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General Tabletop Discussion
*Dungeons & Dragons
Subclasses at first level and multiclassing
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<blockquote data-quote="mellored" data-source="post: 8834821" data-attributes="member: 6801209"><p>Agreed.</p><p></p><p>Which is why we should <strong><em>not</em></strong> have subclasses at level 1. So beginners don't have to wade though too many options at once.</p><p></p><p>More experience players can start higher level with more options.</p><p></p><p>Trust me, I like options. I make about 5x as many characters and builds than I get to play.</p><p></p><p>But I'm also aware that too many at once can turn a beginner away.</p><p></p><p>Level 1 lets you choose a feat, skills, race, stats, weapon, armor, equipment, and a class.</p><p></p><p>That's enough. Probably too many choices especially for someone who has no idea how important stealth is vs nature. Or what the difference between Wisdom or Intelligence works out to in play (i.e. there are a lot more Wis saves). Or who wants to use a blow gun instead of a crossbow and finds out how much less damage their fighter is dealing.</p><p></p><p>Experience players can start at higher levels.</p></blockquote><p></p>
[QUOTE="mellored, post: 8834821, member: 6801209"] Agreed. Which is why we should [B][I]not[/I][/B] have subclasses at level 1. So beginners don't have to wade though too many options at once. More experience players can start higher level with more options. Trust me, I like options. I make about 5x as many characters and builds than I get to play. But I'm also aware that too many at once can turn a beginner away. Level 1 lets you choose a feat, skills, race, stats, weapon, armor, equipment, and a class. That's enough. Probably too many choices especially for someone who has no idea how important stealth is vs nature. Or what the difference between Wisdom or Intelligence works out to in play (i.e. there are a lot more Wis saves). Or who wants to use a blow gun instead of a crossbow and finds out how much less damage their fighter is dealing. Experience players can start at higher levels. [/QUOTE]
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Subclasses at first level and multiclassing
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