As far a limiting choices at 1 to help new players. I like more choices <em><strong>and</strong></em> I like new players....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p>I would probably have to lean on the side of new players. Including having casters start with a pre-selected set of spells, pre-selected equipment, spell preparation at level 2, and then subclass at level 3.</p><p></p><p>Lets move the complexity to higher levels and encourage more experience gamers to start at higher levels.</p><p></p><p>A first subclass at 3, 6, 9. And the a second subclass at level 13, 16, 19 would be cool. Including taking a second on in your class as well as some multiclass - sub classes.</p><p></p><p>So you could have a rogue that takes arcane trickster at 3, 6, 9 and then assassin at 13, 16, 19.</p><p>Or a rogue that takes ranger at 3, 6, 9 and bard at 13, 16, 19.</p></blockquote><p></p>
[QUOTE="mellored, post: 8834482, member: 6801209"] As long as levels 5/11/17 are more powerful than level 1, it will be very difficult to have multiclassing be more powerful than a base class. Also, as long as the power difference isn't huge. I really have no problem with multiclassing being a little better. If some combination of classes deals 5% more damage, then that's a little reward for those who get into the game more. If some combination of classes deals 50% more damage, then that's bad for the game. As far a limiting choices at 1 to help new players. I like more choices [I][B]and[/B][/I] I like new players....:unsure: I would probably have to lean on the side of new players. Including having casters start with a pre-selected set of spells, pre-selected equipment, spell preparation at level 2, and then subclass at level 3. Lets move the complexity to higher levels and encourage more experience gamers to start at higher levels. A first subclass at 3, 6, 9. And the a second subclass at level 13, 16, 19 would be cool. Including taking a second on in your class as well as some multiclass - sub classes. So you could have a rogue that takes arcane trickster at 3, 6, 9 and then assassin at 13, 16, 19. Or a rogue that takes ranger at 3, 6, 9 and bard at 13, 16, 19. [/QUOTE]
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